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2022-07-09highlight friendly players through walls (#413)Jack
2022-07-09[FD] General Small Changes (#411)Jack
* Remove AssaultSetFightRadius * Remove damage scaling for self damage * scip -> skip * Change to use 0 AssaultSetFightRadius
2022-07-08[FD] Give grunts shield captains and anti titan weapons based on difficulty ↵Jack
(#412) * Create function for spawning a shield captain * give grunts anti titan weapons and captains on higher difficulties * Add default values to GetCurrentPlaylistVarInt usage
2022-07-08Changed Damage Scaling and Health Values to PlaylistVarsRoyalBlue1
2022-07-08improved sprinting and detonating logic for FD (#410)Jack
2022-06-16fix crash in sniper titan aiRoyalBlue1
2022-05-31New wait events and split eventRoyalBlue1
also fixed other events
2022-05-30[FD] Add more Titan events as well as separate Reaper events (#378)x3Karma
* Add more Titan events as well as separate Reaper events
2022-05-30Small fixes for gamemode_fd (#376)x3Karma
2022-05-30[FD] Cloak Drone Changes (#374)x3Karma
* Revert _ai_cloak_drone.gnut * Fix Cloak Drones (and maybe Cloak Field) not cloaking targets correctly
2022-05-30[FD] Sniper Titans Changes (#373)x3Karma
* Sniper Titans behavior update * RegisterSignal for Sniper Titans * End threads if Harvester is destroyed
2022-05-30[FD] Stalker Changes Only (#372)x3Karma
* Added Stalker Sprinting after taking sufficient damage / arc'd / near harvester * Add correct weapons according to difficulty for Stalkers
2022-05-30Split FD into multiple filesRoyalBlue1
-added dummy wave creation function for all "vanilla" FD maps -reworked event handling to support multiple event threads -tracking more variables for end medals -added debugging function to stationary firing positions
2022-05-16track gamestats for endgame medalsRoyalBlue1
2022-05-14Fixed some ui stuff and moved droppod into one function againRoyalBlue1
2022-05-13Add Health and Damage Scaling to FD (#359)x3Karma
- also add dialogue if last player is not ready
2022-05-13Another Frontier Defense update (#356)x3Karma
* Update _gamemode_fd.nut - a lot of dialogues ( one pilot died, multi pilot died, last pilot standing, shield getting damaged, shield recharging, shield low, health taking damage, health below 75/50/25, health gone, win dialogue, wave end recaps ) - fixed minimaps via functions below (including harvester) - added function AddMinimapToHumans, AddMinimapToTitans, AddTurretSentry - display overhead icon after titan done hotdropping - think i mostly got the waves countdown as similar as possible to vanilla behavior - prevent crash when using harvester shield boost - scoreboard now tracks the amount of enemy alive on the field * Update _gamemode_fd.nut - fixed some indents and removed NPCMoveFlag
2022-05-13Fixed NavRoyalBlue1
2022-05-12Made wait until events more readableRoyalBlue1
also remove debugging prints
2022-05-12Merge remote-tracking branch 'upsteam/gamemode_fd' into gamemode_fdRoyalBlue1
2022-05-12give medals at game endRoyalBlue1
2022-05-12Frontier Defense stuff (#355)x3Karma
* Update _gamemode_fd.nut - stop including player-owned Auto-Titans in the final check - Add CreateToneSniperEvent and CreateNorthstarSniperTitanEvent - Sniper titans have their own AI pathing (See _ai_sniper_titans.nut) - Added Combat and Support Scoring - Added experimental human nav paths - Moved all AddDeathCallbacks for NPCs into AddCallback_OnNPCKilled - NPCs check logs doesn't spam the console - fixed overhead icon not showing * Update _ai_cloak_drone.gnut - changed to IsEMPTitan check - no idea why cloak is not working * Update _ai_emp_titans.gnut - Added IsEMPTitan check * Update _ai_sniper_titans.gnut - Experimental pathing, they work, they wont attack * Update mp_forwardbase_kodai_fd.nut - Wave 1 in Kodai is fully done ( i think, might need to add more smokes in between subwaves )
2022-05-11Update _gamemode_fd.nut (#353)x3Karma
- prevent final wave scoring by setting victory condition first - added CreateTickEvent, SpawnTick, CreateTrackedDroppodTick functions - fixed Arc Titans not spawning correctly - fixed Nuke Titans not moving
2022-05-11Indent fixRoyalBlue1
Replaced spaces for indentation with tabs in the few places it was done
2022-05-09Harvester changes (#350)x3Karma
- changed from PropScriptDamaged to AddEntityCallback_OnDamaged - should also register damage if there's an opposing enemy player - changed HarvesterStruct to HarvesterStruct& - fix looping harvester shield regenning noise - format some code (i cant stand it)
2022-03-25Added Game Loss screenRoyalBlue1
-prepared some fd awards for win screen -added shouldThread option to waveEvents
2022-03-25Merge remote-tracking branch 'upsteam/gamemode_fd' into gamemode_fdRoyalBlue1
2022-03-25Added Game End ConditionsRoyalBlue1
Changed super spectres
2022-03-25Added Restart and Win and Mortar TitanRoyalBlue1
2022-03-25Added waveend scoringRoyalBlue1
2022-03-25Added Array to track alive TitansRoyalBlue1
Added rise shop
2022-03-25More Events and Titan NavigationRoyalBlue1
2022-03-25Added wave event logic RoyalBlue1
added some first Events created method to get 9 most spawned enemies for client ui split Harvester Fx to make shield disappear when down
2022-03-25moved harvester creation, added harvester sound, added smokesRoyalBlue1
2022-03-25Harvester Color change with healthRoyalBlue1
2022-03-25Spawn Harvester and load Npc RoutesRoyalBlue1
2022-03-15Added Game End ConditionsRoyalBlue1
Changed super spectres
2022-03-15Map hack bug fixes and adjustments (#257)v1.6.0-rc2v1.6.0-rc1Dinorush
* Map hack fixes and adjustments * Added length variable
2022-03-12Added Restart and Win and Mortar TitanRoyalBlue1
2022-03-11Merge branch 'main' of https://github.com/R2Northstar/NorthstarModsBobTheBob
2022-03-11script api for server=>client stringcmdsBobTheBob
2022-03-11Additional scoring fixes (#261)x3Karma
* Fix Assists being granted to the victim * Show attacker callsign on MegaKill * adds battery titan meter gain and fix some AI meter gain
2022-03-11Added waveend scoringRoyalBlue1
2022-03-06Add function to update vortex shield ignored weapons (#250)JMM889901
2022-03-04rotate spawnzones if players die within their spawnzoneBobTheBob
2022-03-04prevent crash if offhand slot is not found when using Tactikill (#255)x3Karma
2022-03-03cleanup respawn and script prediction management codeBobTheBob
2022-03-03spectator refactor and private match spectator supportBobTheBob
2022-03-01added IsTitan() and IsPlayerDisembarking() checks for evac (#253)ASpoonPlaysGames
* added IsTitan() and IsPlayerDisembarking() checks for evac * Moved checks, and changed to use ContextAction_IsBusy()
2022-02-27prevent titans from attempting to evacBobTheBob