Age | Commit message (Collapse) | Author |
|
Adds `npc_gunship` and `npc_pilot_elite` to the target list.
|
|
previous version mixed tabs and spaces
|
|
Fixes an issue where dying while the Arc Cannon beam is hurting someone would cause an error.
Co-authored-by: Dinorush <62536724+Dinorush@users.noreply.github.com>
|
|
Fixes NPCs using mp_titanweapon_arc_cannon not dealing damage to other entities
|
|
Adds the Arc Cannon from Titanfall1
|
|
|
|
|
|
|
|
* peacekraber fix i have no idea why this works but it does and therefore I do not intend to take into calculation anyone else's opinion on the matter.
* Balance update for peacekraber
Now requires to hit weak spots to damage a titan.
Increased fire rate (1.33 -> 4.0) and rechamber time (0.756 -> 0.924) to make it look more fluid.
Increased damage (11 -> 15) to decrease the distance between it and the mastiff (as it is pretty much overall a slower mastiff that reaches further)
Increased titan damage (20-15 -> 40-30).
* Fix error when respawning after killreplay (PK)
* Add OnWeaponOwnerChanged callback
* Fixed crosshair persisting after picking up another weapon instead of the peacekraber
|
|
|
|
|