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* Initial commit
* add playlistvar "fw_harvester_regen_time"
* adding friendly highlights
* Scale Damage before shield Health but let other damage callbacks run
* Make Gamemode 8v8 again
* Fix NotifyEnterEnemyArea Callback
Co-authored-by: DBmaoha <56738369+DBmaoha@users.noreply.github.com>
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* Initial commit
Co-Authored-By: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com>
Co-Authored-By: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
* add customized scripts
Co-Authored-By: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com>
Co-Authored-By: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
* add royal as co-worker
Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com>
* reset harvester.gnut
* Update _gamemode_fw.nut
* no need to update alertLevel right after clear
* hacked natural turret receives less health
* change consts name
* update HACK_ForceDestroyNPCs()
* update battery port's usePrompts
* batteryPort useHint update
* should do a check for titans
* disable cloak while applying battery
* add debounce for turret notifications
* fix escalate
* fix complex crash
* late spawn camp trackers
* defensive fix after havester destroyed
* nerf salvo core and titan's earn meter
* edit rodeo_titan in Northstar.Custom
* make settings controllable by playlistvars
* use tabs for indenting
use tabs for indenting
* Move game mode specific behaviour to callback use post damage callback
* Move FW specific code out of _battery_port.gnut
Also Split Damage Callbacks to onDamage and onPostDamage
* Fix globalizing same function twice
* Adding vars back to HarvesterStruct
* use tabs for indenting
use tabs for indenting
Co-authored-by: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com>
Co-authored-by: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
Co-authored-by: zxcPandora <1158500986@qq.com>
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* Squirrel side of HTTP requests
* Move to Northstar.Custom
* Working HTTP requests from Squirrel
* Fix overlooked delete, add comments
* Add request success bool as return in req funcs.
* Success callback uses struct now.
* Never fix conflicts on mobile browsers, noted.
* HttpRequest.baseUrl -> url
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* Serverside polls
* reset table so mods can wait for response
* large message
* popup message
* announcement
* info
* status
* fix uniboi crash
* no need to return id
* among
* typo
* Formatting
* bruh
* takyon doesn't know how to finish a review
* Formatting
* Do you not know how to finish a review or what
* You should look at gamemode_aitdm for some funky formatting :)
* Formatting
* Formatting
* Finally a good suggestion
* fix client misinterpreting assets
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Fix peacekraber not being pre-cached in single player
Closes #348
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* added mode config options in menu
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- New gungame meter, by default acts exactly like before, just adds some visual flair.
- Support for varying reward percentages for Kills, Assists and Executions so to let server owners mix up their gungames a bit more.
- Actual assist support, by default providing no points, but the option is now there.
- Replaced the Archer with a primary enabled melee, finally no more Archer blocking half the screen.
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* added Sticks and Stones
Co-authored-by: Barichello <artur@barichello.me>
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fix incorrectly formatted JSON
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