Age | Commit message (Collapse) | Author |
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1. Get rid of the odd logic of limiting the algorithm to 3 spawn points
2. Changes the specific CTF algorithm to calculate the spawn points from the flag bases themselves rather than the initial spawn points which was causing severe inconsistencies.
3. Remove some checks in regards to map side swapping when matches reaches half-times due to odd behaviour in native code
4. Mitigate usage of `GetOtherTeam` for certain checks since that function might return Unreachable when it's a gamemode with more than 2 Teams and intentionally script crash the server.
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for vanilla parity when it comes to the progression system.
See PR description for full details
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Update _gamemode_at.nut
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Would occur when NPCs would try to find somewhere to attack after all enemy NPCs nearby were dead
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* Unlock bountyhunt in mode select menu
* Initial push
* Go through bank functions
* Bug spotting
* dissolve droppods faster
* better camp hack solution
* Revert wave start to 1st wave
* Small formatting cleanup
* Limit score to max playlist allows
* Try to make ai camps work
* Potentially fix winner not being set
* metal pipe falling sound effect
* Acteally document change
* Better fix for match not properly ending
* Add MVP dialogue (#631)
* MVP dialogue and small audio fix
* maybe better AI movement
* revert accidental change
* Remove comment about a already fixed issue
* Revert froce assault point waitsignal
* Don't reward player for ejecting
* Don't reward for killing player npc titan
* Don't allow titans to run banking thread
* Bored npcs cleanup logic
* Remove lefover whitespace changes
* Metal pipe falling sound 2x
* One day my brain will start properly functioning
* Include reapers in bored check
* Add bored check to other droppod func
* Revert testing change
* Fix typo
* Remove debug prints
* Debug log stuck AI for future navmesh debugging
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Fix formatting
* [BH] Lock scores after game end (#635)
* stop awarding score after game is ended
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Co-authored-by: DBmaoha <56738369+DBmaoha@users.noreply.github.com>
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
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* initial commit
* remove modded contents
* Update _ai_gamemodes.gnut
* restore HandleScoreEvent() checks
* fix squad minimap icon
* fix compile error
* Update _gamemode_aitdm.nut
* update formatting as requested changes
* add missing reaper highlight
* Formatting
* Newline test
* Did this work?
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Co-authored-by: F1F7Y <64418963+F1F7Y@users.noreply.github.com>
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* fixed not showing Auto-Titans death in killfeed
* revert indents
* revert indents again
* bug fix
* Hardpoint Fixes
* "fixed" spacing
for like one line the rest of the file is kinda oof tho but not related to my pr
* 69 spacing
* SetPlayerNetInt is placed inside a player entity check
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This reverts commit 28d444c26a1da5496d1cf3f7610a261cd739ef73.
As it causes crash as explained in https://github.com/R2Northstar/NorthstarMods/pull/416#pullrequestreview-1392973121
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* fixed not showing Auto-Titans death in killfeed
* bug fix
* Hardpoint Fixes
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* Update _gamemode_ffa.nut
* delete the player struct after disconnecting
* force struct start from 0
* fix compile error
* remove useless structs
* Update _gamemode_ffa.nut
* Update _gamemode_ffa.nut
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* Fixed ctf Sound Events and Flag Icon
Norshtar before using a wrong sound name that causes enemy picking up/ capture flag have no sounds, also there's not a icon in minimap for flags
* commit fix
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* Added ReaperFall Marks and Reapers' Outlines
Added red mark for reaperfall points and outline after landing
* Fixed RoundEndCleanUp Crash
* Better Outline Function
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Attrition (#425)
* Small Fix towards Attrition
* Update again after having more thoughts
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* Skyshow
* Attrition score stuff
* DropShip and DropPod spawn funcs
* Attrition intro
* Reaper spawn func
* Attrition assault point logic
* Cleanup
* Match logic + basic spawn algo
* Fix crash
* Improve ai ?
* Add AI weapon setter funcs
* Bounty hunt score basics
* code cleanup
* add cleanup for bored ai
* fix issue with failedChecks not being reset properly in cleanup
* more cleanup
* stop ai spawns on epilogue
* don't run aitdm spawning code if we don't have ains/nms
* Fix missing nodes crash
* initial bounty hunt stuff
* oops forgot to push this
* me when i'm a competent developer
* formatting and such
* cap score + proper mp_rise spawns fix
* Better squad handler
* comment reaper out; needs to be checked out
* Fix crash site crash
* reapers
* minor visual change is what Id call this
* bh basic damage scoring
* going to push this so there's a base to work with, still doesn't work
* fix funny suicide bug :)
* I hate crash site + score funnies
* comlpex skill issue
* final score fix, lets hope so
* Hacked spectre fix
* 1p npc executions fix
* stalkers
* Archer Grunts :)
* minor fixing
* Skyshow
* Attrition score stuff
* DropShip and DropPod spawn funcs
* Attrition intro
* Reaper spawn func
* Attrition assault point logic
* Cleanup
* Match logic + basic spawn algo
* Fix crash
* Improve ai ?
* Add AI weapon setter funcs
* Bounty hunt score basics
* code cleanup
* add cleanup for bored ai
* fix issue with failedChecks not being reset properly in cleanup
* more cleanup
* stop ai spawns on epilogue
* don't run aitdm spawning code if we don't have ains/nms
* Fix missing nodes crash
* initial bounty hunt stuff
* oops forgot to push this
* me when i'm a competent developer
* formatting and such
* cap score + proper mp_rise spawns fix
* Better squad handler
* comment reaper out; needs to be checked out
* Fix crash site crash
* reapers
* minor visual change is what Id call this
* bh basic damage scoring
* going to push this so there's a base to work with, still doesn't work
* fix funny suicide bug :)
* I hate crash site + score funnies
* comlpex skill issue
* final score fix, lets hope so
* Hacked spectre fix
* 1p npc executions fix
* stalkers
* Archer Grunts :)
* minor fixing
* Unlock attrition in mode select menu
* move archer grunts settings
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
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Fixing the following:
- Various crashes
- Being able to capture flags during epilogue and halftime
- Weird flag spawning stuff
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* Adds Missing Entity Data to Homestead
* Fix Homestead in Script
* Encapsulated getting Hardpointgroup in function
* fixing respawning on amped hardpoint
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Stopped rooftop spawns oob on crashsite, drydock, and complex. Stopped spawns out of map on live fire maps.
Still some out of play spawns on wargames and glitch.
Brought up fog on maps where the spawns were revised.
Co-authored-by: Barichello <artur@barichello.me>
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Again, preventing half-time issues
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* AmpedHardpoint first Player Kill Score Function
* Amped Hardpoint Score Medals for Capping and Amping
* Added Hold Medals and Points
* Add Hardpoint Specific Titan- and Coremeter values
* Amped Hardpoint refacor of Playerthink and bugfixes
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Add assist medals and scoring
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Also fix missing brackets from last commit
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The Hardpoint Icons now blink red only when enemy is on Hardpoint
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Corrected Logic for contested Scoring
Fixed Hardpoint Amped playing repeating while holding point amped
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Not Playtested
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now only Players count as capper (ticks worked before)
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