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2022-10-21Added Music and Dialogue Event (#469)DBmaoha
* Added Music and Dialogue Event Added Music based on score event and time. Added Dialogue event based on score comparation and after killing a player's titan * Changed Filter Type to Only DM Gamemodes Only vanilla gamemodes those have unlimited respawns will automatically plays music * Added a ! omg * Removed Music Event Removed Music Event, Moved Dialogue Event to _gamestate_mp.nut * Changed mods.json * Changed RoundBased Gamemodes Check not hardcoded right now * Moved Killing Titan Dialogue to _score.nut dialogue is now together with scoreevent
2022-10-21Added Callsign Event for Core Earned And Titan Kill (#495)DBmaoha
* Added Callsign Event to Core Earned and Titan Kill Callsign event from vanilla * No Associate Entity for NPC Titan Kill * Added Check to Player Titans
2022-10-21Hide and seek crash fix (#488)DBmaoha
* Fixed Hide and Seek droppod respawn crash Added EndSignal() and IsValid() check * Added IsValid()
2022-10-21add CUSTOMIZE_LOADOUT achievement (#489)cat_or_not
2022-10-21allow server scripts to compile with -dev or developer 1 (#492)BobTheBob
2022-10-21Fixed SuddenDeath Based Modes Stuck (#496)DBmaoha
* Fixed SuddenDeath Based Modes Stuck Added checks so sudden death based gamemodes won't stuck if there ain't any players in server * Make scripts able to run
2022-10-21Fix server crash from demigod setting health over max health. (#509)Erlite
* Fix server crash from demigod set health > max health * Add the incredible optimization. :^) Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com> * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA. Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com> Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
2022-10-20Fix calling wrong function RoyalBlue1
2022-10-20Add game end awardsRoyalBlue1
2022-10-18Merge remote-tracking branch 'upsteam/main' into gamemode_fdRoyalBlue1
2022-10-18Fix respawn as titanRoyalBlue1
2022-10-17Use refactor's updated miscserverscript defs (#519)v1.10.5-rc2v1.10.5-rc1v1.10.5v1.10.4-rc1v1.10.4v1.10.3-rc1v1.10.3v1.10.2-rc1v1.10.2v1.10.1-rc1v1.10.1v1.10.0-rc5v1.10.0-rc4v1.10.0-rc3v1.10.0-rc2v1.10.0-rc1v1.10.0BobTheBob
2022-10-08Modlist Hotfixes (#510)v1.9.8-rc3v1.9.8-rc2v1.9.8-rc1uniboi
* fix mod list overflow * better offset validation
2022-10-08Added ReaperFall Marks and Reapers' Outlines (#468)DBmaoha
* Added ReaperFall Marks and Reapers' Outlines Added red mark for reaperfall points and outline after landing * Fixed RoundEndCleanUp Crash * Better Outline Function
2022-10-08Fix crash when final killcam entity becomes invalid (#516)Dinorush
2022-09-27Fixed Phase Rewind not Behaving Well (#505)DBmaoha
* Fixed Phase Rewind not Behaving Well Phase Rewind will now have a longer distance and mostly won't stuck as It be like in vanilla Map Hack won't show sonar pulse to other players anymore, also be like in vanilla * No need to make last node Specific * Compared vanilla and nearfed vanilla phase rewind don't works so well, I found this one is better * Apply suggestions from code review * little fix for my next pr * Make rewind smoother
2022-09-27Update Japanese Translation (#499)CYakigasi
Translated the untranslated text (game modes, UI, error messages, etc.)
2022-09-26Add some missing translations (#508)Rémy Raes
* feat: add missing spanish entries * feat: add missing french entry * feat: add missing chinese entry * feat: add missing italian entries * feat: add missing german entries
2022-09-25Refuse noclipping while player is setparented (#487)DBmaoha
* Update _northstar_cheatcommands.nut * Cleaner Check * Apply suggestions
2022-09-21Change modlist interface (#401)uniboi
* Change modlist interface * add the settings file * new current mod enabled indicator * Only show requiredOnClient warning when required * filter by required on client status * fix ONLY_REQUIRED instead of ONLY_NOT_REQUIRED * update list slider position when reopening * colorblind colors * convar for reversed list and allow unicode search * better colors for the blind * Update filtered modlist after changing mod status * fix some things * mod enabled color blind icon * move enabled icon
2022-09-13[FD]Ronin Phase Shift fix (#473)zxcPandora
* Ronin NoTarget Bug fix it'll case a Ronin Bug;Common in Frontier Defense Npc will ignore the player and other team player in the this titan Here's test log Normal: Start Phase Shift: ent.GetNoTarget() = false Start No target before: ent.GetNoTarget() = false Start No target after: ent.GetNoTarget() = true End Phase Shift: ent.GetNoTarget() = false Start Phase Shift: ent.GetNoTarget() = false Start No target before: ent.GetNoTarget() = false Start No target after: ent.GetNoTarget() = true End Phase Shift: ent.GetNoTarget() = false After trigger bug: Start Phase Shift: ent.GetNoTarget() = false Start No target before: ent.GetNoTarget() = false Start No target after: ent.GetNoTarget() = true Start Phase Shift: ent.GetNoTarget() = true Start No target before: ent.GetNoTarget() = true Start No target after: ent.GetNoTarget() = true End Phase Shift: ent.GetNoTarget() = false End Phase Shift: ent.GetNoTarget() = true * carry over the old state between phases * Update Northstar.CustomServers/mod/scripts/vscripts/weapons/sh_phase_shift.gnut Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> * Update Northstar.CustomServers/mod/scripts/vscripts/weapons/sh_phase_shift.gnut Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> * Update Northstar.CustomServers/mod/scripts/vscripts/weapons/sh_phase_shift.gnut thx Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> * Add convar "ns_use_phase_fix" make this toggleable through a convar, default to fixing ronin phase shift problem allow people to turn off the fix if they wanted Co-authored-by: ASpoonPlaysGames <66967891+ASpoonPlaysGames@users.noreply.github.com>
2022-08-27Add alive checks (#491)GeckoEidechse
hotfixes respawn crash exploit Co-authored-by: ScureX <multiaccshop@web.de>
2022-08-27Remove bad loadout validation properties for pilot and titan (#493)BobTheBob
2022-08-12Add functions to allow for custom damage source IDs (#311)Dinorush
* Add compatability for modded weapon damage * Formatting adjustments * Stinky space indent changed to tabs * Change to allow serverside-only source creation * Fix formatting As per suggestions in code review.
2022-08-11Swap EVAC_WAIT_TIME to waitTime in _evac.gnut (#482)x3Karma
2022-08-11adding win achievement (#481)cat_or_not
2022-08-07Update "The Hidden" to make use of Serverside RUI (#455)x3Karma
* Small update to Hidden utilizing Serverside RUI * Added EndSignals to end threads if player disconnects * Fix formatting * Fix formatting
2022-08-07Support to input other languages in the search box (#477)zxcPandora
Support to input other languages in the search box
2022-08-07Fix race condition crash when boarding dropship as it explodes (#438)GeckoEidechse
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
2022-08-07fix DelayedGamemodeAnnouncement (#471)cat_or_not
2022-08-06Fixed Turret Visual (#467)DBmaoha
Run _ai_turret_sentry.gnut on ServerSide so that turret will spawn with it's lase
2022-08-06allow custom maps to set fasbtall panels (#475)cat_or_not
2022-08-02Added Killer Outline (#470)DBmaoha
* Added Killer Outline Added killer outline: highlight the killer after being killed * Changed to _base_gametype_mp.gnut Not using a single script right now * Removed IsNPC() Check Moved inside the if ( IsValid ( attacker ) ) check and removed the attacker.IsNPC()
2022-08-01Merge remote-tracking branch 'upsteam/gamemode_fd' into gamemode_fdRoyalBlue1
2022-08-01Fix Homestead Respawn crashRoyalBlue1
position is still not correct but does not crash anymore
2022-08-01Dropship spawnRoyalBlue1
Broken on Homestead
2022-07-31[FD]Fix unlimited ammo setting (#459)zxcPandora
* Fix unlimited ammo setting
2022-07-30[FD] AI proficiency (#463)Jack
* Set AI proficiency properly maybe * This might be wrong but whatever
2022-07-29[FD] UI things + general cleanup (#458)Jack
* use team titan select menu * show and hide the earn meter * general cleanup and fixes
2022-07-29fix potential crash where player leaves while being wave mvp (#460)Jack
2022-07-29Fix issue where cloak drones dont get removed from the UI (#462)Jack
2022-07-27[FD] Drones fix + formatting (#457)Jack
* nav improvements * formatting kodai events * formatting spawnSmoke * remove redundant section
2022-07-27Fix RespawnAsTitan not triggering FirstToFall (#427)GeckoEidechse
Co-authored-by: x3Karma <juliuslimck@gmail.com>
2022-07-27[FD] Warning events, smoke changes, and improved kodai events (#456)Jack
* Add check to ensure spectre's weapon belongs to the spectre * Create CreateWarningEvent function * kodai event improvements (smoke + warnings) * what the hell * improve smokes a bit
2022-07-26Serverside RUI, but it doesn't stink ( hopefully ) (#435)F1F7Y
* Serverside polls * reset table so mods can wait for response * large message * popup message * announcement * info * status * fix uniboi crash * no need to return id * among * typo * Formatting * bruh * takyon doesn't know how to finish a review * Formatting * Do you not know how to finish a review or what * You should look at gamemode_aitdm for some funky formatting :) * Formatting * Formatting * Finally a good suggestion * fix client misinterpreting assets
2022-07-25Removal of live fire map from titan tag (#453)H0L0theBard
Closes #386
2022-07-24[FD]Formatting Frontier Defense Gamemode Files (#439)Maya
* Formatting Frontier Defense Gamemode Files Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> Co-authored-by: x3Karma <juliuslimck@gmail.com>
2022-07-23[FD] Forwardbase Kodai improvements + attempt to stop AI from clipping into ↵Jack
the harvester (#452) * Change Kodai to use weighted events and cloak drones * Set Kodai drones to not loop their route * Stop AI from clipping into the harvester Not perfect, but now at least they clip into it less, and dont stay in it
2022-07-23[FD] Tick Improvements (#450)Jack
* Format SpawnTick and disable flag that broke stuff * Fixed ticks not counting down on death * Make ticks more aggressive towards players
2022-07-22[FD] More Mortar Spectre fixes (#449)Jack
* Some more IsValid checks for mortar spectres * check to make sure spectre actually has a weapon