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path: root/Northstar.CustomServers/mod/scripts/vscripts/mp/_stats.nut
AgeCommit message (Collapse)Author
2024-07-07Prevent suicides registering progression stats (#813)William Miller
Prevent suicides registering stats
2024-01-02Add validity check to `HandleDistanceAndTimeStats_Threaded` to prevent crash ↵Casper Talvio
(#767)
2024-01-02Add validity check to `SaveStatsPeriodically_Threaded` (#769)Casper Talvio
2023-11-03Fix wrong attacker receiving progression stat updates (#755)v1.19.11-rc7v1.19.11William Miller
Fixes wrong attacker receiving stat updates
2023-10-18Stop logging invalid map/mode exception in progression (#750)v1.19.9-rc3v1.19.9Jack
Some game modes like Gun Game or Infection are not considered valid yet, causing the warning message to be spammed in the logs. Necessary work should be done to add the modes to the list of valid modes. Until we will just comment out the print statement in order to prevent log spam. Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
2023-10-17Award titan assist stats based on titan soul damage history (#746)Jack
Titans stores damage history in their Soul component, not the NPC itself, probably due to how game handles pilot/auto-titan interaction with the Titan entities. This means that we weren't awarding assist stats properly for titan assists
2023-10-12Expose extra optional arg in `UpdatePlayerStat` function (#742)William Miller
Exposes the previously hidden string argument in the `UpdatePlayerStat` function, that is needed to track some things more easily when hooking stats.
2023-09-18Use `WinnerDetermined` instead of `Epilogue` to grant stats (#713)v1.19.0Jack
Use `WinnerDetermined` instead of `Epilogue` to grant stats as some modes (like LTS) don't go into `eGameState.Epilogue` apparently. `eGameState.WinnerDetermined` should be better
2023-09-02Progression system (#655)Jack
This also can't hurt right? --------- Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
2021-08-31move to new mod formatBobTheBob