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path: root/Northstar.Custom/mod/scripts/vscripts
AgeCommit message (Collapse)Author
2024-11-15Remove clutter client logging in melee scripts (#895)v1.28.5-rc2v1.28.5NachosChipeados
Removes logging print statements that just clutter up console.
2024-11-15Add sh_stim.gnut from englishclient_mp_commonRespawn
2024-11-15Add sh_melee_human.gnut from englishclient_mp_commonRespawn
2024-11-11Allow executing ``npc_pilot_elite`` NPCs (#888)v1.28.5-rc1NachosChipeados
Allows players to execute pilot NPCs
2024-11-04Replace uses of `disconnect` with `NSDisconnectPlayer` (#841)v1.28.4-rc3v1.28.4Jack
As we want to remove `FCVAR_SERVER_CAN_EXECUTE` flag from `disconnect`.
2024-09-04Fix Arc Cannon not hurting `npc_gunship` and `npc_pilot_elite` (#863)NachosChipeados
Adds `npc_gunship` and `npc_pilot_elite` to the target list.
2024-09-04Ensure consistent whitespace usage for alignmentGeckoEidechse
previous version mixed tabs and spaces
2024-08-14Support multiple spaces in custom damage source ID display names (#835)Dinorush
Replace all spaces
2024-07-06Fix `cl_earn_meter` crash when Core does not exist during Core Active state ↵Dinorush
(#494) Fix crash when getting core weapon
2024-04-12Add initial unit testing logic (#708)v1.25.0-rc2v1.25.0Jack
Adds initial logic to allow for some form of basic unit testing.
2024-01-04Use `getrandom()` instead of random int from player array (#778)v1.21.4-rc1v1.21.4GeckoEidechse
Use `getrandom()` instead of random int from player array to select infected Co-authored-by: ASpoonPlaysGames <66967891+ASpoonPlaysGames@users.noreply.github.com>
2024-01-04Prevent crash when selecting first infected (#731)Jack
End match early if there are no players when trying to select infected
2023-12-14Add Winter holiday event models to the lobby (#768)Maya
Adds decorative models to the lobby map that will only display during winter holiday season.
2023-10-28Change gun game score limit setting (#735)v1.19.11-rc6v1.19.11-rc5v1.19.11-rc4v1.19.11-rc3v1.19.11-rc2v1.19.11-rc1v1.19.10-rc1v1.19.10Jack
Gun game was never set up to properly use the playlistvars for setting guns, and relied on playlistvaroverrides to set the score limit, this caused the change to persist to other modes
2023-10-17Fix a crash related to Arc Cannon (#681)v1.19.9-rc2GalacticMoblin
Fixes an issue where dying while the Arc Cannon beam is hurting someone would cause an error. Co-authored-by: Dinorush <62536724+Dinorush@users.noreply.github.com>
2023-10-09Fix titan-only boosts for modes like LTS (#678)Jack
Revert back to the original check by Respawn
2023-09-02Change Harvester to use Titan Health, support for mod damage balancing, and ↵Dinorush
bug fixes (#579) Frontier War balancing, generally makes harvester code not suck
2023-08-02Add missing strings for Double Barrel and Arc Cannon (#671)v1.18.1-rc1v1.18.1William Miller
2023-07-25Fix Arc Cannon not dealing damage when used by NPCs (#666)v1.18.0-rc1v1.18.0Jack
Fixes NPCs using mp_titanweapon_arc_cannon not dealing damage to other entities
2023-07-22Safe IO script part (#595)EladNLG
* Safe IO script part * Fix compile-check * Apply suggestions from code review * Fix compile-check... again... * Apply suggestions from code review :( * Apply suggestions from code review * stuff :) * :D * Add optional failure callback * fix :) * he forgot forgor * Fix memory leak :) * gah * oops :) * Use failed callback if the json file is invalid --------- Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
2023-07-16Add Arc cannon (#600)v1.17.0-rc1Masterliberty
Adds the Arc Cannon from Titanfall1
2023-07-16Add mp_titanweapon_arc_cannon.nut from englishclient_mp_commonRespawn
2023-07-16Add _arc_cannon.nut from englishclient_mp_commonRespawn
2023-07-09[FW] Fix Scoreboard Sorting (#622)DBmaoha
add missing GameMode_SetScoreCompareFunc() for fw
2023-06-24Add ability to disable executions via a Callback (#633)Neoministein
2023-06-24Add sh_melee.gnut from englishclient_mp_commonRespawn
2023-05-01[FW] Fix Reversed Titan Spawnpoint on Boomtown (#580)DBmaoha
Add hack check for reversed maps
2023-04-28Improve AI spawn functions (#626)DBmaoha
* initial commit * remove modded contents * Update _ai_gamemodes.gnut * restore HandleScoreEvent() checks * fix squad minimap icon * fix compile error * Update _gamemode_aitdm.nut * update formatting as requested changes * add missing reaper highlight * Formatting * Newline test * Did this work? --------- Co-authored-by: F1F7Y <64418963+F1F7Y@users.noreply.github.com>
2023-04-16Fix Fastball respawning spectating player (#616)Jack
2023-03-09Add damage source IDs for custom Northstar weapons (#539)Dinorush
* Add custom IDs for custom northstar weapons * Update to use localization * Merge updated files * Fix missing text
2023-03-02Infection Bug Fixes (sonar warning and late joiners) (#454)x3Karma
* General Infection Bug Fixes Last player alive gets a warning that they are visible to all infected * Taken Gecko's suggestion instead. Late joiners before first infected spawn as survivors
2023-02-27[FW] Enable Turrets By Default (#587)v1.12.5-rc2v1.12.5v1.12.4-rc1v1.12.4v1.12.3-rc2v1.12.3-rc1v1.12.3v1.12.2-rc1v1.12.2DBmaoha
* turrets are enabled by default, with some formatting * update indentation * add commentaries for turret highlight
2023-01-13Fortwar fixes from #564 with my requested changes (#571)v1.12.1-rc1v1.12.1v1.12.0-rc5v1.12.0Maya
* Initial commit * add playlistvar "fw_harvester_regen_time" * adding friendly highlights * Scale Damage before shield Health but let other damage callbacks run * Make Gamemode 8v8 again * Fix NotifyEnterEnemyArea Callback Co-authored-by: DBmaoha <56738369+DBmaoha@users.noreply.github.com>
2023-01-13Set FW specific convar values via cfg file (#569)v1.12.0-rc4GeckoEidechse
Squirrel scripts set the value too late, so they do not get updated until after map rotation. Requires https://github.com/R2Northstar/NorthstarLauncher/pull/398 on launcher Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
2023-01-06[FW]: Add missing callback for milita harvester (#561)v1.12.0-rc3F1F7Y
Add missing callback
2023-01-06[GAMEMODE] Add gamemode_fw (#545)v1.12.0-rc2DBmaoha
* Initial commit Co-Authored-By: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com> Co-Authored-By: zxcPandora <81985226+zxcPandora@users.noreply.github.com> * add customized scripts Co-Authored-By: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com> Co-Authored-By: zxcPandora <81985226+zxcPandora@users.noreply.github.com> * add royal as co-worker Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com> * reset harvester.gnut * Update _gamemode_fw.nut * no need to update alertLevel right after clear * hacked natural turret receives less health * change consts name * update HACK_ForceDestroyNPCs() * update battery port's usePrompts * batteryPort useHint update * should do a check for titans * disable cloak while applying battery * add debounce for turret notifications * fix escalate * fix complex crash * late spawn camp trackers * defensive fix after havester destroyed * nerf salvo core and titan's earn meter * edit rodeo_titan in Northstar.Custom * make settings controllable by playlistvars * use tabs for indenting use tabs for indenting * Move game mode specific behaviour to callback use post damage callback * Move FW specific code out of _battery_port.gnut Also Split Damage Callbacks to onDamage and onPostDamage * Fix globalizing same function twice * Adding vars back to HarvesterStruct * use tabs for indenting use tabs for indenting Co-authored-by: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com> Co-authored-by: zxcPandora <81985226+zxcPandora@users.noreply.github.com> Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com> Co-authored-by: zxcPandora <1158500986@qq.com>
2023-01-05[FW] Networked Variable fix (#544)v1.12.0-rc1zxcPandora
* Support to input other languages in the search box Support to input other languages in the search box * fw Networked Variable fix Networked Variable fix * defaultValue,rangemin,rangemax defaultValue,rangemin,rangemax
2022-12-13Add Squirrel code for HTTP requests (#531)Erlite
* Squirrel side of HTTP requests * Move to Northstar.Custom * Working HTTP requests from Squirrel * Fix overlooked delete, add comments * Add request success bool as return in req funcs. * Success callback uses struct now. * Never fix conflicts on mobile browsers, noted. * HttpRequest.baseUrl -> url
2022-12-09Localize stringcommands to allow servers to use localised messages (#535)v1.11.1-rc1v1.11.1v1.11.0-rc3v1.11.0-rc2v1.11.0Jack
* localize stringcommands to allow servers to use localised messages * formatting ig
2022-10-22Fix invalid titan soul crash on arm badge (#361)Dinorush
2022-10-21Hide and seek crash fix (#488)DBmaoha
* Fixed Hide and Seek droppod respawn crash Added EndSignal() and IsValid() check * Added IsValid()
2022-08-12Add functions to allow for custom damage source IDs (#311)Dinorush
* Add compatability for modded weapon damage * Formatting adjustments * Stinky space indent changed to tabs * Change to allow serverside-only source creation * Fix formatting As per suggestions in code review.
2022-08-07Update "The Hidden" to make use of Serverside RUI (#455)x3Karma
* Small update to Hidden utilizing Serverside RUI * Added EndSignals to end threads if player disconnects * Fix formatting * Fix formatting
2022-08-06allow custom maps to set fasbtall panels (#475)cat_or_not
2022-07-26Serverside RUI, but it doesn't stink ( hopefully ) (#435)F1F7Y
* Serverside polls * reset table so mods can wait for response * large message * popup message * announcement * info * status * fix uniboi crash * no need to return id * among * typo * Formatting * bruh * takyon doesn't know how to finish a review * Formatting * Do you not know how to finish a review or what * You should look at gamemode_aitdm for some funky formatting :) * Formatting * Formatting * Finally a good suggestion * fix client misinterpreting assets
2022-07-21Fix TFFA from crashing when a player leaves during the intro sequence (#434)x3Karma
* Fix TFFA from crashing when a player leaves during the intro sequence * Fix Formatting
2022-06-26Re-enable Triple Threat (#402)v1.9.0-rc1v1.9.0GeckoEidechse
2022-06-22Gun Game: Fix potentially transferring score from leaving player to new ↵Interesting#4036
joining player (#290) * fixed a bug fixed a bug in which a player that just joined the server might have someone who's left the server's score (this fix should be applied to all ffa gamemodes) * made it more efficient * Use neutral pronoun in comment Co-authored-by: lnteresting-png <52731127+lnteresting-png@users.noreply.github.com> Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> merging this for now as it's been open for ages while working, will add ffa support myself soon
2022-06-21Fix battery >1 drop logic and crash (#366)Dinorush
looks great, merging
2022-04-29Disable Triple Threat until ready for release (#331)GeckoEidechse