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2023-02-27[FW] Enable Turrets By Default (#587)v1.12.5-rc2v1.12.5v1.12.4-rc1v1.12.4v1.12.3-rc2v1.12.3-rc1v1.12.3v1.12.2-rc1v1.12.2DBmaoha
* turrets are enabled by default, with some formatting * update indentation * add commentaries for turret highlight
2023-01-13Fortwar fixes from #564 with my requested changes (#571)v1.12.1-rc1v1.12.1v1.12.0-rc5v1.12.0Maya
* Initial commit * add playlistvar "fw_harvester_regen_time" * adding friendly highlights * Scale Damage before shield Health but let other damage callbacks run * Make Gamemode 8v8 again * Fix NotifyEnterEnemyArea Callback Co-authored-by: DBmaoha <56738369+DBmaoha@users.noreply.github.com>
2023-01-13Set FW specific convar values via cfg file (#569)v1.12.0-rc4GeckoEidechse
Squirrel scripts set the value too late, so they do not get updated until after map rotation. Requires https://github.com/R2Northstar/NorthstarLauncher/pull/398 on launcher Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
2023-01-06[FW]: Add missing callback for milita harvester (#561)v1.12.0-rc3F1F7Y
Add missing callback
2023-01-06[GAMEMODE] Add gamemode_fw (#545)v1.12.0-rc2DBmaoha
* Initial commit Co-Authored-By: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com> Co-Authored-By: zxcPandora <81985226+zxcPandora@users.noreply.github.com> * add customized scripts Co-Authored-By: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com> Co-Authored-By: zxcPandora <81985226+zxcPandora@users.noreply.github.com> * add royal as co-worker Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com> * reset harvester.gnut * Update _gamemode_fw.nut * no need to update alertLevel right after clear * hacked natural turret receives less health * change consts name * update HACK_ForceDestroyNPCs() * update battery port's usePrompts * batteryPort useHint update * should do a check for titans * disable cloak while applying battery * add debounce for turret notifications * fix escalate * fix complex crash * late spawn camp trackers * defensive fix after havester destroyed * nerf salvo core and titan's earn meter * edit rodeo_titan in Northstar.Custom * make settings controllable by playlistvars * use tabs for indenting use tabs for indenting * Move game mode specific behaviour to callback use post damage callback * Move FW specific code out of _battery_port.gnut Also Split Damage Callbacks to onDamage and onPostDamage * Fix globalizing same function twice * Adding vars back to HarvesterStruct * use tabs for indenting use tabs for indenting Co-authored-by: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com> Co-authored-by: zxcPandora <81985226+zxcPandora@users.noreply.github.com> Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com> Co-authored-by: zxcPandora <1158500986@qq.com>
2023-01-05[FW] Networked Variable fix (#544)v1.12.0-rc1zxcPandora
* Support to input other languages in the search box Support to input other languages in the search box * fw Networked Variable fix Networked Variable fix * defaultValue,rangemin,rangemax defaultValue,rangemin,rangemax
2022-12-13Add Squirrel code for HTTP requests (#531)Erlite
* Squirrel side of HTTP requests * Move to Northstar.Custom * Working HTTP requests from Squirrel * Fix overlooked delete, add comments * Add request success bool as return in req funcs. * Success callback uses struct now. * Never fix conflicts on mobile browsers, noted. * HttpRequest.baseUrl -> url
2022-12-09Localize stringcommands to allow servers to use localised messages (#535)v1.11.1-rc1v1.11.1v1.11.0-rc3v1.11.0-rc2v1.11.0Jack
* localize stringcommands to allow servers to use localised messages * formatting ig
2022-10-22Fix invalid titan soul crash on arm badge (#361)Dinorush
2022-10-21Hide and seek crash fix (#488)DBmaoha
* Fixed Hide and Seek droppod respawn crash Added EndSignal() and IsValid() check * Added IsValid()
2022-08-12Add functions to allow for custom damage source IDs (#311)Dinorush
* Add compatability for modded weapon damage * Formatting adjustments * Stinky space indent changed to tabs * Change to allow serverside-only source creation * Fix formatting As per suggestions in code review.
2022-08-07Update "The Hidden" to make use of Serverside RUI (#455)x3Karma
* Small update to Hidden utilizing Serverside RUI * Added EndSignals to end threads if player disconnects * Fix formatting * Fix formatting
2022-08-06allow custom maps to set fasbtall panels (#475)cat_or_not
2022-07-26Serverside RUI, but it doesn't stink ( hopefully ) (#435)F1F7Y
* Serverside polls * reset table so mods can wait for response * large message * popup message * announcement * info * status * fix uniboi crash * no need to return id * among * typo * Formatting * bruh * takyon doesn't know how to finish a review * Formatting * Do you not know how to finish a review or what * You should look at gamemode_aitdm for some funky formatting :) * Formatting * Formatting * Finally a good suggestion * fix client misinterpreting assets
2022-07-21Fix TFFA from crashing when a player leaves during the intro sequence (#434)x3Karma
* Fix TFFA from crashing when a player leaves during the intro sequence * Fix Formatting
2022-06-26Re-enable Triple Threat (#402)v1.9.0-rc1v1.9.0GeckoEidechse
2022-06-22Gun Game: Fix potentially transferring score from leaving player to new ↵Interesting#4036
joining player (#290) * fixed a bug fixed a bug in which a player that just joined the server might have someone who's left the server's score (this fix should be applied to all ffa gamemodes) * made it more efficient * Use neutral pronoun in comment Co-authored-by: lnteresting-png <52731127+lnteresting-png@users.noreply.github.com> Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> merging this for now as it's been open for ages while working, will add ffa support myself soon
2022-06-21Fix battery >1 drop logic and crash (#366)Dinorush
looks great, merging
2022-04-29Disable Triple Threat until ready for release (#331)GeckoEidechse
2022-04-29Add Attrition (#321)F1F7Y
* Skyshow * Attrition score stuff * DropShip and DropPod spawn funcs * Attrition intro * Reaper spawn func * Attrition assault point logic * Cleanup * Match logic + basic spawn algo * Fix crash * Improve ai ? * Add AI weapon setter funcs * Bounty hunt score basics * code cleanup * add cleanup for bored ai * fix issue with failedChecks not being reset properly in cleanup * more cleanup * stop ai spawns on epilogue * don't run aitdm spawning code if we don't have ains/nms * Fix missing nodes crash * initial bounty hunt stuff * oops forgot to push this * me when i'm a competent developer * formatting and such * cap score + proper mp_rise spawns fix * Better squad handler * comment reaper out; needs to be checked out * Fix crash site crash * reapers * minor visual change is what Id call this * bh basic damage scoring * going to push this so there's a base to work with, still doesn't work * fix funny suicide bug :) * I hate crash site + score funnies * comlpex skill issue * final score fix, lets hope so * Hacked spectre fix * 1p npc executions fix * stalkers * Archer Grunts :) * minor fixing * Skyshow * Attrition score stuff * DropShip and DropPod spawn funcs * Attrition intro * Reaper spawn func * Attrition assault point logic * Cleanup * Match logic + basic spawn algo * Fix crash * Improve ai ? * Add AI weapon setter funcs * Bounty hunt score basics * code cleanup * add cleanup for bored ai * fix issue with failedChecks not being reset properly in cleanup * more cleanup * stop ai spawns on epilogue * don't run aitdm spawning code if we don't have ains/nms * Fix missing nodes crash * initial bounty hunt stuff * oops forgot to push this * me when i'm a competent developer * formatting and such * cap score + proper mp_rise spawns fix * Better squad handler * comment reaper out; needs to be checked out * Fix crash site crash * reapers * minor visual change is what Id call this * bh basic damage scoring * going to push this so there's a base to work with, still doesn't work * fix funny suicide bug :) * I hate crash site + score funnies * comlpex skill issue * final score fix, lets hope so * Hacked spectre fix * 1p npc executions fix * stalkers * Archer Grunts :) * minor fixing * Unlock attrition in mode select menu * move archer grunts settings Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
2022-04-14move devcommands to northstar.customservers (#300)BobTheBob
2022-04-09Fix crash issues on infection and fastball respawn (#294)BobTheBob
2022-03-28Restored Triple Threat Titan gunTristan Kennedy
2022-03-03private match spectator support for fastballBobTheBob
2022-02-28Add all guns and better mods to gun gamefvnkhead
2022-02-20Prevent fastball client valid crashes (#235)Coopyy
theres no checks if the panel is valid or not https://cdn.discordapp.com/attachments/941129346612068373/944097224885952552/20220217_201811.jpg
2022-02-15Fix non-player and invalid ent assist crashes + self-assistsDinorush
2022-02-14Update floor is lava riff on maps crashsite, drydock, and complex (#181)RealWorldExample
Stopped rooftop spawns oob on crashsite, drydock, and complex. Stopped spawns out of map on live fire maps. Still some out of play spawns on wargames and glitch. Brought up fog on maps where the spawns were revised. Co-authored-by: Barichello <artur@barichello.me>
2022-02-14Sticks & Stones: fix highlight on disconnectCoopyy
part 2
2022-02-12Quick GunGame Assist FixConnie Price
2022-02-03Changed to IsValidMilo Akerman
2022-02-03Overwrite sh_titan.gnutMilo Akerman
Fixed Respawn's non-gamer moment
2022-01-30Queued GunGame Meter (#166)Connie Price
* Changed the gungame earn meter to queue up rewards, to reduce the chances of rapidly gained rewards from being handled incorrectly. * Stop queuing up the meter clearing, immediately clear. * Removed unnecessary prints. * Fixed players not having individual queues.
2022-01-29change fastball use func and use hack starting position for respawn ↵BobTheBob
positions but it actually works
2022-01-29Revert "improve fastball respawn logic" (#171)GeckoEidechse
This reverts commit 050e707f4762b976791c0934b88779e038f70ade.
2022-01-25add switching sides to fastballBobTheBob
2022-01-25Update _gamemode_tffa.gnutWill Castro
2022-01-25improve fastball respawn logicBobTheBob
2022-01-25Fix bleedout default valueBarichello
2022-01-25adds prefix to Sticks & Stones playlist vars (#144)Coopyy
* added gamer weapon to sticks & stones * playlist var prefixes
2022-01-21Some extra earn meter cleanup.Connie Price
- Fixed `sh_gg_earn_meter.gnut` when used in multiple gamemodes. - Removed some unnecessary functions from `cl_gg_earn_meter.gnut`.
2022-01-20Moved Join to a global JoinStringArray so that anyone can use it.Connie Price
- Added `sh_utility_all.gnut` so that we can add global utility functions to all three squirrel VMs ( UI, Client & Server ) - Also removed a rogue leftover constant.
2022-01-20GunGame PlaylistVar EnhancementsConnie Price
- Define GunGame weapons using playlist vars: e.g. `+setplaylistvaroverrides scorelimit 4 gg_weapon_0 -1|mp_weapon_r97|pas_run_and_gun gg_weapon_1 -1|mp_titanweapon_xo16_vanguard|arc_rounds gg_weapon_2 -1|mp_weapon_car|pas_run_and_gun gg_weapon_3 1|mp_weapon_grenade_sonar|pas_power_cell,amped_tacticals` - Now that any custom weapon lists can be synchronised using playlist vars, server callback icon handling has been removed, and icons are now handled purely clientside. - Cleaned up default weapons. Approximate structure of custom weapon list: `+setplaylistvaroverrides scorelimit <weaponCount> gg_weapon_<index> <offhandSlotOr-1>|<weaponClassName>|<weaponMods>`
2022-01-20Fixed gungame meter gamemode check.Connie Price
2022-01-20Fixed core HUD related stuff (#135)Connie Price
2022-01-19Update _gamemode_inf.gnutx3Karma
Adds an extra check if the current air acceleration in the game is higher than the infected, and give infected the higher air acceleration rather than the default 2500.
2022-01-19Merge branch 'main' of https://github.com/R2Northstar/NorthstarModsBobTheBob
2022-01-19potentially fix fastball client crashBobTheBob
2022-01-18Remove sv_cheats condition from kill and explodex3Karma
Short little edit on mobile. Main reasons is to make it more similar to community interactions in Team Fortress 2 where players killbind themselves for seemingly no reason. (It's funny)
2022-01-17Fixed using boosts with primary equipped melee weapons.Connie Price