Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-07-06 | Unfuck the Spawns (#808)v1.26.1-rc4v1.26.1-rc3v1.26.1-rc2 | William Miller | |
1. Get rid of the odd logic of limiting the algorithm to 3 spawn points 2. Changes the specific CTF algorithm to calculate the spawn points from the flag bases themselves rather than the initial spawn points which was causing severe inconsistencies. 3. Remove some checks in regards to map side swapping when matches reaches half-times due to odd behaviour in native code 4. Mitigate usage of `GetOtherTeam` for certain checks since that function might return Unreachable when it's a gamemode with more than 2 Teams and intentionally script crash the server. | |||
2023-09-02 | Prefer not to spawn within 20 meters of enemy (#512)v1.18.3-rc1v1.18.3v1.18.2-rc1v1.18.2 | fvnkhead | |
It indeed can't hurt Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com> | |||
2022-04-29 | Bring frontline spawns more in line with vanilla functionality (#318) | BobTheBob | |
2022-03-04 | rotate spawnzones if players die within their spawnzone | BobTheBob | |
2022-02-17 | new spawnzone-based ctf spawn algo | BobTheBob | |
2022-01-20 | Fix DecideSpawnZone_Generic crash (#143) | ASpoonPlaysGames | |
2022-01-19 | remove unnecessary logs from spawnzone algorithm | BobTheBob | |
2022-01-19 | spawnpoint algo refactors and somewhat functional spawnzones algo | BobTheBob | |
2021-12-22 | playtest fixes | BobTheBob | |
2021-12-17 | wargames intro and many fixes | BobTheBob | |
2021-12-15 | more playtest fixes | BobTheBob | |
2021-12-11 | fixes from playtests | BobTheBob | |
2021-12-06 | some bugfixes from playtest | BobTheBob | |
2021-12-05 | fixes from playtest | BobTheBob | |
2021-12-05 | big commit for playtesting | BobTheBob | |
2021-11-23 | spawn changes and complex rings | BobTheBob | |
2021-08-31 | move to new mod format | BobTheBob | |