Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-09 | Fix crash issues on infection and fastball respawn (#294) | BobTheBob | |
2022-03-03 | private match spectator support for fastball | BobTheBob | |
2022-02-28 | Add all guns and better mods to gun game | fvnkhead | |
2022-02-20 | Prevent fastball client valid crashes (#235) | Coopyy | |
theres no checks if the panel is valid or not https://cdn.discordapp.com/attachments/941129346612068373/944097224885952552/20220217_201811.jpg | |||
2022-02-15 | Fix non-player and invalid ent assist crashes + self-assists | Dinorush | |
2022-02-14 | Update floor is lava riff on maps crashsite, drydock, and complex (#181) | RealWorldExample | |
Stopped rooftop spawns oob on crashsite, drydock, and complex. Stopped spawns out of map on live fire maps. Still some out of play spawns on wargames and glitch. Brought up fog on maps where the spawns were revised. Co-authored-by: Barichello <artur@barichello.me> | |||
2022-02-14 | Sticks & Stones: fix highlight on disconnect | Coopyy | |
part 2 | |||
2022-02-12 | Quick GunGame Assist Fix | Connie Price | |
2022-01-30 | Queued GunGame Meter (#166) | Connie Price | |
* Changed the gungame earn meter to queue up rewards, to reduce the chances of rapidly gained rewards from being handled incorrectly. * Stop queuing up the meter clearing, immediately clear. * Removed unnecessary prints. * Fixed players not having individual queues. | |||
2022-01-29 | change fastball use func and use hack starting position for respawn ↵ | BobTheBob | |
positions but it actually works | |||
2022-01-29 | Revert "improve fastball respawn logic" (#171) | GeckoEidechse | |
This reverts commit 050e707f4762b976791c0934b88779e038f70ade. | |||
2022-01-25 | add switching sides to fastball | BobTheBob | |
2022-01-25 | Update _gamemode_tffa.gnut | Will Castro | |
2022-01-25 | improve fastball respawn logic | BobTheBob | |
2022-01-25 | adds prefix to Sticks & Stones playlist vars (#144) | Coopyy | |
* added gamer weapon to sticks & stones * playlist var prefixes | |||
2022-01-21 | Some extra earn meter cleanup. | Connie Price | |
- Fixed `sh_gg_earn_meter.gnut` when used in multiple gamemodes. - Removed some unnecessary functions from `cl_gg_earn_meter.gnut`. | |||
2022-01-20 | Moved Join to a global JoinStringArray so that anyone can use it. | Connie Price | |
- Added `sh_utility_all.gnut` so that we can add global utility functions to all three squirrel VMs ( UI, Client & Server ) - Also removed a rogue leftover constant. | |||
2022-01-20 | GunGame PlaylistVar Enhancements | Connie Price | |
- Define GunGame weapons using playlist vars: e.g. `+setplaylistvaroverrides scorelimit 4 gg_weapon_0 -1|mp_weapon_r97|pas_run_and_gun gg_weapon_1 -1|mp_titanweapon_xo16_vanguard|arc_rounds gg_weapon_2 -1|mp_weapon_car|pas_run_and_gun gg_weapon_3 1|mp_weapon_grenade_sonar|pas_power_cell,amped_tacticals` - Now that any custom weapon lists can be synchronised using playlist vars, server callback icon handling has been removed, and icons are now handled purely clientside. - Cleaned up default weapons. Approximate structure of custom weapon list: `+setplaylistvaroverrides scorelimit <weaponCount> gg_weapon_<index> <offhandSlotOr-1>|<weaponClassName>|<weaponMods>` | |||
2022-01-20 | Fixed gungame meter gamemode check. | Connie Price | |
2022-01-19 | Update _gamemode_inf.gnut | x3Karma | |
Adds an extra check if the current air acceleration in the game is higher than the infected, and give infected the higher air acceleration rather than the default 2500. | |||
2022-01-19 | Merge branch 'main' of https://github.com/R2Northstar/NorthstarMods | BobTheBob | |
2022-01-19 | potentially fix fastball client crash | BobTheBob | |
2022-01-17 | Added Sticks & Stones Configuration as Playlist Vars (#115) | Coopyy | |
* added mode config options in menu | |||
2022-01-15 | Moved pulse blade to the slot it's normally in. | Connie Price | |
Co-authored-by: Barichello <artur@barichello.me> | |||
2022-01-15 | Added a percentage meter to gungame, that also displays the next weapon! | Connie Price | |
- New gungame meter, by default acts exactly like before, just adds some visual flair. - Support for varying reward percentages for Kills, Assists and Executions so to let server owners mix up their gungames a bit more. - Actual assist support, by default providing no points, but the option is now there. - Replaced the Archer with a primary enabled melee, finally no more Archer blocking half the screen. | |||
2022-01-13 | Add Gamemode: Sticks & Stones (#107) | Coopyy | |
* added Sticks and Stones Co-authored-by: Barichello <artur@barichello.me> | |||
2022-01-12 | Moved fastball panel B on glitch (#99) | Neoministein | |
* moved fastball panel B into more cover | |||
2022-01-11 | One in the Chamber - Balancing (#78) | hummusbird | |
* stop melee from scoring points * switch gun to wingman elite * add wingman elite mod * add playlistvar for wingman_n | |||
2022-01-10 | Add panels for Homestead and Drydock | GeckoEidechse | |
2022-01-10 | Merge pull request #83 from GeckoEidechse/fastball-panels-glitch-relic | BobTheBob | |
Add Fastball locations for Glitch and Relic | |||
2022-01-08 | Add TFFA | Will Castro | |
2022-01-08 | Merge pull request #76 from theroylee/main | BobTheBob | |
Add Fastball spawns for Crash Site and Rise | |||
2022-01-07 | Add panel locations for Relic | GeckoEidechse | |
Co-authored-by: theroylee <55896140+theroylee@users.noreply.github.com> | |||
2022-01-07 | Add panel locations for Glitch | GeckoEidechse | |
Co-authored-by: theroylee <55896140+theroylee@users.noreply.github.com> | |||
2022-01-06 | Changed A and C panel locations on Rise | theroylee | |
Moved these both closer to the middle of the map to encourage denying respawns based on panels. | |||
2022-01-06 | Update location of B panel on Crash Site | GeckoEidechse | |
As discussed in the PR to NorthstarMods | |||
2022-01-06 | Added Rise Fastball spawns | theroylee | |
2022-01-06 | Added Crash Site Fastball spawns | theroylee | |
2022-01-04 | Fixed air accel conflicting with sh_custom_air_accel and also fix respawning ↵ | x3Karma | |
at end kill replay. | |||
2022-01-03 | added fastball config for map colony | Neoministein | |
2022-01-03 | added fastball config for map forwardbase kodai | Neoministein | |
2022-01-03 | added fastball config for map complex | Neoministein | |
2022-01-04 | Fix indentations in _gamemode_chamber.nut | x3Karma | |
2022-01-04 | Fix indentations in _gamemode_hidden.nut | x3Karma | |
2022-01-03 | adds OITC and Hidden gamemodes | x3Karma | |
2021-12-30 | fix end of game replay perspective and repsawns during replays | Soup-64 | |
properly sets the end of game replay to use the appropriate player, and prevents respawns during end of game replays | |||
2021-12-30 | Prevents setting last survivor again when new player connects | x3Karma | |
2021-12-30 | Merge pull request #22 from x3Karma/main | BobTheBob | |
General Gamemodes Improvement | |||
2021-12-30 | speedball and dropship crash fixes | BobTheBob | |
2021-12-29 | Add Round Winning Kill Replay for Infection | x3Karma | |