Age | Commit message (Collapse) | Author |
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See pull request description for highly detailed changelog.
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(#494)
Fix crash when getting core weapon
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Adds initial logic to allow for some form of basic unit testing.
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Co-authored-by: Bobbyperson12 <23128094+Bobbyperson12@users.noreply.github.com>
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Co-authored-by: Bobbyperson12 <23128094+Bobbyperson12@users.noreply.github.com>
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Co-authored-by: Bobbyperson12 <23128094+Bobbyperson12@users.noreply.github.com>
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Use `getrandom()` instead of random int from player array to select infected
Co-authored-by: ASpoonPlaysGames <66967891+ASpoonPlaysGames@users.noreply.github.com>
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End match early if there are no players when trying to select infected
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Adds decorative models to the lobby map that will only display during winter holiday season.
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Gun game was never set up to properly use the playlistvars for setting guns, and relied on playlistvaroverrides to set the score limit, this caused the change to persist to other modes
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Fixes an issue where dying while the Arc Cannon beam is hurting someone would cause an error.
Co-authored-by: Dinorush <62536724+Dinorush@users.noreply.github.com>
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Revert back to the original check by Respawn
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bug fixes (#579)
Frontier War balancing, generally makes harvester code not suck
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Fixes NPCs using mp_titanweapon_arc_cannon not dealing damage to other entities
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* Safe IO script part
* Fix compile-check
* Apply suggestions from code review
* Fix compile-check... again...
* Apply suggestions from code review :(
* Apply suggestions from code review
* stuff :)
* :D
* Add optional failure callback
* fix :)
* he forgot
forgor
* Fix memory leak :)
* gah
* oops :)
* Use failed callback if the json file is invalid
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Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
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Adds the Arc Cannon from Titanfall1
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add missing GameMode_SetScoreCompareFunc() for fw
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Add hack check for reversed maps
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* initial commit
* remove modded contents
* Update _ai_gamemodes.gnut
* restore HandleScoreEvent() checks
* fix squad minimap icon
* fix compile error
* Update _gamemode_aitdm.nut
* update formatting as requested changes
* add missing reaper highlight
* Formatting
* Newline test
* Did this work?
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Co-authored-by: F1F7Y <64418963+F1F7Y@users.noreply.github.com>
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* Add custom IDs for custom northstar weapons
* Update to use localization
* Merge updated files
* Fix missing text
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* Add files via upload
triple threat w anims
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* General Infection Bug Fixes
Last player alive gets a warning that they are visible to all infected
* Taken Gecko's suggestion instead.
Late joiners before first infected spawn as survivors
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* turrets are enabled by default, with some formatting
* update indentation
* add commentaries for turret highlight
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* Initial commit
* add playlistvar "fw_harvester_regen_time"
* adding friendly highlights
* Scale Damage before shield Health but let other damage callbacks run
* Make Gamemode 8v8 again
* Fix NotifyEnterEnemyArea Callback
Co-authored-by: DBmaoha <56738369+DBmaoha@users.noreply.github.com>
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Squirrel scripts set the value too late, so they do not get updated
until after map rotation.
Requires
https://github.com/R2Northstar/NorthstarLauncher/pull/398
on launcher
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
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Add missing callback
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* Initial commit
Co-Authored-By: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com>
Co-Authored-By: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
* add customized scripts
Co-Authored-By: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com>
Co-Authored-By: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
* add royal as co-worker
Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com>
* reset harvester.gnut
* Update _gamemode_fw.nut
* no need to update alertLevel right after clear
* hacked natural turret receives less health
* change consts name
* update HACK_ForceDestroyNPCs()
* update battery port's usePrompts
* batteryPort useHint update
* should do a check for titans
* disable cloak while applying battery
* add debounce for turret notifications
* fix escalate
* fix complex crash
* late spawn camp trackers
* defensive fix after havester destroyed
* nerf salvo core and titan's earn meter
* edit rodeo_titan in Northstar.Custom
* make settings controllable by playlistvars
* use tabs for indenting
use tabs for indenting
* Move game mode specific behaviour to callback use post damage callback
* Move FW specific code out of _battery_port.gnut
Also Split Damage Callbacks to onDamage and onPostDamage
* Fix globalizing same function twice
* Adding vars back to HarvesterStruct
* use tabs for indenting
use tabs for indenting
Co-authored-by: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com>
Co-authored-by: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
Co-authored-by: zxcPandora <1158500986@qq.com>
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* Support to input other languages in the search box
Support to input other languages in the search box
* fw Networked Variable fix
Networked Variable fix
* defaultValue,rangemin,rangemax
defaultValue,rangemin,rangemax
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* Squirrel side of HTTP requests
* Move to Northstar.Custom
* Working HTTP requests from Squirrel
* Fix overlooked delete, add comments
* Add request success bool as return in req funcs.
* Success callback uses struct now.
* Never fix conflicts on mobile browsers, noted.
* HttpRequest.baseUrl -> url
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* localize stringcommands to allow servers to use localised messages
* formatting ig
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* Fixed Hide and Seek droppod respawn crash
Added EndSignal() and IsValid() check
* Added IsValid()
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* Add compatability for modded weapon damage
* Formatting adjustments
* Stinky space indent changed to tabs
* Change to allow serverside-only source creation
* Fix formatting
As per suggestions in code review.
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