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2022-01-30Queued GunGame Meter (#166)Connie Price
* Changed the gungame earn meter to queue up rewards, to reduce the chances of rapidly gained rewards from being handled incorrectly. * Stop queuing up the meter clearing, immediately clear. * Removed unnecessary prints. * Fixed players not having individual queues.
2022-01-29change fastball use func and use hack starting position for respawn ↵BobTheBob
positions but it actually works
2022-01-29Revert "improve fastball respawn logic" (#171)GeckoEidechse
This reverts commit 050e707f4762b976791c0934b88779e038f70ade.
2022-01-25add switching sides to fastballBobTheBob
2022-01-25Update _gamemode_tffa.gnutWill Castro
2022-01-25improve fastball respawn logicBobTheBob
2022-01-25adds prefix to Sticks & Stones playlist vars (#144)Coopyy
* added gamer weapon to sticks & stones * playlist var prefixes
2022-01-21Some extra earn meter cleanup.Connie Price
- Fixed `sh_gg_earn_meter.gnut` when used in multiple gamemodes. - Removed some unnecessary functions from `cl_gg_earn_meter.gnut`.
2022-01-20Moved Join to a global JoinStringArray so that anyone can use it.Connie Price
- Added `sh_utility_all.gnut` so that we can add global utility functions to all three squirrel VMs ( UI, Client & Server ) - Also removed a rogue leftover constant.
2022-01-20GunGame PlaylistVar EnhancementsConnie Price
- Define GunGame weapons using playlist vars: e.g. `+setplaylistvaroverrides scorelimit 4 gg_weapon_0 -1|mp_weapon_r97|pas_run_and_gun gg_weapon_1 -1|mp_titanweapon_xo16_vanguard|arc_rounds gg_weapon_2 -1|mp_weapon_car|pas_run_and_gun gg_weapon_3 1|mp_weapon_grenade_sonar|pas_power_cell,amped_tacticals` - Now that any custom weapon lists can be synchronised using playlist vars, server callback icon handling has been removed, and icons are now handled purely clientside. - Cleaned up default weapons. Approximate structure of custom weapon list: `+setplaylistvaroverrides scorelimit <weaponCount> gg_weapon_<index> <offhandSlotOr-1>|<weaponClassName>|<weaponMods>`
2022-01-20Fixed gungame meter gamemode check.Connie Price
2022-01-19Update _gamemode_inf.gnutx3Karma
Adds an extra check if the current air acceleration in the game is higher than the infected, and give infected the higher air acceleration rather than the default 2500.
2022-01-19Merge branch 'main' of https://github.com/R2Northstar/NorthstarModsBobTheBob
2022-01-19potentially fix fastball client crashBobTheBob
2022-01-17Added Sticks & Stones Configuration as Playlist Vars (#115)Coopyy
* added mode config options in menu
2022-01-15Moved pulse blade to the slot it's normally in.Connie Price
Co-authored-by: Barichello <artur@barichello.me>
2022-01-15Added a percentage meter to gungame, that also displays the next weapon!Connie Price
- New gungame meter, by default acts exactly like before, just adds some visual flair. - Support for varying reward percentages for Kills, Assists and Executions so to let server owners mix up their gungames a bit more. - Actual assist support, by default providing no points, but the option is now there. - Replaced the Archer with a primary enabled melee, finally no more Archer blocking half the screen.
2022-01-13Add Gamemode: Sticks & Stones (#107)Coopyy
* added Sticks and Stones Co-authored-by: Barichello <artur@barichello.me>
2022-01-12Moved fastball panel B on glitch (#99)Neoministein
* moved fastball panel B into more cover
2022-01-11One in the Chamber - Balancing (#78)hummusbird
* stop melee from scoring points * switch gun to wingman elite * add wingman elite mod * add playlistvar for wingman_n
2022-01-10Add panels for Homestead and DrydockGeckoEidechse
2022-01-10Merge pull request #83 from GeckoEidechse/fastball-panels-glitch-relicBobTheBob
Add Fastball locations for Glitch and Relic
2022-01-08Add TFFAWill Castro
2022-01-08Merge pull request #76 from theroylee/mainBobTheBob
Add Fastball spawns for Crash Site and Rise
2022-01-07 Add panel locations for RelicGeckoEidechse
Co-authored-by: theroylee <55896140+theroylee@users.noreply.github.com>
2022-01-07Add panel locations for GlitchGeckoEidechse
Co-authored-by: theroylee <55896140+theroylee@users.noreply.github.com>
2022-01-06Changed A and C panel locations on Risetheroylee
Moved these both closer to the middle of the map to encourage denying respawns based on panels.
2022-01-06Update location of B panel on Crash SiteGeckoEidechse
As discussed in the PR to NorthstarMods
2022-01-06Added Rise Fastball spawnstheroylee
2022-01-06Added Crash Site Fastball spawnstheroylee
2022-01-04Fixed air accel conflicting with sh_custom_air_accel and also fix respawning ↵x3Karma
at end kill replay.
2022-01-03added fastball config for map colonyNeoministein
2022-01-03added fastball config for map forwardbase kodaiNeoministein
2022-01-03added fastball config for map complexNeoministein
2022-01-04Fix indentations in _gamemode_chamber.nutx3Karma
2022-01-04Fix indentations in _gamemode_hidden.nutx3Karma
2022-01-03adds OITC and Hidden gamemodesx3Karma
2021-12-30fix end of game replay perspective and repsawns during replaysSoup-64
properly sets the end of game replay to use the appropriate player, and prevents respawns during end of game replays
2021-12-30Prevents setting last survivor again when new player connectsx3Karma
2021-12-30Merge pull request #22 from x3Karma/mainBobTheBob
General Gamemodes Improvement
2021-12-30speedball and dropship crash fixesBobTheBob
2021-12-29Add Round Winning Kill Replay for Infectionx3Karma
2021-12-29fix burnmeter and fastball crashesBobTheBob
2021-12-28fix hide and seek noises being too common and some general disconnection checksBobTheBob
2021-12-26evac, dropship, bleedout, flyout, private lobby, fastball and server browser ↵BobTheBob
fixes
2021-12-22playtest fixesBobTheBob
2021-12-20near-release fixesBobTheBob
2021-12-19fixes and dropship refactorBobTheBob
2021-12-17wargames intro and many fixesBobTheBob
2021-12-15more playtest fixesBobTheBob