Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-30 | Remove whitespace from _gamemode_cp.nut | Barichello | |
2022-01-30 | Track enemies marked for death on minimap | Barichello | |
2022-01-30 | Track live fire flags on minimap | Barichello | |
2022-01-29 | Fix missing minimap icons for ctf flags | Barichello | |
2022-01-28 | Reset flag state on creation | alt4 | |
Again, preventing half-time issues | |||
2022-01-28 | Check if flag is still valid before looping | alt4 | |
2022-01-28 | Changed callback in "pilot inventory" from respawning to loadout giving. | Connie Price | |
This fixes boosts being lost when players switch loadouts in the post-respawn grace period. | |||
2022-01-28 | fix evac ship health | BobTheBob | |
2022-01-27 | Add Amped Hardpoint player scoring and medals (#152) | Maya | |
* AmpedHardpoint first Player Kill Score Function * Amped Hardpoint Score Medals for Capping and Amping * Added Hold Medals and Points * Add Hardpoint Specific Titan- and Coremeter values * Amped Hardpoint refacor of Playerthink and bugfixes | |||
2022-01-27 | Merge branch 'main' of https://github.com/R2Northstar/NorthstarMods | BobTheBob | |
2022-01-27 | titan cleanup stability improvements | BobTheBob | |
2022-01-26 | Fix to invalid earnObject id on titan death | Dinorush | |
2022-01-26 | Reverted passive gain ticking after titan death | Dinorush | |
2022-01-26 | Fix ejects failing to reassign reward. Reset passive gain when titan dies. | Dinorush | |
2022-01-26 | Change indentation to tabs | Dinorush | |
2022-01-26 | Adds titan e-smoke to the core build bar | Dinorush | |
2022-01-25 | Add "StartsWith" helper function | Barichello | |
2022-01-25 | Sort gamemode match settings | Barichello | |
2022-01-25 | bring classic_mp 0 behaviour inline with official servers | BobTheBob | |
2022-01-25 | fix wargames evac issues | BobTheBob | |
2022-01-25 | Reorder gamemode list | Barichello | |
Moving skirmish to first position until attrition gets sorted out | |||
2022-01-24 | Reset velocity when phase rewind ends | Barichello | |
2022-01-23 | Reset momentum when phase rewind ends | Barichello | |
2022-01-20 | Revert "Add "MAPHACK DETECTED" on client side and sonars the viewmodel" | BobTheBob | |
This reverts commit 5567438641037b23cb95bf7c6a046eb19e172917. | |||
2022-01-20 | Revert "Update _burnmeter.gnut" | BobTheBob | |
This reverts commit 0a169db4ab3db1f05f3a95b73e3b55f0268239c5. | |||
2022-01-20 | Moved Join to a global JoinStringArray so that anyone can use it. | Connie Price | |
- Added `sh_utility_all.gnut` so that we can add global utility functions to all three squirrel VMs ( UI, Client & Server ) - Also removed a rogue leftover constant. | |||
2022-01-20 | Fix DecideSpawnZone_Generic crash (#143) | ASpoonPlaysGames | |
2022-01-20 | Update _burnmeter.gnut | x3Karma | |
- fixed infinite map hacks - fixed "SONAR DETECTED" message playing with "MAPHACK DETECTED" - increased the range of the pulse of map hack - for whatever reason, dying while a map hack is going on stops the map hack. | |||
2022-01-20 | Add "MAPHACK DETECTED" on client side and sonars the viewmodel | x3Karma | |
2022-01-20 | Fixes Marvin from being grappled | x3Karma | |
2022-01-20 | Add end time util functions | Barichello | |
2022-01-20 | Rename dev titan spawn function | Barichello | |
2022-01-20 | Add debug titan spawn function | Barichello | |
2022-01-19 | remove unnecessary logs from spawnzone algorithm | BobTheBob | |
2022-01-19 | spawnpoint algo refactors and somewhat functional spawnzones algo | BobTheBob | |
2022-01-19 | automatically clear visibilityflags set by wargames death effects on early ↵ | BobTheBob | |
respawn | |||
2022-01-19 | add evac nodes to colony | BobTheBob | |
2022-01-17 | Merge pull request #96 from VITALISED/scoring | BobTheBob | |
Add assist medals and scoring | |||
2022-01-16 | Prevent game from crashing when contesting unassigned hardpoint | Barichello | |
2022-01-16 | Remove print statements | Barichello | |
2022-01-16 | Add DEV functions to amped hardpoint | Barichello | |
2022-01-16 | Titans now only capture Point when Pilot inside | RoyalBlue1 | |
Also fix missing brackets from last commit | |||
2022-01-16 | Fix Red Blinking not showing Correctly | RoyalBlue1 | |
The Hardpoint Icons now blink red only when enemy is on Hardpoint | |||
2022-01-16 | Another Fix to Amped Hardpoint after Playtesting | RoyalBlue1 | |
Corrected Logic for contested Scoring Fixed Hardpoint Amped playing repeating while holding point amped | |||
2022-01-16 | Scoring block when point is contested | RoyalBlue1 | |
Not Playtested | |||
2022-01-16 | Bug fix | RoyalBlue1 | |
now only Players count as capper (ticks worked before) | |||
2022-01-16 | new Amped Hardpoint Logic | RoyalBlue1 | |
Logic in line with base game | |||
2022-01-16 | Swag fix | Will Castro | |
2022-01-15 | GetTimeLimit_ForGameMode() is no longer a stub | Jack Bolton | |
2022-01-15 | fix compile error loading singleplayer | BobTheBob | |