Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-30 | Queued GunGame Meter (#166) | Connie Price | |
* Changed the gungame earn meter to queue up rewards, to reduce the chances of rapidly gained rewards from being handled incorrectly. * Stop queuing up the meter clearing, immediately clear. * Removed unnecessary prints. * Fixed players not having individual queues. | |||
2022-01-29 | change fastball use func and use hack starting position for respawn ↵ | BobTheBob | |
positions but it actually works | |||
2022-01-29 | Revert "improve fastball respawn logic" (#171) | GeckoEidechse | |
This reverts commit 050e707f4762b976791c0934b88779e038f70ade. | |||
2022-01-25 | add switching sides to fastball | BobTheBob | |
2022-01-25 | Update _gamemode_tffa.gnut | Will Castro | |
2022-01-25 | improve fastball respawn logic | BobTheBob | |
2022-01-25 | adds prefix to Sticks & Stones playlist vars (#144) | Coopyy | |
* added gamer weapon to sticks & stones * playlist var prefixes | |||
2022-01-21 | Some extra earn meter cleanup. | Connie Price | |
- Fixed `sh_gg_earn_meter.gnut` when used in multiple gamemodes. - Removed some unnecessary functions from `cl_gg_earn_meter.gnut`. | |||
2022-01-20 | Moved Join to a global JoinStringArray so that anyone can use it. | Connie Price | |
- Added `sh_utility_all.gnut` so that we can add global utility functions to all three squirrel VMs ( UI, Client & Server ) - Also removed a rogue leftover constant. | |||
2022-01-20 | GunGame PlaylistVar Enhancements | Connie Price | |
- Define GunGame weapons using playlist vars: e.g. `+setplaylistvaroverrides scorelimit 4 gg_weapon_0 -1|mp_weapon_r97|pas_run_and_gun gg_weapon_1 -1|mp_titanweapon_xo16_vanguard|arc_rounds gg_weapon_2 -1|mp_weapon_car|pas_run_and_gun gg_weapon_3 1|mp_weapon_grenade_sonar|pas_power_cell,amped_tacticals` - Now that any custom weapon lists can be synchronised using playlist vars, server callback icon handling has been removed, and icons are now handled purely clientside. - Cleaned up default weapons. Approximate structure of custom weapon list: `+setplaylistvaroverrides scorelimit <weaponCount> gg_weapon_<index> <offhandSlotOr-1>|<weaponClassName>|<weaponMods>` | |||
2022-01-20 | Fixed gungame meter gamemode check. | Connie Price | |
2022-01-19 | Update _gamemode_inf.gnut | x3Karma | |
Adds an extra check if the current air acceleration in the game is higher than the infected, and give infected the higher air acceleration rather than the default 2500. | |||
2022-01-19 | Merge branch 'main' of https://github.com/R2Northstar/NorthstarMods | BobTheBob | |
2022-01-19 | potentially fix fastball client crash | BobTheBob | |
2022-01-17 | Added Sticks & Stones Configuration as Playlist Vars (#115) | Coopyy | |
* added mode config options in menu | |||
2022-01-15 | Moved pulse blade to the slot it's normally in. | Connie Price | |
Co-authored-by: Barichello <artur@barichello.me> | |||
2022-01-15 | Added a percentage meter to gungame, that also displays the next weapon! | Connie Price | |
- New gungame meter, by default acts exactly like before, just adds some visual flair. - Support for varying reward percentages for Kills, Assists and Executions so to let server owners mix up their gungames a bit more. - Actual assist support, by default providing no points, but the option is now there. - Replaced the Archer with a primary enabled melee, finally no more Archer blocking half the screen. | |||
2022-01-13 | Add Gamemode: Sticks & Stones (#107) | Coopyy | |
* added Sticks and Stones Co-authored-by: Barichello <artur@barichello.me> | |||
2022-01-12 | Moved fastball panel B on glitch (#99) | Neoministein | |
* moved fastball panel B into more cover | |||
2022-01-11 | One in the Chamber - Balancing (#78) | hummusbird | |
* stop melee from scoring points * switch gun to wingman elite * add wingman elite mod * add playlistvar for wingman_n | |||
2022-01-10 | Add panels for Homestead and Drydock | GeckoEidechse | |
2022-01-10 | Merge pull request #83 from GeckoEidechse/fastball-panels-glitch-relic | BobTheBob | |
Add Fastball locations for Glitch and Relic | |||
2022-01-08 | Add TFFA | Will Castro | |
2022-01-08 | Merge pull request #76 from theroylee/main | BobTheBob | |
Add Fastball spawns for Crash Site and Rise | |||
2022-01-07 | Add panel locations for Relic | GeckoEidechse | |
Co-authored-by: theroylee <55896140+theroylee@users.noreply.github.com> | |||
2022-01-07 | Add panel locations for Glitch | GeckoEidechse | |
Co-authored-by: theroylee <55896140+theroylee@users.noreply.github.com> | |||
2022-01-06 | Changed A and C panel locations on Rise | theroylee | |
Moved these both closer to the middle of the map to encourage denying respawns based on panels. | |||
2022-01-06 | Update location of B panel on Crash Site | GeckoEidechse | |
As discussed in the PR to NorthstarMods | |||
2022-01-06 | Added Rise Fastball spawns | theroylee | |
2022-01-06 | Added Crash Site Fastball spawns | theroylee | |
2022-01-04 | Fixed air accel conflicting with sh_custom_air_accel and also fix respawning ↵ | x3Karma | |
at end kill replay. | |||
2022-01-03 | added fastball config for map colony | Neoministein | |
2022-01-03 | added fastball config for map forwardbase kodai | Neoministein | |
2022-01-03 | added fastball config for map complex | Neoministein | |
2022-01-04 | Fix indentations in _gamemode_chamber.nut | x3Karma | |
2022-01-04 | Fix indentations in _gamemode_hidden.nut | x3Karma | |
2022-01-03 | adds OITC and Hidden gamemodes | x3Karma | |
2021-12-30 | fix end of game replay perspective and repsawns during replays | Soup-64 | |
properly sets the end of game replay to use the appropriate player, and prevents respawns during end of game replays | |||
2021-12-30 | Prevents setting last survivor again when new player connects | x3Karma | |
2021-12-30 | Merge pull request #22 from x3Karma/main | BobTheBob | |
General Gamemodes Improvement | |||
2021-12-30 | speedball and dropship crash fixes | BobTheBob | |
2021-12-29 | Add Round Winning Kill Replay for Infection | x3Karma | |
2021-12-29 | fix burnmeter and fastball crashes | BobTheBob | |
2021-12-28 | fix hide and seek noises being too common and some general disconnection checks | BobTheBob | |
2021-12-26 | evac, dropship, bleedout, flyout, private lobby, fastball and server browser ↵ | BobTheBob | |
fixes | |||
2021-12-22 | playtest fixes | BobTheBob | |
2021-12-20 | near-release fixes | BobTheBob | |
2021-12-19 | fixes and dropship refactor | BobTheBob | |
2021-12-17 | wargames intro and many fixes | BobTheBob | |
2021-12-15 | more playtest fixes | BobTheBob | |