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2022-05-31New wait events and split eventRoyalBlue1
also fixed other events
2022-05-30[FD] Add more Titan events as well as separate Reaper events (#378)x3Karma
* Add more Titan events as well as separate Reaper events
2022-05-30Small fixes for gamemode_fd (#376)x3Karma
2022-05-30[FD] Cloak Drone Changes (#374)x3Karma
* Revert _ai_cloak_drone.gnut * Fix Cloak Drones (and maybe Cloak Field) not cloaking targets correctly
2022-05-30[FD] Sniper Titans Changes (#373)x3Karma
* Sniper Titans behavior update * RegisterSignal for Sniper Titans * End threads if Harvester is destroyed
2022-05-30[FD] Stalker Changes Only (#372)x3Karma
* Added Stalker Sprinting after taking sufficient damage / arc'd / near harvester * Add correct weapons according to difficulty for Stalkers
2022-05-30Split FD into multiple filesRoyalBlue1
-added dummy wave creation function for all "vanilla" FD maps -reworked event handling to support multiple event threads -tracking more variables for end medals -added debugging function to stationary firing positions
2022-05-16track gamestats for endgame medalsRoyalBlue1
2022-05-14Fixed some ui stuff and moved droppod into one function againRoyalBlue1
2022-05-13Add Health and Damage Scaling to FD (#359)x3Karma
- also add dialogue if last player is not ready
2022-05-13Another Frontier Defense update (#356)x3Karma
* Update _gamemode_fd.nut - a lot of dialogues ( one pilot died, multi pilot died, last pilot standing, shield getting damaged, shield recharging, shield low, health taking damage, health below 75/50/25, health gone, win dialogue, wave end recaps ) - fixed minimaps via functions below (including harvester) - added function AddMinimapToHumans, AddMinimapToTitans, AddTurretSentry - display overhead icon after titan done hotdropping - think i mostly got the waves countdown as similar as possible to vanilla behavior - prevent crash when using harvester shield boost - scoreboard now tracks the amount of enemy alive on the field * Update _gamemode_fd.nut - fixed some indents and removed NPCMoveFlag
2022-05-13Fixed NavRoyalBlue1
2022-05-12Made wait until events more readableRoyalBlue1
also remove debugging prints
2022-05-12Merge remote-tracking branch 'upsteam/gamemode_fd' into gamemode_fdRoyalBlue1
2022-05-12give medals at game endRoyalBlue1
2022-05-12Frontier Defense stuff (#355)x3Karma
* Update _gamemode_fd.nut - stop including player-owned Auto-Titans in the final check - Add CreateToneSniperEvent and CreateNorthstarSniperTitanEvent - Sniper titans have their own AI pathing (See _ai_sniper_titans.nut) - Added Combat and Support Scoring - Added experimental human nav paths - Moved all AddDeathCallbacks for NPCs into AddCallback_OnNPCKilled - NPCs check logs doesn't spam the console - fixed overhead icon not showing * Update _ai_cloak_drone.gnut - changed to IsEMPTitan check - no idea why cloak is not working * Update _ai_emp_titans.gnut - Added IsEMPTitan check * Update _ai_sniper_titans.gnut - Experimental pathing, they work, they wont attack * Update mp_forwardbase_kodai_fd.nut - Wave 1 in Kodai is fully done ( i think, might need to add more smokes in between subwaves )
2022-05-11Update _gamemode_fd.nut (#353)x3Karma
- prevent final wave scoring by setting victory condition first - added CreateTickEvent, SpawnTick, CreateTrackedDroppodTick functions - fixed Arc Titans not spawning correctly - fixed Nuke Titans not moving
2022-05-11Indent fixRoyalBlue1
Replaced spaces for indentation with tabs in the few places it was done
2022-05-09Harvester changes (#350)x3Karma
- changed from PropScriptDamaged to AddEntityCallback_OnDamaged - should also register damage if there's an opposing enemy player - changed HarvesterStruct to HarvesterStruct& - fix looping harvester shield regenning noise - format some code (i cant stand it)
2022-03-25Added Game Loss screenRoyalBlue1
-prepared some fd awards for win screen -added shouldThread option to waveEvents
2022-03-25Merge remote-tracking branch 'upsteam/gamemode_fd' into gamemode_fdRoyalBlue1
2022-03-25Added Game End ConditionsRoyalBlue1
Changed super spectres
2022-03-25Added Restart and Win and Mortar TitanRoyalBlue1
2022-03-25Added waveend scoringRoyalBlue1
2022-03-25Added Array to track alive TitansRoyalBlue1
Added rise shop
2022-03-25More Events and Titan NavigationRoyalBlue1
2022-03-25Added wave event logic RoyalBlue1
added some first Events created method to get 9 most spawned enemies for client ui split Harvester Fx to make shield disappear when down
2022-03-25moved harvester creation, added harvester sound, added smokesRoyalBlue1
2022-03-25Harvester Color change with healthRoyalBlue1
2022-03-25Spawn Harvester and load Npc RoutesRoyalBlue1
2022-03-15Added Game End ConditionsRoyalBlue1
Changed super spectres
2022-03-15Map hack bug fixes and adjustments (#257)v1.6.0-rc2v1.6.0-rc1Dinorush
* Map hack fixes and adjustments * Added length variable
2022-03-13Fix Spanish Translation + Add mspanish variant (#209)PANCHO7532
2022-03-12Added Restart and Win and Mortar TitanRoyalBlue1
2022-03-11Merge branch 'main' of https://github.com/R2Northstar/NorthstarModsBobTheBob
2022-03-11script api for server=>client stringcmdsBobTheBob
2022-03-11Additional scoring fixes (#261)x3Karma
* Fix Assists being granted to the victim * Show attacker callsign on MegaKill * adds battery titan meter gain and fix some AI meter gain
2022-03-11Added waveend scoringRoyalBlue1
2022-03-06Add function to update vortex shield ignored weapons (#250)JMM889901
2022-03-06Add ability to have custom private match settings menus (#226)Neoministein
2022-03-05Fix chathooks logic (#258)Emma Miler
The original behaviour causes a bug where random players with high player indices would be interpreted as if they were sending server messages
2022-03-04rotate spawnzones if players die within their spawnzoneBobTheBob
2022-03-04prevent crash if offhand slot is not found when using Tactikill (#255)x3Karma
2022-03-03cleanup respawn and script prediction management codeBobTheBob
2022-03-03private match spectator support for fastballBobTheBob
2022-03-03spectator refactor and private match spectator supportBobTheBob
2022-03-01Minor changes to italian translation (#254)lapaxx
i propose to edit gungame name string was "gioco d'armi" however "gioco delle armi" could be better because it is the actual game mode name in most italian localizations the abbreviation for hide&seek was still HS so i changed to NS for "nascondino" promode was called pro-mode, changed to "modalità competitiva" as it means "competitive mode" in italian Hp (as health points) was still named HP, changed to PS ( for punti salute)
2022-03-01added IsTitan() and IsPlayerDisembarking() checks for evac (#253)ASpoonPlaysGames
* added IsTitan() and IsPlayerDisembarking() checks for evac * Moved checks, and changed to use ContextAction_IsBusy()
2022-02-28Add arrow nav to maps menu + fix server browser nav (#248)F1F7Y
2022-02-28Add all guns and better mods to gun gamefvnkhead