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path: root/Northstar.CustomServers/mod/scripts/vscripts/earn_meter
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2022-10-21Fixed EarnMeter OverDrive not reset after player died (#486)v1.10.6-rc1v1.10.6DBmaoha
2022-05-03Fixed dice roll only giving one tick (again) (#313)ASpoonPlaysGames
* added second parameter to BurnMeter_GetLimitedRewardCount * fixed some weird shit happening
2022-02-23Add E-Smoke reward to Core Meter (#212)Dinorush
2022-02-13Revert #155 "Add E-Smoke reward to Core Meter"GeckoEidechse
During testing we found a bug where pilots would receive `core_electric_smoke`, causing the server to crash on a script error Reverts the following commits 94ab311676691d7240bef988d4a6e25320bc0f48 b347b644ce26a5b027c2ec467c21307157a004d5 55e00cd6a0c12b4fe227553b3e173e73140c19e7 644b4756281eaa29d7c9c35471f25fc3283e1288 0da60a2aab64cf83f08b38c1a6ab9b20d0283fa5
2022-01-26Fix to invalid earnObject id on titan deathDinorush
2022-01-26Reverted passive gain ticking after titan deathDinorush
2022-01-26Fix ejects failing to reassign reward. Reset passive gain when titan dies.Dinorush
2022-01-26Change indentation to tabsDinorush
2022-01-26Adds titan e-smoke to the core build barDinorush
2022-01-15fix compile error loading singleplayerBobTheBob
2022-01-05Boost Fixes ReduxConnie Price
- Fixed Dice Roll still picking "titan only" boosts. - Added a more flexible way to set replacements for "non-titan" modes. `BurnMeter_SetNoTitansReplacement( string original, string replacement)` - Fixed ticks not being rewarded in pairs. - Added support for multiple boost rewards. `BurnMeter_SetBoostRewardCount( string burnRef, int count )`
2022-01-04Big Boost/Earn Meter Fixes!Connie Price
* Only set the boost from persistence once, allowing for the boost to be changed mid game by other scripts. * Added `PlayerEarnMeter_SetBoostByRef(string boostRef)` to simplify setting boosts. * Boosts now correctly disappear after being reward to the player. * Client-side reward icon will now update when the boost is changed. * Titan cores will now pull the HUD icon from the core, instead of the titan chassis. Allowing this to be handled better by other scripts. * Player boost inventory implemented! Now players will be able to store multiple boosts like vanilla. * Boost inventory limits, all vanilla boost limits are respected, and `BurnMeter_SetBoostLimit( string burnRef, int limit )` was added to accommodate this. * Fixed the unused nuke titan boost code so that if anyone decides to use it it's not horribly error prone.
2021-12-31add fd boost shop boostsBobTheBob
2021-12-22playtest fixesBobTheBob
2021-12-20near-release fixesBobTheBob
2021-12-15more playtest fixesBobTheBob
2021-10-17finish burncard impl, add forced 1p fp sequences and classic rodeoBobTheBob
2021-08-31move to new mod formatBobTheBob