Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-08 | Merge pull request #76 from theroylee/main | BobTheBob | |
Add Fastball spawns for Crash Site and Rise | |||
2022-01-06 | Merge pull request #63 from x3Karma/main | Barichello | |
Fixed air accel conflicting with sh_custom_air_accel and also fix res… | |||
2022-01-06 | Changed A and C panel locations on Rise | theroylee | |
Moved these both closer to the middle of the map to encourage denying respawns based on panels. | |||
2022-01-06 | Update location of B panel on Crash Site | GeckoEidechse | |
As discussed in the PR to NorthstarMods | |||
2022-01-06 | Added Rise Fastball spawns | theroylee | |
2022-01-06 | Added Crash Site Fastball spawns | theroylee | |
2022-01-05 | Merge pull request #71 from connieprice/main | BobTheBob | |
Boost Fixes Redux | |||
2022-01-05 | Boost Fixes Redux | Connie Price | |
- Fixed Dice Roll still picking "titan only" boosts. - Added a more flexible way to set replacements for "non-titan" modes. `BurnMeter_SetNoTitansReplacement( string original, string replacement)` - Fixed ticks not being rewarded in pairs. - Added support for multiple boost rewards. `BurnMeter_SetBoostRewardCount( string burnRef, int count )` | |||
2022-01-04 | Fix airaccel reset on titan rodeo | hummusbird | |
see: https://www.youtube.com/watch?v=eQajX9dnCes | |||
2022-01-04 | Big Boost/Earn Meter Fixes! | Connie Price | |
* Only set the boost from persistence once, allowing for the boost to be changed mid game by other scripts. * Added `PlayerEarnMeter_SetBoostByRef(string boostRef)` to simplify setting boosts. * Boosts now correctly disappear after being reward to the player. * Client-side reward icon will now update when the boost is changed. * Titan cores will now pull the HUD icon from the core, instead of the titan chassis. Allowing this to be handled better by other scripts. * Player boost inventory implemented! Now players will be able to store multiple boosts like vanilla. * Boost inventory limits, all vanilla boost limits are respected, and `BurnMeter_SetBoostLimit( string burnRef, int limit )` was added to accommodate this. * Fixed the unused nuke titan boost code so that if anyone decides to use it it's not horribly error prone. | |||
2022-01-04 | Fixed air accel conflicting with sh_custom_air_accel and also fix respawning ↵ | x3Karma | |
at end kill replay. | |||
2022-01-03 | Fix changing loadouts bypassing restricted weapons (#52) | hummusbird | |
* Fix changing loadouts bypassing restricted weapons Changing loadouts currently ignores the restricted weapon list. * Update _disallowed_weapons.gnut * accidental spaces | |||
2022-01-03 | added fastball config for map colony | Neoministein | |
2022-01-03 | added fastball config for map forwardbase kodai | Neoministein | |
2022-01-03 | added fastball config for map complex | Neoministein | |
2022-01-04 | Fix indentations in _gamemode_chamber.nut | x3Karma | |
2022-01-04 | Fix indentations in _gamemode_hidden.nut | x3Karma | |
2022-01-03 | adds OITC and Hidden gamemodes | x3Karma | |
2022-01-02 | Fix airaccel reset on leaving titan (#51) | hummusbird | |
* Fix airaccel reset on leaving titan https://youtu.be/Ir_YT8aTyzY * fix for loadout change and enter titan * fix accidental space * oops :P | |||
2022-01-01 | add the ability to disable inter-pilot collision | BobTheBob | |
2021-12-30 | fix end of game replay perspective and repsawns during replays | Soup-64 | |
properly sets the end of game replay to use the appropriate player, and prevents respawns during end of game replays | |||
2021-12-30 | Prevents setting last survivor again when new player connects | x3Karma | |
2021-12-30 | Merge pull request #22 from x3Karma/main | BobTheBob | |
General Gamemodes Improvement | |||
2021-12-30 | speedball and dropship crash fixes | BobTheBob | |
2021-12-29 | Add Round Winning Kill Replay for Infection | x3Karma | |
2021-12-29 | fix burnmeter and fastball crashes | BobTheBob | |
2021-12-28 | fix hide and seek noises being too common and some general disconnection checks | BobTheBob | |
2021-12-27 | fix some crashes and evac playing in ttdm | BobTheBob | |
2021-12-26 | add ns_private_match_countdown_length and fix flyout and evac issue | BobTheBob | |
2021-12-26 | evac, dropship, bleedout, flyout, private lobby, fastball and server browser ↵ | BobTheBob | |
fixes | |||
2021-12-22 | playtest fixes | BobTheBob | |
2021-12-20 | near-release fixes | BobTheBob | |
2021-12-19 | fixes and dropship refactor | BobTheBob | |
2021-12-17 | wargames intro and many fixes | BobTheBob | |
2021-12-15 | more playtest fixes | BobTheBob | |
2021-12-14 | various fixes | BobTheBob | |
2021-12-11 | fixes from playtests | BobTheBob | |
2021-12-06 | some bugfixes from playtest | BobTheBob | |
2021-12-05 | big commit for playtesting | BobTheBob | |
2021-11-07 | code cleanup, xp, postgame and some small changes | BobTheBob | |
2021-10-20 | automatic mod enable/disable, refactors and item registration callbacks | BobTheBob | |
2021-10-17 | finish burncard impl, add forced 1p fp sequences and classic rodeo | BobTheBob | |
2021-10-14 | oh fuck i forgot to commit for a while | BobTheBob | |
2021-09-01 | match setting localisation | BobTheBob | |
2021-08-31 | move to new mod format | BobTheBob | |