Age | Commit message (Collapse) | Author |
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* added second parameter to BurnMeter_GetLimitedRewardCount
* fixed some weird shit happening
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During testing we found a bug where pilots would receive
`core_electric_smoke`, causing the server to crash on a script error
Reverts the following commits
94ab311676691d7240bef988d4a6e25320bc0f48
b347b644ce26a5b027c2ec467c21307157a004d5
55e00cd6a0c12b4fe227553b3e173e73140c19e7
644b4756281eaa29d7c9c35471f25fc3283e1288
0da60a2aab64cf83f08b38c1a6ab9b20d0283fa5
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- Fixed Dice Roll still picking "titan only" boosts.
- Added a more flexible way to set replacements for "non-titan" modes. `BurnMeter_SetNoTitansReplacement( string original, string replacement)`
- Fixed ticks not being rewarded in pairs.
- Added support for multiple boost rewards. `BurnMeter_SetBoostRewardCount( string burnRef, int count )`
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* Only set the boost from persistence once, allowing for the boost to be changed mid game by other scripts.
* Added `PlayerEarnMeter_SetBoostByRef(string boostRef)` to simplify setting boosts.
* Boosts now correctly disappear after being reward to the player.
* Client-side reward icon will now update when the boost is changed.
* Titan cores will now pull the HUD icon from the core, instead of the titan chassis. Allowing this to be handled better by other scripts.
* Player boost inventory implemented! Now players will be able to store multiple boosts like vanilla.
* Boost inventory limits, all vanilla boost limits are respected, and `BurnMeter_SetBoostLimit( string burnRef, int limit )` was added to accommodate this.
* Fixed the unused nuke titan boost code so that if anyone decides to use it it's not horribly error prone.
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