Age | Commit message (Collapse) | Author |
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add missing GameMode_SetScoreCompareFunc() for fw
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Add hack check for reversed maps
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* initial commit
* remove modded contents
* Update _ai_gamemodes.gnut
* restore HandleScoreEvent() checks
* fix squad minimap icon
* fix compile error
* Update _gamemode_aitdm.nut
* update formatting as requested changes
* add missing reaper highlight
* Formatting
* Newline test
* Did this work?
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Co-authored-by: F1F7Y <64418963+F1F7Y@users.noreply.github.com>
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* Add custom IDs for custom northstar weapons
* Update to use localization
* Merge updated files
* Fix missing text
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* General Infection Bug Fixes
Last player alive gets a warning that they are visible to all infected
* Taken Gecko's suggestion instead.
Late joiners before first infected spawn as survivors
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* turrets are enabled by default, with some formatting
* update indentation
* add commentaries for turret highlight
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* Initial commit
* add playlistvar "fw_harvester_regen_time"
* adding friendly highlights
* Scale Damage before shield Health but let other damage callbacks run
* Make Gamemode 8v8 again
* Fix NotifyEnterEnemyArea Callback
Co-authored-by: DBmaoha <56738369+DBmaoha@users.noreply.github.com>
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Squirrel scripts set the value too late, so they do not get updated
until after map rotation.
Requires
https://github.com/R2Northstar/NorthstarLauncher/pull/398
on launcher
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
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Add missing callback
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* Initial commit
Co-Authored-By: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com>
Co-Authored-By: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
* add customized scripts
Co-Authored-By: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com>
Co-Authored-By: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
* add royal as co-worker
Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com>
* reset harvester.gnut
* Update _gamemode_fw.nut
* no need to update alertLevel right after clear
* hacked natural turret receives less health
* change consts name
* update HACK_ForceDestroyNPCs()
* update battery port's usePrompts
* batteryPort useHint update
* should do a check for titans
* disable cloak while applying battery
* add debounce for turret notifications
* fix escalate
* fix complex crash
* late spawn camp trackers
* defensive fix after havester destroyed
* nerf salvo core and titan's earn meter
* edit rodeo_titan in Northstar.Custom
* make settings controllable by playlistvars
* use tabs for indenting
use tabs for indenting
* Move game mode specific behaviour to callback use post damage callback
* Move FW specific code out of _battery_port.gnut
Also Split Damage Callbacks to onDamage and onPostDamage
* Fix globalizing same function twice
* Adding vars back to HarvesterStruct
* use tabs for indenting
use tabs for indenting
Co-authored-by: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com>
Co-authored-by: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
Co-authored-by: zxcPandora <1158500986@qq.com>
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* Support to input other languages in the search box
Support to input other languages in the search box
* fw Networked Variable fix
Networked Variable fix
* defaultValue,rangemin,rangemax
defaultValue,rangemin,rangemax
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* Squirrel side of HTTP requests
* Move to Northstar.Custom
* Working HTTP requests from Squirrel
* Fix overlooked delete, add comments
* Add request success bool as return in req funcs.
* Success callback uses struct now.
* Never fix conflicts on mobile browsers, noted.
* HttpRequest.baseUrl -> url
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* localize stringcommands to allow servers to use localised messages
* formatting ig
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* Fixed Hide and Seek droppod respawn crash
Added EndSignal() and IsValid() check
* Added IsValid()
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* Add compatability for modded weapon damage
* Formatting adjustments
* Stinky space indent changed to tabs
* Change to allow serverside-only source creation
* Fix formatting
As per suggestions in code review.
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* Small update to Hidden utilizing Serverside RUI
* Added EndSignals to end threads if player disconnects
* Fix formatting
* Fix formatting
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* Serverside polls
* reset table so mods can wait for response
* large message
* popup message
* announcement
* info
* status
* fix uniboi crash
* no need to return id
* among
* typo
* Formatting
* bruh
* takyon doesn't know how to finish a review
* Formatting
* Do you not know how to finish a review or what
* You should look at gamemode_aitdm for some funky formatting :)
* Formatting
* Formatting
* Finally a good suggestion
* fix client misinterpreting assets
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* Fix TFFA from crashing when a player leaves during the intro sequence
* Fix Formatting
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joining player (#290)
* fixed a bug
fixed a bug in which a player that just joined the server might have someone who's left the server's score
(this fix should be applied to all ffa gamemodes)
* made it more efficient
* Use neutral pronoun in comment
Co-authored-by: lnteresting-png <52731127+lnteresting-png@users.noreply.github.com>
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
merging this for now as it's been open for ages while working, will add ffa support myself soon
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looks great, merging
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* Skyshow
* Attrition score stuff
* DropShip and DropPod spawn funcs
* Attrition intro
* Reaper spawn func
* Attrition assault point logic
* Cleanup
* Match logic + basic spawn algo
* Fix crash
* Improve ai ?
* Add AI weapon setter funcs
* Bounty hunt score basics
* code cleanup
* add cleanup for bored ai
* fix issue with failedChecks not being reset properly in cleanup
* more cleanup
* stop ai spawns on epilogue
* don't run aitdm spawning code if we don't have ains/nms
* Fix missing nodes crash
* initial bounty hunt stuff
* oops forgot to push this
* me when i'm a competent developer
* formatting and such
* cap score + proper mp_rise spawns fix
* Better squad handler
* comment reaper out; needs to be checked out
* Fix crash site crash
* reapers
* minor visual change is what Id call this
* bh basic damage scoring
* going to push this so there's a base to work with, still doesn't work
* fix funny suicide bug :)
* I hate crash site + score funnies
* comlpex skill issue
* final score fix, lets hope so
* Hacked spectre fix
* 1p npc executions fix
* stalkers
* Archer Grunts :)
* minor fixing
* Skyshow
* Attrition score stuff
* DropShip and DropPod spawn funcs
* Attrition intro
* Reaper spawn func
* Attrition assault point logic
* Cleanup
* Match logic + basic spawn algo
* Fix crash
* Improve ai ?
* Add AI weapon setter funcs
* Bounty hunt score basics
* code cleanup
* add cleanup for bored ai
* fix issue with failedChecks not being reset properly in cleanup
* more cleanup
* stop ai spawns on epilogue
* don't run aitdm spawning code if we don't have ains/nms
* Fix missing nodes crash
* initial bounty hunt stuff
* oops forgot to push this
* me when i'm a competent developer
* formatting and such
* cap score + proper mp_rise spawns fix
* Better squad handler
* comment reaper out; needs to be checked out
* Fix crash site crash
* reapers
* minor visual change is what Id call this
* bh basic damage scoring
* going to push this so there's a base to work with, still doesn't work
* fix funny suicide bug :)
* I hate crash site + score funnies
* comlpex skill issue
* final score fix, lets hope so
* Hacked spectre fix
* 1p npc executions fix
* stalkers
* Archer Grunts :)
* minor fixing
* Unlock attrition in mode select menu
* move archer grunts settings
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
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theres no checks if the panel is valid or not
https://cdn.discordapp.com/attachments/941129346612068373/944097224885952552/20220217_201811.jpg
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Stopped rooftop spawns oob on crashsite, drydock, and complex. Stopped spawns out of map on live fire maps.
Still some out of play spawns on wargames and glitch.
Brought up fog on maps where the spawns were revised.
Co-authored-by: Barichello <artur@barichello.me>
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part 2
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Fixed Respawn's non-gamer moment
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* Changed the gungame earn meter to queue up rewards, to reduce the chances of rapidly gained rewards from being handled incorrectly.
* Stop queuing up the meter clearing, immediately clear.
* Removed unnecessary prints.
* Fixed players not having individual queues.
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positions but it actually works
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This reverts commit 050e707f4762b976791c0934b88779e038f70ade.
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