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path: root/Northstar.CustomServers/mod/scripts/vscripts/mp
AgeCommit message (Collapse)Author
2022-05-30Split FD into multiple filesRoyalBlue1
-added dummy wave creation function for all "vanilla" FD maps -reworked event handling to support multiple event threads -tracking more variables for end medals -added debugging function to stationary firing positions
2022-05-14Fixed some ui stuff and moved droppod into one function againRoyalBlue1
2022-05-12Frontier Defense stuff (#355)x3Karma
* Update _gamemode_fd.nut - stop including player-owned Auto-Titans in the final check - Add CreateToneSniperEvent and CreateNorthstarSniperTitanEvent - Sniper titans have their own AI pathing (See _ai_sniper_titans.nut) - Added Combat and Support Scoring - Added experimental human nav paths - Moved all AddDeathCallbacks for NPCs into AddCallback_OnNPCKilled - NPCs check logs doesn't spam the console - fixed overhead icon not showing * Update _ai_cloak_drone.gnut - changed to IsEMPTitan check - no idea why cloak is not working * Update _ai_emp_titans.gnut - Added IsEMPTitan check * Update _ai_sniper_titans.gnut - Experimental pathing, they work, they wont attack * Update mp_forwardbase_kodai_fd.nut - Wave 1 in Kodai is fully done ( i think, might need to add more smokes in between subwaves )
2022-03-25Merge remote-tracking branch 'upsteam/gamemode_fd' into gamemode_fdRoyalBlue1
2022-03-25Added Game End ConditionsRoyalBlue1
Changed super spectres
2022-03-25Added Restart and Win and Mortar TitanRoyalBlue1
2022-03-25Added waveend scoringRoyalBlue1
2022-03-25Added Array to track alive TitansRoyalBlue1
Added rise shop
2022-03-25More Events and Titan NavigationRoyalBlue1
2022-03-25Added wave event logic RoyalBlue1
added some first Events created method to get 9 most spawned enemies for client ui split Harvester Fx to make shield disappear when down
2022-03-15Added Game End ConditionsRoyalBlue1
Changed super spectres
2022-03-12Added Restart and Win and Mortar TitanRoyalBlue1
2022-03-11Additional scoring fixes (#261)x3Karma
* Fix Assists being granted to the victim * Show attacker callsign on MegaKill * adds battery titan meter gain and fix some AI meter gain
2022-03-11Added waveend scoringRoyalBlue1
2022-03-04rotate spawnzones if players die within their spawnzoneBobTheBob
2022-03-03cleanup respawn and script prediction management codeBobTheBob
2022-03-03spectator refactor and private match spectator supportBobTheBob
2022-02-24Added Array to track alive TitansRoyalBlue1
Added rise shop
2022-02-23Fixes Kodai + Angel battery spawns (#224)Dinorush
2022-02-22More Events and Titan NavigationRoyalBlue1
2022-02-21Added wave event logic RoyalBlue1
added some first Events created method to get 9 most spawned enemies for client ui split Harvester Fx to make shield disappear when down
2022-02-17new spawnzone-based ctf spawn algoBobTheBob
2022-02-16actually update PGS_ASSISTSBobTheBob
2022-02-16Log player UIDs on connect (#220)Tom Barham
2022-02-16Cleanup tracked player projectiles on round end (#219)Dinorush
2022-02-16Fixed battery bug in LTS (#218)ASpoonPlaysGames
Remove all batteries from players at the end of a round for round-based modes
2022-02-15Check attacker validity JFSDinorush
2022-02-15Fix non-player and invalid ent assist crashes + self-assistsDinorush
2022-02-05Fix player movement after watching a switch sides killcam on live fire mapsv1.5.0-rc1Barichello
Closes #180
2022-02-03Checks soul validityMilo Akerman
I don't know what triggers this but I have no idea why it would be null
2022-01-27titan cleanup stability improvementsBobTheBob
2022-01-25bring classic_mp 0 behaviour inline with official serversBobTheBob
2022-01-25fix wargames evac issuesBobTheBob
2022-01-20Fix DecideSpawnZone_Generic crash (#143)ASpoonPlaysGames
2022-01-20Fixes Marvin from being grappledx3Karma
2022-01-20Rename dev titan spawn functionBarichello
2022-01-19remove unnecessary logs from spawnzone algorithmBobTheBob
2022-01-19spawnpoint algo refactors and somewhat functional spawnzones algoBobTheBob
2022-01-19automatically clear visibilityflags set by wargames death effects on early ↵BobTheBob
respawn
2022-01-19add evac nodes to colonyBobTheBob
2022-01-17Merge pull request #96 from VITALISED/scoringBobTheBob
Add assist medals and scoring
2022-01-16Swag fixWill Castro
2022-01-15GetTimeLimit_ForGameMode() is no longer a stubJack Bolton
2022-01-14FixesWill Castro
2022-01-12fix angel city skybox fogBobTheBob
2022-01-10Fuck 37Will Castro
2022-01-10FuckWill Castro
2022-01-10Add assist medals and scoringWill Castro
2022-01-09Change == sign to >= sign for Nemesis triggerx3Karma
2022-01-09Additional kill score fixesx3Karma
- Reset number of deaths since last kill when the attacker gets a kill (to prevent dying once and immediately get a Comeback medal) - Change == sign to >= sign for Dominating killstreaks - Change == sign to >= sign for Mega Kills