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* Fix chat messages when dead
* Spoons fix was better
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
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* fixes chat messages being send twice
* OCD is a real issue
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* fix for CHudChat_ProcessMessageStartThread not working in native
* remove unneeded NSSetupChathooksClient callback
* fix for CServerGameDLL_ProcessMessageStartThread not working in native
* remove unneeded NSSetupChathooksServer callback
* remove root table setting for ServerToClientStringCommands_Init
* remove unneeded ServerToClientStringCommands_Init callback
* remove global function
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The original behaviour causes a bug where random players with high player indices would be interpreted as if they were sending server messages
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Co-authored-by: EmmaM <27428383+emma-miler@users.noreply.github.com>
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