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path: root/Northstar.Custom/mod/scripts/vscripts/gamemodes
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2023-05-01[FW] Fix Reversed Titan Spawnpoint on Boomtown (#580)DBmaoha
Add hack check for reversed maps
2023-04-28Improve AI spawn functions (#626)DBmaoha
* initial commit * remove modded contents * Update _ai_gamemodes.gnut * restore HandleScoreEvent() checks * fix squad minimap icon * fix compile error * Update _gamemode_aitdm.nut * update formatting as requested changes * add missing reaper highlight * Formatting * Newline test * Did this work? --------- Co-authored-by: F1F7Y <64418963+F1F7Y@users.noreply.github.com>
2023-04-16Fix Fastball respawning spectating player (#616)Jack
2023-03-02Infection Bug Fixes (sonar warning and late joiners) (#454)x3Karma
* General Infection Bug Fixes Last player alive gets a warning that they are visible to all infected * Taken Gecko's suggestion instead. Late joiners before first infected spawn as survivors
2023-02-27[FW] Enable Turrets By Default (#587)v1.12.5-rc2v1.12.5v1.12.4-rc1v1.12.4v1.12.3-rc2v1.12.3-rc1v1.12.3v1.12.2-rc1v1.12.2DBmaoha
* turrets are enabled by default, with some formatting * update indentation * add commentaries for turret highlight
2023-01-13Fortwar fixes from #564 with my requested changes (#571)v1.12.1-rc1v1.12.1v1.12.0-rc5v1.12.0Maya
* Initial commit * add playlistvar "fw_harvester_regen_time" * adding friendly highlights * Scale Damage before shield Health but let other damage callbacks run * Make Gamemode 8v8 again * Fix NotifyEnterEnemyArea Callback Co-authored-by: DBmaoha <56738369+DBmaoha@users.noreply.github.com>
2023-01-13Set FW specific convar values via cfg file (#569)v1.12.0-rc4GeckoEidechse
Squirrel scripts set the value too late, so they do not get updated until after map rotation. Requires https://github.com/R2Northstar/NorthstarLauncher/pull/398 on launcher Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
2023-01-06[FW]: Add missing callback for milita harvester (#561)v1.12.0-rc3F1F7Y
Add missing callback
2023-01-06[GAMEMODE] Add gamemode_fw (#545)v1.12.0-rc2DBmaoha
* Initial commit Co-Authored-By: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com> Co-Authored-By: zxcPandora <81985226+zxcPandora@users.noreply.github.com> * add customized scripts Co-Authored-By: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com> Co-Authored-By: zxcPandora <81985226+zxcPandora@users.noreply.github.com> * add royal as co-worker Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com> * reset harvester.gnut * Update _gamemode_fw.nut * no need to update alertLevel right after clear * hacked natural turret receives less health * change consts name * update HACK_ForceDestroyNPCs() * update battery port's usePrompts * batteryPort useHint update * should do a check for titans * disable cloak while applying battery * add debounce for turret notifications * fix escalate * fix complex crash * late spawn camp trackers * defensive fix after havester destroyed * nerf salvo core and titan's earn meter * edit rodeo_titan in Northstar.Custom * make settings controllable by playlistvars * use tabs for indenting use tabs for indenting * Move game mode specific behaviour to callback use post damage callback * Move FW specific code out of _battery_port.gnut Also Split Damage Callbacks to onDamage and onPostDamage * Fix globalizing same function twice * Adding vars back to HarvesterStruct * use tabs for indenting use tabs for indenting Co-authored-by: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com> Co-authored-by: zxcPandora <81985226+zxcPandora@users.noreply.github.com> Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com> Co-authored-by: zxcPandora <1158500986@qq.com>
2023-01-05[FW] Networked Variable fix (#544)v1.12.0-rc1zxcPandora
* Support to input other languages in the search box Support to input other languages in the search box * fw Networked Variable fix Networked Variable fix * defaultValue,rangemin,rangemax defaultValue,rangemin,rangemax
2022-08-07Update "The Hidden" to make use of Serverside RUI (#455)x3Karma
* Small update to Hidden utilizing Serverside RUI * Added EndSignals to end threads if player disconnects * Fix formatting * Fix formatting
2022-08-06allow custom maps to set fasbtall panels (#475)cat_or_not
2022-07-21Fix TFFA from crashing when a player leaves during the intro sequence (#434)x3Karma
* Fix TFFA from crashing when a player leaves during the intro sequence * Fix Formatting
2022-06-22Gun Game: Fix potentially transferring score from leaving player to new ↵Interesting#4036
joining player (#290) * fixed a bug fixed a bug in which a player that just joined the server might have someone who's left the server's score (this fix should be applied to all ffa gamemodes) * made it more efficient * Use neutral pronoun in comment Co-authored-by: lnteresting-png <52731127+lnteresting-png@users.noreply.github.com> Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> merging this for now as it's been open for ages while working, will add ffa support myself soon
2022-04-09Fix crash issues on infection and fastball respawn (#294)BobTheBob
2022-03-03private match spectator support for fastballBobTheBob
2022-02-28Add all guns and better mods to gun gamefvnkhead
2022-02-20Prevent fastball client valid crashes (#235)Coopyy
theres no checks if the panel is valid or not https://cdn.discordapp.com/attachments/941129346612068373/944097224885952552/20220217_201811.jpg
2022-02-15Fix non-player and invalid ent assist crashes + self-assistsDinorush
2022-02-14Update floor is lava riff on maps crashsite, drydock, and complex (#181)RealWorldExample
Stopped rooftop spawns oob on crashsite, drydock, and complex. Stopped spawns out of map on live fire maps. Still some out of play spawns on wargames and glitch. Brought up fog on maps where the spawns were revised. Co-authored-by: Barichello <artur@barichello.me>
2022-02-14Sticks & Stones: fix highlight on disconnectCoopyy
part 2
2022-02-12Quick GunGame Assist FixConnie Price
2022-01-30Queued GunGame Meter (#166)Connie Price
* Changed the gungame earn meter to queue up rewards, to reduce the chances of rapidly gained rewards from being handled incorrectly. * Stop queuing up the meter clearing, immediately clear. * Removed unnecessary prints. * Fixed players not having individual queues.
2022-01-29change fastball use func and use hack starting position for respawn ↵BobTheBob
positions but it actually works
2022-01-29Revert "improve fastball respawn logic" (#171)GeckoEidechse
This reverts commit 050e707f4762b976791c0934b88779e038f70ade.
2022-01-25add switching sides to fastballBobTheBob
2022-01-25Update _gamemode_tffa.gnutWill Castro
2022-01-25improve fastball respawn logicBobTheBob
2022-01-25adds prefix to Sticks & Stones playlist vars (#144)Coopyy
* added gamer weapon to sticks & stones * playlist var prefixes
2022-01-21Some extra earn meter cleanup.Connie Price
- Fixed `sh_gg_earn_meter.gnut` when used in multiple gamemodes. - Removed some unnecessary functions from `cl_gg_earn_meter.gnut`.
2022-01-20Moved Join to a global JoinStringArray so that anyone can use it.Connie Price
- Added `sh_utility_all.gnut` so that we can add global utility functions to all three squirrel VMs ( UI, Client & Server ) - Also removed a rogue leftover constant.
2022-01-20GunGame PlaylistVar EnhancementsConnie Price
- Define GunGame weapons using playlist vars: e.g. `+setplaylistvaroverrides scorelimit 4 gg_weapon_0 -1|mp_weapon_r97|pas_run_and_gun gg_weapon_1 -1|mp_titanweapon_xo16_vanguard|arc_rounds gg_weapon_2 -1|mp_weapon_car|pas_run_and_gun gg_weapon_3 1|mp_weapon_grenade_sonar|pas_power_cell,amped_tacticals` - Now that any custom weapon lists can be synchronised using playlist vars, server callback icon handling has been removed, and icons are now handled purely clientside. - Cleaned up default weapons. Approximate structure of custom weapon list: `+setplaylistvaroverrides scorelimit <weaponCount> gg_weapon_<index> <offhandSlotOr-1>|<weaponClassName>|<weaponMods>`
2022-01-20Fixed gungame meter gamemode check.Connie Price
2022-01-19Update _gamemode_inf.gnutx3Karma
Adds an extra check if the current air acceleration in the game is higher than the infected, and give infected the higher air acceleration rather than the default 2500.
2022-01-19Merge branch 'main' of https://github.com/R2Northstar/NorthstarModsBobTheBob
2022-01-19potentially fix fastball client crashBobTheBob
2022-01-17Added Sticks & Stones Configuration as Playlist Vars (#115)Coopyy
* added mode config options in menu
2022-01-15Moved pulse blade to the slot it's normally in.Connie Price
Co-authored-by: Barichello <artur@barichello.me>
2022-01-15Added a percentage meter to gungame, that also displays the next weapon!Connie Price
- New gungame meter, by default acts exactly like before, just adds some visual flair. - Support for varying reward percentages for Kills, Assists and Executions so to let server owners mix up their gungames a bit more. - Actual assist support, by default providing no points, but the option is now there. - Replaced the Archer with a primary enabled melee, finally no more Archer blocking half the screen.
2022-01-13Add Gamemode: Sticks & Stones (#107)Coopyy
* added Sticks and Stones Co-authored-by: Barichello <artur@barichello.me>
2022-01-12Moved fastball panel B on glitch (#99)Neoministein
* moved fastball panel B into more cover
2022-01-11One in the Chamber - Balancing (#78)hummusbird
* stop melee from scoring points * switch gun to wingman elite * add wingman elite mod * add playlistvar for wingman_n
2022-01-10Add panels for Homestead and DrydockGeckoEidechse
2022-01-10Merge pull request #83 from GeckoEidechse/fastball-panels-glitch-relicBobTheBob
Add Fastball locations for Glitch and Relic
2022-01-08Add TFFAWill Castro
2022-01-08Merge pull request #76 from theroylee/mainBobTheBob
Add Fastball spawns for Crash Site and Rise
2022-01-07 Add panel locations for RelicGeckoEidechse
Co-authored-by: theroylee <55896140+theroylee@users.noreply.github.com>
2022-01-07Add panel locations for GlitchGeckoEidechse
Co-authored-by: theroylee <55896140+theroylee@users.noreply.github.com>
2022-01-06Changed A and C panel locations on Risetheroylee
Moved these both closer to the middle of the map to encourage denying respawns based on panels.
2022-01-06Update location of B panel on Crash SiteGeckoEidechse
As discussed in the PR to NorthstarMods