Age | Commit message (Collapse) | Author |
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joining player (#290)
* fixed a bug
fixed a bug in which a player that just joined the server might have someone who's left the server's score
(this fix should be applied to all ffa gamemodes)
* made it more efficient
* Use neutral pronoun in comment
Co-authored-by: lnteresting-png <52731127+lnteresting-png@users.noreply.github.com>
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
merging this for now as it's been open for ages while working, will add ffa support myself soon
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- Define GunGame weapons using playlist vars: e.g. `+setplaylistvaroverrides scorelimit 4 gg_weapon_0 -1|mp_weapon_r97|pas_run_and_gun gg_weapon_1 -1|mp_titanweapon_xo16_vanguard|arc_rounds gg_weapon_2 -1|mp_weapon_car|pas_run_and_gun gg_weapon_3 1|mp_weapon_grenade_sonar|pas_power_cell,amped_tacticals`
- Now that any custom weapon lists can be synchronised using playlist vars, server callback icon handling has been removed, and icons are now handled purely clientside.
- Cleaned up default weapons.
Approximate structure of custom weapon list:
`+setplaylistvaroverrides scorelimit <weaponCount> gg_weapon_<index> <offhandSlotOr-1>|<weaponClassName>|<weaponMods>`
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- New gungame meter, by default acts exactly like before, just adds some visual flair.
- Support for varying reward percentages for Kills, Assists and Executions so to let server owners mix up their gungames a bit more.
- Actual assist support, by default providing no points, but the option is now there.
- Replaced the Archer with a primary enabled melee, finally no more Archer blocking half the screen.
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