Age | Commit message (Collapse) | Author |
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* fix for CHudChat_ProcessMessageStartThread not working in native
* remove unneeded NSSetupChathooksClient callback
* fix for CServerGameDLL_ProcessMessageStartThread not working in native
* remove unneeded NSSetupChathooksServer callback
* remove root table setting for ServerToClientStringCommands_Init
* remove unneeded ServerToClientStringCommands_Init callback
* remove global function
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* Upload cl_titan_cockpit.nut
* Add eject string in script
* Moved to client
* index issue + removed else so always returns
* Apply suggestions from code review
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Rest of the suggestions
because github makes me want to cry
* Commit suggestions from review
GitHub really hates batching suggestions
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
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* rework mouse capture handling
* small improvement to comment
* move to new script file
* refactor to use only the capturePanel
* refactor part 2
* github please commit everything
* remove non-implemented global function
* cleanup
* rename variable
* formatting and a comment
* run callbacks for menus
* update comment accordingly
* small formatting change
* slight refactor to avoid duplicate code
* improve comment
* pass correct parameters
* newline at end of file :)
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scoreboard (#522)
* restore hud_takesshots functionality to take screenshots of scoreboard
automatically
* fixup some formatting
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* Add files via upload
* Added Getter functions
* typo lol
* Update cl_minimap.gnut
* Mode select updated
RegisterPlaylistBannerImage and GetPlaylistBannerImage had initially been in another file but that file is not present in r2northstar/client, not much point adding the entirety of menu_playlist here since for a few lines, this also wont modify mixtape but i don't think mixtape menu is used anywhere in northstar
* Added rui since basic image cant handle callsigns
added
```
NextModeImageCallsign //For calling card icons
{
ControlName RuiPanel
// xpos -12
ypos -12
wide 480
tall 240
visible 1
scaleImage 1
zpos 2
pin_to_sibling NextModeImageFrame
pin_corner_to_sibling BOTTOM
pin_to_sibling_corner BOTTOM
rui "ui/callsign_icon_button.rpak" //For callsign mode images
}
```
* Revert "Added rui since basic image cant handle callsigns"
This reverts commit b2623ec41ca944fc0ac3386ae0346464da07a8b3.
* Revert "Mode select updated"
This reverts commit 2c6f430775c84ef252402b6b447b01fd394459a9.
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* fix mod list overflow
* better offset validation
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Translated the untranslated text
(game modes, UI, error messages, etc.)
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* feat: add missing spanish entries
* feat: add missing french entry
* feat: add missing chinese entry
* feat: add missing italian entries
* feat: add missing german entries
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* Change modlist interface
* add the settings file
* new current mod enabled indicator
* Only show requiredOnClient warning when required
* filter by required on client status
* fix ONLY_REQUIRED instead of ONLY_NOT_REQUIRED
* update list slider position when reopening
* colorblind colors
* convar for reversed list and allow unicode search
* better colors for the blind
* Update filtered modlist after changing mod status
* fix some things
* mod enabled color blind icon
* move enabled icon
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Support to input other languages in the search box
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* Serverside polls
* reset table so mods can wait for response
* large message
* popup message
* announcement
* info
* status
* fix uniboi crash
* no need to return id
* among
* typo
* Formatting
* bruh
* takyon doesn't know how to finish a review
* Formatting
* Do you not know how to finish a review or what
* You should look at gamemode_aitdm for some funky formatting :)
* Formatting
* Formatting
* Finally a good suggestion
* fix client misinterpreting assets
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* Replace Arial and Lucidia fonts with Lato and Fira Code respectively, this fixes Linux users needing to install proprietary fonts to use the in-game console.
* Clean up gitattributes and encoding.yml to be more specific about the txt files it checks against. UTF-16LE-BOM will crash the game with a division by zero error if it's not expecting the file to be encoded as such.
* Replace Fira Code with Northstar Mono (Modified Fira Mono Regular)
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* Dependent commit
* Add english localization
* Update northstar_client_localisation_mspanish.txt
* Add more localizations
* Update northstar_client_localisation_spanish.txt
* Adhere to code style
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* Create main.menu
for showing NS version on title screen
* Display Northstar version on main menu.
Pulling data from Northstar.Custom, now the version of Northstar is displayed on the main menu, above the Respawn logo.
* Get version data from Northstar.Client instead of Northstar.Custom
* formatted main.menu
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* Add default sort method
* Do gecko's change
* Fixed it
* Set default sort mode when opening browser
* Update Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
* remove trailing space
<3 gecko
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
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* Skyshow
* Attrition score stuff
* DropShip and DropPod spawn funcs
* Attrition intro
* Reaper spawn func
* Attrition assault point logic
* Cleanup
* Match logic + basic spawn algo
* Fix crash
* Improve ai ?
* Add AI weapon setter funcs
* Bounty hunt score basics
* code cleanup
* add cleanup for bored ai
* fix issue with failedChecks not being reset properly in cleanup
* more cleanup
* stop ai spawns on epilogue
* don't run aitdm spawning code if we don't have ains/nms
* Fix missing nodes crash
* initial bounty hunt stuff
* oops forgot to push this
* me when i'm a competent developer
* formatting and such
* cap score + proper mp_rise spawns fix
* Better squad handler
* comment reaper out; needs to be checked out
* Fix crash site crash
* reapers
* minor visual change is what Id call this
* bh basic damage scoring
* going to push this so there's a base to work with, still doesn't work
* fix funny suicide bug :)
* I hate crash site + score funnies
* comlpex skill issue
* final score fix, lets hope so
* Hacked spectre fix
* 1p npc executions fix
* stalkers
* Archer Grunts :)
* minor fixing
* Skyshow
* Attrition score stuff
* DropShip and DropPod spawn funcs
* Attrition intro
* Reaper spawn func
* Attrition assault point logic
* Cleanup
* Match logic + basic spawn algo
* Fix crash
* Improve ai ?
* Add AI weapon setter funcs
* Bounty hunt score basics
* code cleanup
* add cleanup for bored ai
* fix issue with failedChecks not being reset properly in cleanup
* more cleanup
* stop ai spawns on epilogue
* don't run aitdm spawning code if we don't have ains/nms
* Fix missing nodes crash
* initial bounty hunt stuff
* oops forgot to push this
* me when i'm a competent developer
* formatting and such
* cap score + proper mp_rise spawns fix
* Better squad handler
* comment reaper out; needs to be checked out
* Fix crash site crash
* reapers
* minor visual change is what Id call this
* bh basic damage scoring
* going to push this so there's a base to work with, still doesn't work
* fix funny suicide bug :)
* I hate crash site + score funnies
* comlpex skill issue
* final score fix, lets hope so
* Hacked spectre fix
* 1p npc executions fix
* stalkers
* Archer Grunts :)
* minor fixing
* Unlock attrition in mode select menu
* move archer grunts settings
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
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works fine
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* Fixes #314
* Updates formatting to project style
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* refactor presence and chat
* improve spacing in cl_chat
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* Serverbrowser QOL + Minor Fixes
* Fix server info hidden on mouse hover
* Retain focus on connect + cancel
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* Update state_ui.nut
* Update state_client.nut
* Update state_ui.nut
* Fix accidental whitespace
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
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Co-authored-by: Barichello <artur@barichello.me>
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* Fix a small bug with discord
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The original behaviour causes a bug where random players with high player indices would be interpreted as if they were sending server messages
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i propose to edit
gungame name string was "gioco d'armi" however "gioco delle armi" could be better because it is the actual game mode name in most italian localizations
the abbreviation for hide&seek was still HS so i changed to NS for "nascondino"
promode was called pro-mode, changed to "modalità competitiva" as it means "competitive mode" in italian
Hp (as health points) was still named HP, changed to PS ( for punti salute)
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Add translations for authentication messages, map menu option and chat prefix. Update tokens for sticks and stones. Remove redundant spaces and comments.
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Co-authored-by: EmmaM <27428383+emma-miler@users.noreply.github.com>
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