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2022-01-12Peacekraber Bug fixing + balance update. (#103)EladNLG
* peacekraber fix i have no idea why this works but it does and therefore I do not intend to take into calculation anyone else's opinion on the matter. * Balance update for peacekraber Now requires to hit weak spots to damage a titan. Increased fire rate (1.33 -> 4.0) and rechamber time (0.756 -> 0.924) to make it look more fluid. Increased damage (11 -> 15) to decrease the distance between it and the mastiff (as it is pretty much overall a slower mastiff that reaches further) Increased titan damage (20-15 -> 40-30). * Fix error when respawning after killreplay (PK) * Add OnWeaponOwnerChanged callback * Fixed crosshair persisting after picking up another weapon instead of the peacekraber
2022-01-12Add tactical ability restriction (#97)hummusbird
2022-01-12Moved fastball panel B on glitch (#99)Neoministein
* moved fastball panel B into more cover
2022-01-11One in the Chamber - Balancing (#78)hummusbird
* stop melee from scoring points * switch gun to wingman elite * add wingman elite mod * add playlistvar for wingman_n
2022-01-10Add panels for Homestead and DrydockGeckoEidechse
2022-01-10Merge pull request #83 from GeckoEidechse/fastball-panels-glitch-relicBobTheBob
Add Fastball locations for Glitch and Relic
2022-01-08Add TFFAWill Castro
2022-01-08Merge pull request #76 from theroylee/mainBobTheBob
Add Fastball spawns for Crash Site and Rise
2022-01-07 Add panel locations for RelicGeckoEidechse
Co-authored-by: theroylee <55896140+theroylee@users.noreply.github.com>
2022-01-07Add panel locations for GlitchGeckoEidechse
Co-authored-by: theroylee <55896140+theroylee@users.noreply.github.com>
2022-01-06Merge pull request #63 from x3Karma/mainBarichello
Fixed air accel conflicting with sh_custom_air_accel and also fix res…
2022-01-06Changed A and C panel locations on Risetheroylee
Moved these both closer to the middle of the map to encourage denying respawns based on panels.
2022-01-06Update location of B panel on Crash SiteGeckoEidechse
As discussed in the PR to NorthstarMods
2022-01-06Added Rise Fastball spawnstheroylee
2022-01-06Added Crash Site Fastball spawnstheroylee
2022-01-05Merge pull request #71 from connieprice/mainBobTheBob
Boost Fixes Redux
2022-01-05Boost Fixes ReduxConnie Price
- Fixed Dice Roll still picking "titan only" boosts. - Added a more flexible way to set replacements for "non-titan" modes. `BurnMeter_SetNoTitansReplacement( string original, string replacement)` - Fixed ticks not being rewarded in pairs. - Added support for multiple boost rewards. `BurnMeter_SetBoostRewardCount( string burnRef, int count )`
2022-01-04Fix airaccel reset on titan rodeohummusbird
see: https://www.youtube.com/watch?v=eQajX9dnCes
2022-01-04Big Boost/Earn Meter Fixes!Connie Price
* Only set the boost from persistence once, allowing for the boost to be changed mid game by other scripts. * Added `PlayerEarnMeter_SetBoostByRef(string boostRef)` to simplify setting boosts. * Boosts now correctly disappear after being reward to the player. * Client-side reward icon will now update when the boost is changed. * Titan cores will now pull the HUD icon from the core, instead of the titan chassis. Allowing this to be handled better by other scripts. * Player boost inventory implemented! Now players will be able to store multiple boosts like vanilla. * Boost inventory limits, all vanilla boost limits are respected, and `BurnMeter_SetBoostLimit( string burnRef, int limit )` was added to accommodate this. * Fixed the unused nuke titan boost code so that if anyone decides to use it it's not horribly error prone.
2022-01-04Fixed air accel conflicting with sh_custom_air_accel and also fix respawning ↵x3Karma
at end kill replay.
2022-01-03Fix changing loadouts bypassing restricted weapons (#52)hummusbird
* Fix changing loadouts bypassing restricted weapons Changing loadouts currently ignores the restricted weapon list. * Update _disallowed_weapons.gnut * accidental spaces
2022-01-03added fastball config for map colonyNeoministein
2022-01-03added fastball config for map forwardbase kodaiNeoministein
2022-01-03added fastball config for map complexNeoministein
2022-01-04Fix indentations in _gamemode_chamber.nutx3Karma
2022-01-04Fix indentations in _gamemode_hidden.nutx3Karma
2022-01-03adds OITC and Hidden gamemodesx3Karma
2022-01-02Fix airaccel reset on leaving titan (#51)hummusbird
* Fix airaccel reset on leaving titan https://youtu.be/Ir_YT8aTyzY * fix for loadout change and enter titan * fix accidental space * oops :P
2022-01-01add the ability to disable inter-pilot collisionBobTheBob
2021-12-30fix end of game replay perspective and repsawns during replaysSoup-64
properly sets the end of game replay to use the appropriate player, and prevents respawns during end of game replays
2021-12-30Prevents setting last survivor again when new player connectsx3Karma
2021-12-30Merge pull request #22 from x3Karma/mainBobTheBob
General Gamemodes Improvement
2021-12-30speedball and dropship crash fixesBobTheBob
2021-12-29Add Round Winning Kill Replay for Infectionx3Karma
2021-12-29fix burnmeter and fastball crashesBobTheBob
2021-12-28fix hide and seek noises being too common and some general disconnection checksBobTheBob
2021-12-27fix some crashes and evac playing in ttdmBobTheBob
2021-12-26add ns_private_match_countdown_length and fix flyout and evac issueBobTheBob
2021-12-26evac, dropship, bleedout, flyout, private lobby, fastball and server browser ↵BobTheBob
fixes
2021-12-22playtest fixesBobTheBob
2021-12-20near-release fixesBobTheBob
2021-12-19fixes and dropship refactorBobTheBob
2021-12-17wargames intro and many fixesBobTheBob
2021-12-15more playtest fixesBobTheBob
2021-12-14various fixesBobTheBob
2021-12-11fixes from playtestsBobTheBob
2021-12-06some bugfixes from playtestBobTheBob
2021-12-05big commit for playtestingBobTheBob
2021-11-07code cleanup, xp, postgame and some small changesBobTheBob
2021-10-20automatic mod enable/disable, refactors and item registration callbacksBobTheBob