Age | Commit message (Collapse) | Author |
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Fixes NPCs using mp_titanweapon_arc_cannon not dealing damage to other entities
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Adds the Arc Cannon from Titanfall1
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occupy the main slot when no actual weapons are equipped.
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* peacekraber fix i have no idea why this works but it does and therefore I do not intend to take into calculation anyone else's opinion on the matter.
* Balance update for peacekraber
Now requires to hit weak spots to damage a titan.
Increased fire rate (1.33 -> 4.0) and rechamber time (0.756 -> 0.924) to make it look more fluid.
Increased damage (11 -> 15) to decrease the distance between it and the mastiff (as it is pretty much overall a slower mastiff that reaches further)
Increased titan damage (20-15 -> 40-30).
* Fix error when respawning after killreplay (PK)
* Add OnWeaponOwnerChanged callback
* Fixed crosshair persisting after picking up another weapon instead of the peacekraber
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doesn't actually change anything, just gives 500% more room for adding custom mods the pred cannon...
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