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2022-06-22Gun Game: Fix potentially transferring score from leaving player to new ↵Interesting#4036
joining player (#290) * fixed a bug fixed a bug in which a player that just joined the server might have someone who's left the server's score (this fix should be applied to all ffa gamemodes) * made it more efficient * Use neutral pronoun in comment Co-authored-by: lnteresting-png <52731127+lnteresting-png@users.noreply.github.com> Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> merging this for now as it's been open for ages while working, will add ffa support myself soon
2022-06-21Fix battery >1 drop logic and crash (#366)Dinorush
looks great, merging
2022-04-29Disable Triple Threat until ready for release (#331)GeckoEidechse
2022-04-29Add Attrition (#321)F1F7Y
* Skyshow * Attrition score stuff * DropShip and DropPod spawn funcs * Attrition intro * Reaper spawn func * Attrition assault point logic * Cleanup * Match logic + basic spawn algo * Fix crash * Improve ai ? * Add AI weapon setter funcs * Bounty hunt score basics * code cleanup * add cleanup for bored ai * fix issue with failedChecks not being reset properly in cleanup * more cleanup * stop ai spawns on epilogue * don't run aitdm spawning code if we don't have ains/nms * Fix missing nodes crash * initial bounty hunt stuff * oops forgot to push this * me when i'm a competent developer * formatting and such * cap score + proper mp_rise spawns fix * Better squad handler * comment reaper out; needs to be checked out * Fix crash site crash * reapers * minor visual change is what Id call this * bh basic damage scoring * going to push this so there's a base to work with, still doesn't work * fix funny suicide bug :) * I hate crash site + score funnies * comlpex skill issue * final score fix, lets hope so * Hacked spectre fix * 1p npc executions fix * stalkers * Archer Grunts :) * minor fixing * Skyshow * Attrition score stuff * DropShip and DropPod spawn funcs * Attrition intro * Reaper spawn func * Attrition assault point logic * Cleanup * Match logic + basic spawn algo * Fix crash * Improve ai ? * Add AI weapon setter funcs * Bounty hunt score basics * code cleanup * add cleanup for bored ai * fix issue with failedChecks not being reset properly in cleanup * more cleanup * stop ai spawns on epilogue * don't run aitdm spawning code if we don't have ains/nms * Fix missing nodes crash * initial bounty hunt stuff * oops forgot to push this * me when i'm a competent developer * formatting and such * cap score + proper mp_rise spawns fix * Better squad handler * comment reaper out; needs to be checked out * Fix crash site crash * reapers * minor visual change is what Id call this * bh basic damage scoring * going to push this so there's a base to work with, still doesn't work * fix funny suicide bug :) * I hate crash site + score funnies * comlpex skill issue * final score fix, lets hope so * Hacked spectre fix * 1p npc executions fix * stalkers * Archer Grunts :) * minor fixing * Unlock attrition in mode select menu * move archer grunts settings Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
2022-04-14move devcommands to northstar.customservers (#300)BobTheBob
2022-04-09Fix crash issues on infection and fastball respawn (#294)BobTheBob
2022-03-28Restored Triple Threat Titan gunTristan Kennedy
2022-03-03private match spectator support for fastballBobTheBob
2022-02-28Add all guns and better mods to gun gamefvnkhead
2022-02-20Prevent fastball client valid crashes (#235)Coopyy
theres no checks if the panel is valid or not https://cdn.discordapp.com/attachments/941129346612068373/944097224885952552/20220217_201811.jpg
2022-02-15Fix non-player and invalid ent assist crashes + self-assistsDinorush
2022-02-14Update floor is lava riff on maps crashsite, drydock, and complex (#181)RealWorldExample
Stopped rooftop spawns oob on crashsite, drydock, and complex. Stopped spawns out of map on live fire maps. Still some out of play spawns on wargames and glitch. Brought up fog on maps where the spawns were revised. Co-authored-by: Barichello <artur@barichello.me>
2022-02-14Sticks & Stones: fix highlight on disconnectCoopyy
part 2
2022-02-12Quick GunGame Assist FixConnie Price
2022-02-03Changed to IsValidMilo Akerman
2022-02-03Overwrite sh_titan.gnutMilo Akerman
Fixed Respawn's non-gamer moment
2022-01-30Queued GunGame Meter (#166)Connie Price
* Changed the gungame earn meter to queue up rewards, to reduce the chances of rapidly gained rewards from being handled incorrectly. * Stop queuing up the meter clearing, immediately clear. * Removed unnecessary prints. * Fixed players not having individual queues.
2022-01-29change fastball use func and use hack starting position for respawn ↵BobTheBob
positions but it actually works
2022-01-29Revert "improve fastball respawn logic" (#171)GeckoEidechse
This reverts commit 050e707f4762b976791c0934b88779e038f70ade.
2022-01-25add switching sides to fastballBobTheBob
2022-01-25Update _gamemode_tffa.gnutWill Castro
2022-01-25improve fastball respawn logicBobTheBob
2022-01-25Fix bleedout default valueBarichello
2022-01-25adds prefix to Sticks & Stones playlist vars (#144)Coopyy
* added gamer weapon to sticks & stones * playlist var prefixes
2022-01-21Some extra earn meter cleanup.Connie Price
- Fixed `sh_gg_earn_meter.gnut` when used in multiple gamemodes. - Removed some unnecessary functions from `cl_gg_earn_meter.gnut`.
2022-01-20Moved Join to a global JoinStringArray so that anyone can use it.Connie Price
- Added `sh_utility_all.gnut` so that we can add global utility functions to all three squirrel VMs ( UI, Client & Server ) - Also removed a rogue leftover constant.
2022-01-20GunGame PlaylistVar EnhancementsConnie Price
- Define GunGame weapons using playlist vars: e.g. `+setplaylistvaroverrides scorelimit 4 gg_weapon_0 -1|mp_weapon_r97|pas_run_and_gun gg_weapon_1 -1|mp_titanweapon_xo16_vanguard|arc_rounds gg_weapon_2 -1|mp_weapon_car|pas_run_and_gun gg_weapon_3 1|mp_weapon_grenade_sonar|pas_power_cell,amped_tacticals` - Now that any custom weapon lists can be synchronised using playlist vars, server callback icon handling has been removed, and icons are now handled purely clientside. - Cleaned up default weapons. Approximate structure of custom weapon list: `+setplaylistvaroverrides scorelimit <weaponCount> gg_weapon_<index> <offhandSlotOr-1>|<weaponClassName>|<weaponMods>`
2022-01-20Fixed gungame meter gamemode check.Connie Price
2022-01-20Fixed core HUD related stuff (#135)Connie Price
2022-01-19Update _gamemode_inf.gnutx3Karma
Adds an extra check if the current air acceleration in the game is higher than the infected, and give infected the higher air acceleration rather than the default 2500.
2022-01-19Merge branch 'main' of https://github.com/R2Northstar/NorthstarModsBobTheBob
2022-01-19potentially fix fastball client crashBobTheBob
2022-01-18Remove sv_cheats condition from kill and explodex3Karma
Short little edit on mobile. Main reasons is to make it more similar to community interactions in Team Fortress 2 where players killbind themselves for seemingly no reason. (It's funny)
2022-01-17Fixed using boosts with primary equipped melee weapons.Connie Price
2022-01-17Added Sticks & Stones Configuration as Playlist Vars (#115)Coopyy
* added mode config options in menu
2022-01-15Moved pulse blade to the slot it's normally in.Connie Price
Co-authored-by: Barichello <artur@barichello.me>
2022-01-15Added a percentage meter to gungame, that also displays the next weapon!Connie Price
- New gungame meter, by default acts exactly like before, just adds some visual flair. - Support for varying reward percentages for Kills, Assists and Executions so to let server owners mix up their gungames a bit more. - Actual assist support, by default providing no points, but the option is now there. - Replaced the Archer with a primary enabled melee, finally no more Archer blocking half the screen.
2022-01-13Add ns_force_melee cvar (#105)hummusbird
2022-01-13Add Gamemode: Sticks & Stones (#107)Coopyy
* added Sticks and Stones Co-authored-by: Barichello <artur@barichello.me>
2022-01-12Peacekraber Bug fixing + balance update. (#103)EladNLG
* peacekraber fix i have no idea why this works but it does and therefore I do not intend to take into calculation anyone else's opinion on the matter. * Balance update for peacekraber Now requires to hit weak spots to damage a titan. Increased fire rate (1.33 -> 4.0) and rechamber time (0.756 -> 0.924) to make it look more fluid. Increased damage (11 -> 15) to decrease the distance between it and the mastiff (as it is pretty much overall a slower mastiff that reaches further) Increased titan damage (20-15 -> 40-30). * Fix error when respawning after killreplay (PK) * Add OnWeaponOwnerChanged callback * Fixed crosshair persisting after picking up another weapon instead of the peacekraber
2022-01-12Add tactical ability restriction (#97)hummusbird
2022-01-12Moved fastball panel B on glitch (#99)Neoministein
* moved fastball panel B into more cover
2022-01-11One in the Chamber - Balancing (#78)hummusbird
* stop melee from scoring points * switch gun to wingman elite * add wingman elite mod * add playlistvar for wingman_n
2022-01-10Add panels for Homestead and DrydockGeckoEidechse
2022-01-10Merge pull request #83 from GeckoEidechse/fastball-panels-glitch-relicBobTheBob
Add Fastball locations for Glitch and Relic
2022-01-08Add TFFAWill Castro
2022-01-08Merge pull request #76 from theroylee/mainBobTheBob
Add Fastball spawns for Crash Site and Rise
2022-01-07 Add panel locations for RelicGeckoEidechse
Co-authored-by: theroylee <55896140+theroylee@users.noreply.github.com>
2022-01-07Add panel locations for GlitchGeckoEidechse
Co-authored-by: theroylee <55896140+theroylee@users.noreply.github.com>
2022-01-06Merge pull request #63 from x3Karma/mainBarichello
Fixed air accel conflicting with sh_custom_air_accel and also fix res…