Age | Commit message (Collapse) | Author |
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* use consts for killingspree and rampage score events
* add Revenge and Quick Revenge score events
* ensure no revenge/quick revenge against non-players
* this is OnPlayerKilled i dont need this check
* implement mayhem and onslaught
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Adds a new callback: `SetCallback_TryUseProjectileReplay` so that servers can write logic to enable/disable this behaviour on a case by case basis
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Fixes wrong attacker receiving stat updates
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Some game modes like Gun Game or Infection are not considered valid yet, causing the warning message to be spammed in the logs.
Necessary work should be done to add the modes to the list of valid modes. Until we will just comment out the print statement in order to prevent log spam.
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
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Titan Assist medals aren't given to players who assisted damage when someone kills a titan, that is due the fact that Titans stores damage history in their Soul component, not the NPC itself.
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Titans stores damage history in their Soul component, not the NPC itself, probably due to how game handles pilot/auto-titan interaction with the Titan entities.
This means that we weren't awarding assist stats properly for titan assists
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Currently dropships take damage from titans stepping on them, this prevents that
Co-authored-by: William Miller <william-millennium@hotmail.com>
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Exposes the previously hidden string argument in the `UpdatePlayerStat` function, that is needed to track some things more easily when hooking stats.
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Use `WinnerDetermined` instead of `Epilogue` to grant stats as some modes (like LTS) don't go into `eGameState.Epilogue` apparently.
`eGameState.WinnerDetermined` should be better
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This also can't hurt right?
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Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
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It indeed can't hurt
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
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Automatically respawns dead players after 5 seconds unless set otherwise
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* Fix infinite loading screen
* Update Northstar.Client/mod/scripts/vscripts/ui/_menus.nut
* Update _menus.nut
* Update _menus.nut
* Update _menus.nut
* Add files via upload
* Update _menus.nut
* Update _menus.nut
* Update cplayer.nut
* Update cplayer.nut
* Add files via upload
* Update _classic_mp_dropship_intro.gnut
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* Add support for entity final damage callbacks
* Add final damage callback for non-Players/NPCs
* Remove accidental duplicate code
* Remove other unnecessary (duplicated) code
* Implement uniboi suggestion
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* Initial commit
* add playlistvar "fw_harvester_regen_time"
* adding friendly highlights
* Scale Damage before shield Health but let other damage callbacks run
* Make Gamemode 8v8 again
* Fix NotifyEnterEnemyArea Callback
Co-authored-by: DBmaoha <56738369+DBmaoha@users.noreply.github.com>
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* Initial commit
Co-Authored-By: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com>
Co-Authored-By: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
* add customized scripts
Co-Authored-By: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com>
Co-Authored-By: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
* add royal as co-worker
Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com>
* reset harvester.gnut
* Update _gamemode_fw.nut
* no need to update alertLevel right after clear
* hacked natural turret receives less health
* change consts name
* update HACK_ForceDestroyNPCs()
* update battery port's usePrompts
* batteryPort useHint update
* should do a check for titans
* disable cloak while applying battery
* add debounce for turret notifications
* fix escalate
* fix complex crash
* late spawn camp trackers
* defensive fix after havester destroyed
* nerf salvo core and titan's earn meter
* edit rodeo_titan in Northstar.Custom
* make settings controllable by playlistvars
* use tabs for indenting
use tabs for indenting
* Move game mode specific behaviour to callback use post damage callback
* Move FW specific code out of _battery_port.gnut
Also Split Damage Callbacks to onDamage and onPostDamage
* Fix globalizing same function twice
* Adding vars back to HarvesterStruct
* use tabs for indenting
use tabs for indenting
Co-authored-by: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com>
Co-authored-by: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
Co-authored-by: zxcPandora <1158500986@qq.com>
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* Better Decloaking Check to Support Modding
Respawn hardcoded decloaking which messed up many things, this will make vanilla cloak to behave properly in any offhand slot and have a better support for modded cloak
* commit fix
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* Added Music and Dialogue Event
Added Music based on score event and time.
Added Dialogue event based on score comparation and after killing a player's titan
* Changed Filter Type to Only DM Gamemodes
Only vanilla gamemodes those have unlimited respawns will automatically plays music
* Added a !
omg
* Removed Music Event
Removed Music Event, Moved Dialogue Event to _gamestate_mp.nut
* Changed mods.json
* Changed RoundBased Gamemodes Check
not hardcoded right now
* Moved Killing Titan Dialogue to _score.nut
dialogue is now together with scoreevent
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* Added Callsign Event to Core Earned and Titan Kill
Callsign event from vanilla
* No Associate Entity for NPC Titan Kill
* Added Check to Player Titans
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* Fixed SuddenDeath Based Modes Stuck
Added checks so sudden death based gamemodes won't stuck if there ain't any players in server
* Make scripts able to run
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hotfixes respawn crash exploit
Co-authored-by: ScureX <multiaccshop@web.de>
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* Added Killer Outline
Added killer outline: highlight the killer after being killed
* Changed to _base_gametype_mp.gnut
Not using a single script right now
* Removed IsNPC() Check
Moved inside the if ( IsValid ( attacker ) ) check and removed the attacker.IsNPC()
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Co-authored-by: x3Karma <juliuslimck@gmail.com>
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clear unwanted stuff (#424)
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* fixed not showing Auto-Titans death in killfeed
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* Skyshow
* Attrition score stuff
* DropShip and DropPod spawn funcs
* Attrition intro
* Reaper spawn func
* Attrition assault point logic
* Cleanup
* Match logic + basic spawn algo
* Fix crash
* Improve ai ?
* Add AI weapon setter funcs
* Bounty hunt score basics
* code cleanup
* add cleanup for bored ai
* fix issue with failedChecks not being reset properly in cleanup
* more cleanup
* stop ai spawns on epilogue
* don't run aitdm spawning code if we don't have ains/nms
* Fix missing nodes crash
* initial bounty hunt stuff
* oops forgot to push this
* me when i'm a competent developer
* formatting and such
* cap score + proper mp_rise spawns fix
* Better squad handler
* comment reaper out; needs to be checked out
* Fix crash site crash
* reapers
* minor visual change is what Id call this
* bh basic damage scoring
* going to push this so there's a base to work with, still doesn't work
* fix funny suicide bug :)
* I hate crash site + score funnies
* comlpex skill issue
* final score fix, lets hope so
* Hacked spectre fix
* 1p npc executions fix
* stalkers
* Archer Grunts :)
* minor fixing
* Skyshow
* Attrition score stuff
* DropShip and DropPod spawn funcs
* Attrition intro
* Reaper spawn func
* Attrition assault point logic
* Cleanup
* Match logic + basic spawn algo
* Fix crash
* Improve ai ?
* Add AI weapon setter funcs
* Bounty hunt score basics
* code cleanup
* add cleanup for bored ai
* fix issue with failedChecks not being reset properly in cleanup
* more cleanup
* stop ai spawns on epilogue
* don't run aitdm spawning code if we don't have ains/nms
* Fix missing nodes crash
* initial bounty hunt stuff
* oops forgot to push this
* me when i'm a competent developer
* formatting and such
* cap score + proper mp_rise spawns fix
* Better squad handler
* comment reaper out; needs to be checked out
* Fix crash site crash
* reapers
* minor visual change is what Id call this
* bh basic damage scoring
* going to push this so there's a base to work with, still doesn't work
* fix funny suicide bug :)
* I hate crash site + score funnies
* comlpex skill issue
* final score fix, lets hope so
* Hacked spectre fix
* 1p npc executions fix
* stalkers
* Archer Grunts :)
* minor fixing
* Unlock attrition in mode select menu
* move archer grunts settings
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
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...when respawning as titan
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* Fix Assists being granted to the victim
* Show attacker callsign on MegaKill
* adds battery titan meter gain and fix some AI meter gain
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Remove all batteries from players at the end of a round for round-based modes
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