Age | Commit message (Collapse) | Author |
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* Ronin NoTarget Bug fix
it'll case a Ronin Bug;Common in Frontier Defense
Npc will ignore the player and other team player in the this titan
Here's test log
Normal:
Start Phase Shift: ent.GetNoTarget() = false
Start No target before: ent.GetNoTarget() = false
Start No target after: ent.GetNoTarget() = true
End Phase Shift: ent.GetNoTarget() = false
Start Phase Shift: ent.GetNoTarget() = false
Start No target before: ent.GetNoTarget() = false
Start No target after: ent.GetNoTarget() = true
End Phase Shift: ent.GetNoTarget() = false
After trigger bug:
Start Phase Shift: ent.GetNoTarget() = false
Start No target before: ent.GetNoTarget() = false
Start No target after: ent.GetNoTarget() = true
Start Phase Shift: ent.GetNoTarget() = true
Start No target before: ent.GetNoTarget() = true
Start No target after: ent.GetNoTarget() = true
End Phase Shift: ent.GetNoTarget() = false
End Phase Shift: ent.GetNoTarget() = true
* carry over the old state between phases
* Update Northstar.CustomServers/mod/scripts/vscripts/weapons/sh_phase_shift.gnut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/weapons/sh_phase_shift.gnut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/weapons/sh_phase_shift.gnut
thx
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Add convar "ns_use_phase_fix"
make this toggleable through a convar, default to fixing ronin phase shift problem
allow people to turn off the fix if they wanted
Co-authored-by: ASpoonPlaysGames <66967891+ASpoonPlaysGames@users.noreply.github.com>
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position is still not correct but does not crash anymore
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Broken on Homestead
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* Fix unlimited ammo setting
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* Set AI proficiency properly maybe
* This might be wrong but whatever
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* use team titan select menu
* show and hide the earn meter
* general cleanup and fixes
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* nav improvements
* formatting kodai events
* formatting spawnSmoke
* remove redundant section
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* Add check to ensure spectre's weapon belongs to the spectre
* Create CreateWarningEvent function
* kodai event improvements (smoke + warnings)
* what the hell
* improve smokes a bit
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* Formatting Frontier Defense Gamemode Files
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
Co-authored-by: x3Karma <juliuslimck@gmail.com>
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the harvester (#452)
* Change Kodai to use weighted events and cloak drones
* Set Kodai drones to not loop their route
* Stop AI from clipping into the harvester
Not perfect, but now at least they clip into it less, and dont stay in it
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* Format SpawnTick and disable flag that broke stuff
* Fixed ticks not counting down on death
* Make ticks more aggressive towards players
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* Some more IsValid checks for mortar spectres
* check to make sure spectre actually has a weapon
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Fix Turret when Damage was exactly Health
Some Formatting fixes
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gamemode_fd
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Fixes #429
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clear unwanted stuff (#424)
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* improve nav + a couple other things
* Add drone nav function and give drones routes in homestead
* fix race condition and stuff
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* improve nav + a couple other things
* Add drone nav function and give drones routes in homestead
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-reset wave Executed on lose
-Weighted WaitUntilAlive Event
-don't count militia npcs in wait events
-wait so all NPCs are spawned before final wait
-add ticks to spawnedNPCs so the are counted correctly
-give money and set titan to full on connect
-set titan to full on wave restart
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also fix mapinit not being called on some maps
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* Remove AssaultSetFightRadius
* Remove damage scaling for self damage
* scip -> skip
* Change to use 0 AssaultSetFightRadius
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