Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-24 | Add a function to take away all inventory item (#565) | zxcPandora | |
2022-11-12 | Fixed Burn Cards Animations (#511) | DBmaoha | |
* Fixed Burn Cards Animations Burn cards no longer taken right after using * commit fix * adding EndSignal() * Update Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com> * Update Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com> Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com> | |||
2022-01-28 | Changed callback in "pilot inventory" from respawning to loadout giving. | Connie Price | |
This fixes boosts being lost when players switch loadouts in the post-respawn grace period. | |||
2022-01-04 | Big Boost/Earn Meter Fixes! | Connie Price | |
* Only set the boost from persistence once, allowing for the boost to be changed mid game by other scripts. * Added `PlayerEarnMeter_SetBoostByRef(string boostRef)` to simplify setting boosts. * Boosts now correctly disappear after being reward to the player. * Client-side reward icon will now update when the boost is changed. * Titan cores will now pull the HUD icon from the core, instead of the titan chassis. Allowing this to be handled better by other scripts. * Player boost inventory implemented! Now players will be able to store multiple boosts like vanilla. * Boost inventory limits, all vanilla boost limits are respected, and `BurnMeter_SetBoostLimit( string burnRef, int limit )` was added to accommodate this. * Fixed the unused nuke titan boost code so that if anyone decides to use it it's not horribly error prone. | |||
2021-11-07 | code cleanup, xp, postgame and some small changes | BobTheBob | |
2021-08-31 | move to new mod format | BobTheBob | |