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path: root/Northstar.CustomServers/mod/scripts/vscripts/burnmeter
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2022-05-03Fixed dice roll only giving one tick (again) (#313)ASpoonPlaysGames
* added second parameter to BurnMeter_GetLimitedRewardCount * fixed some weird shit happening
2022-03-15Map hack bug fixes and adjustments (#257)v1.6.0-rc2v1.6.0-rc1Dinorush
* Map hack fixes and adjustments * Added length variable
2022-01-24Reset velocity when phase rewind endsBarichello
2022-01-23Reset momentum when phase rewind endsBarichello
2022-01-20Revert "Add "MAPHACK DETECTED" on client side and sonars the viewmodel"BobTheBob
This reverts commit 5567438641037b23cb95bf7c6a046eb19e172917.
2022-01-20Revert "Update _burnmeter.gnut"BobTheBob
This reverts commit 0a169db4ab3db1f05f3a95b73e3b55f0268239c5.
2022-01-20Update _burnmeter.gnutx3Karma
- fixed infinite map hacks - fixed "SONAR DETECTED" message playing with "MAPHACK DETECTED" - increased the range of the pulse of map hack - for whatever reason, dying while a map hack is going on stops the map hack.
2022-01-20Add "MAPHACK DETECTED" on client side and sonars the viewmodelx3Karma
2022-01-09Set weapon clip to full on ampWill Castro
2022-01-05Boost Fixes ReduxConnie Price
- Fixed Dice Roll still picking "titan only" boosts. - Added a more flexible way to set replacements for "non-titan" modes. `BurnMeter_SetNoTitansReplacement( string original, string replacement)` - Fixed ticks not being rewarded in pairs. - Added support for multiple boost rewards. `BurnMeter_SetBoostRewardCount( string burnRef, int count )`
2022-01-04Big Boost/Earn Meter Fixes!Connie Price
* Only set the boost from persistence once, allowing for the boost to be changed mid game by other scripts. * Added `PlayerEarnMeter_SetBoostByRef(string boostRef)` to simplify setting boosts. * Boosts now correctly disappear after being reward to the player. * Client-side reward icon will now update when the boost is changed. * Titan cores will now pull the HUD icon from the core, instead of the titan chassis. Allowing this to be handled better by other scripts. * Player boost inventory implemented! Now players will be able to store multiple boosts like vanilla. * Boost inventory limits, all vanilla boost limits are respected, and `BurnMeter_SetBoostLimit( string burnRef, int limit )` was added to accommodate this. * Fixed the unused nuke titan boost code so that if anyone decides to use it it's not horribly error prone.
2021-12-31add fd boost shop boostsBobTheBob
2021-12-30fixes map hack issuesx3Karma
2021-12-29fix burnmeter and fastball crashesBobTheBob
2021-12-28dropship intro changes and fix for infinite amped weapons on disembarkBobTheBob
2021-12-24add multi-page server browser, fix deadly ground and amped weapons crashBobTheBob
2021-12-20near-release fixesBobTheBob
2021-10-17finish burncard impl, add forced 1p fp sequences and classic rodeoBobTheBob
2021-10-16add burncard supportBobTheBob
2021-08-31move to new mod formatBobTheBob