Age | Commit message (Collapse) | Author |
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This needs to be threaded as there's a `waitthread` further below on that function, which will cause an error if not threaded.
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* Initial Commit
* update format
* update to use https://github.com/R2Northstar/NorthstarMods/pull/565's function
* remove random whitespace
* github suggestions nuked the line
and i dont know why
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Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
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* Fixed Burn Cards Animations
Burn cards no longer taken right after using
* commit fix
* adding EndSignal()
* Update Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
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This fixes boosts being lost when players switch loadouts in the post-respawn grace period.
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* Only set the boost from persistence once, allowing for the boost to be changed mid game by other scripts.
* Added `PlayerEarnMeter_SetBoostByRef(string boostRef)` to simplify setting boosts.
* Boosts now correctly disappear after being reward to the player.
* Client-side reward icon will now update when the boost is changed.
* Titan cores will now pull the HUD icon from the core, instead of the titan chassis. Allowing this to be handled better by other scripts.
* Player boost inventory implemented! Now players will be able to store multiple boosts like vanilla.
* Boost inventory limits, all vanilla boost limits are respected, and `BurnMeter_SetBoostLimit( string burnRef, int limit )` was added to accommodate this.
* Fixed the unused nuke titan boost code so that if anyone decides to use it it's not horribly error prone.
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