Age | Commit message (Collapse) | Author |
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* Player Data Collect
Player Data Collect
* Compare time
Compare time
* Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Specification and support more callback
Specification and support more callback
* Add Battery Heal Callback
Add Battery Heal Callback
* Add Battery Heal Collect
Add Battery Heal Collect
* Add files via upload
* Update _gamemode_fd.nut
* Update mp_titanweapon_stun_laser.nut
* Improve AddSmokeHealCallback
Improve AddSmokeHealCallback
* Add Smoke Heal Collect
Add Smoke Heal Collect
* Check the battery owner
Check the battery owner
* Update mp_titanability_smoke.nut
* Delete mp_titanability_smoke.nut
* Delete mp_titanweapon_stun_laser.nut
* Adapt to new code
1.Adapt to new code:heals,timeNearHarvester,SetUsedCoreCallback
2.Add data collect:turretKills
* Update _gamemode_fd.nut
* Add score for heal teammate(test)
Add score for heal teammate
* Add Heal Score
Add Heal Score
* Update _gamemode_fd.nut
* Update _rodeo_titan.gnut
* Update _gamemode_fd.nut
* Update _gamemode_fd.nut
* Update _gamemode_fd.nut
* Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update _gamemode_fd.nut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
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Set FD Persistent Vars for Endgame Medals
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end game will now only show 4 awards even if more players are in the game
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* fix mod list overflow
* better offset validation
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* Added ReaperFall Marks and Reapers' Outlines
Added red mark for reaperfall points and outline after landing
* Fixed RoundEndCleanUp Crash
* Better Outline Function
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* Fixed Phase Rewind not Behaving Well
Phase Rewind will now have a longer distance and mostly won't stuck as It be like in vanilla
Map Hack won't show sonar pulse to other players anymore, also be like in vanilla
* No need to make last node Specific
* Compared vanilla and nearfed
vanilla phase rewind don't works so well, I found this one is better
* Apply suggestions from code review
* little fix for my next pr
* Make rewind smoother
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Translated the untranslated text
(game modes, UI, error messages, etc.)
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* feat: add missing spanish entries
* feat: add missing french entry
* feat: add missing chinese entry
* feat: add missing italian entries
* feat: add missing german entries
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* Update _northstar_cheatcommands.nut
* Cleaner Check
* Apply suggestions
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* Change modlist interface
* add the settings file
* new current mod enabled indicator
* Only show requiredOnClient warning when required
* filter by required on client status
* fix ONLY_REQUIRED instead of ONLY_NOT_REQUIRED
* update list slider position when reopening
* colorblind colors
* convar for reversed list and allow unicode search
* better colors for the blind
* Update filtered modlist after changing mod status
* fix some things
* mod enabled color blind icon
* move enabled icon
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* Ronin NoTarget Bug fix
it'll case a Ronin Bug;Common in Frontier Defense
Npc will ignore the player and other team player in the this titan
Here's test log
Normal:
Start Phase Shift: ent.GetNoTarget() = false
Start No target before: ent.GetNoTarget() = false
Start No target after: ent.GetNoTarget() = true
End Phase Shift: ent.GetNoTarget() = false
Start Phase Shift: ent.GetNoTarget() = false
Start No target before: ent.GetNoTarget() = false
Start No target after: ent.GetNoTarget() = true
End Phase Shift: ent.GetNoTarget() = false
After trigger bug:
Start Phase Shift: ent.GetNoTarget() = false
Start No target before: ent.GetNoTarget() = false
Start No target after: ent.GetNoTarget() = true
Start Phase Shift: ent.GetNoTarget() = true
Start No target before: ent.GetNoTarget() = true
Start No target after: ent.GetNoTarget() = true
End Phase Shift: ent.GetNoTarget() = false
End Phase Shift: ent.GetNoTarget() = true
* carry over the old state between phases
* Update Northstar.CustomServers/mod/scripts/vscripts/weapons/sh_phase_shift.gnut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/weapons/sh_phase_shift.gnut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/weapons/sh_phase_shift.gnut
thx
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Add convar "ns_use_phase_fix"
make this toggleable through a convar, default to fixing ronin phase shift problem
allow people to turn off the fix if they wanted
Co-authored-by: ASpoonPlaysGames <66967891+ASpoonPlaysGames@users.noreply.github.com>
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hotfixes respawn crash exploit
Co-authored-by: ScureX <multiaccshop@web.de>
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* Add compatability for modded weapon damage
* Formatting adjustments
* Stinky space indent changed to tabs
* Change to allow serverside-only source creation
* Fix formatting
As per suggestions in code review.
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* Small update to Hidden utilizing Serverside RUI
* Added EndSignals to end threads if player disconnects
* Fix formatting
* Fix formatting
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Support to input other languages in the search box
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Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
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Run _ai_turret_sentry.gnut on ServerSide so that turret will spawn with it's lase
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* Added Killer Outline
Added killer outline: highlight the killer after being killed
* Changed to _base_gametype_mp.gnut
Not using a single script right now
* Removed IsNPC() Check
Moved inside the if ( IsValid ( attacker ) ) check and removed the attacker.IsNPC()
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position is still not correct but does not crash anymore
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Broken on Homestead
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* Fix unlimited ammo setting
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* Set AI proficiency properly maybe
* This might be wrong but whatever
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* use team titan select menu
* show and hide the earn meter
* general cleanup and fixes
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* nav improvements
* formatting kodai events
* formatting spawnSmoke
* remove redundant section
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Co-authored-by: x3Karma <juliuslimck@gmail.com>
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* Add check to ensure spectre's weapon belongs to the spectre
* Create CreateWarningEvent function
* kodai event improvements (smoke + warnings)
* what the hell
* improve smokes a bit
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* Serverside polls
* reset table so mods can wait for response
* large message
* popup message
* announcement
* info
* status
* fix uniboi crash
* no need to return id
* among
* typo
* Formatting
* bruh
* takyon doesn't know how to finish a review
* Formatting
* Do you not know how to finish a review or what
* You should look at gamemode_aitdm for some funky formatting :)
* Formatting
* Formatting
* Finally a good suggestion
* fix client misinterpreting assets
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Closes #386
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* Formatting Frontier Defense Gamemode Files
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
Co-authored-by: x3Karma <juliuslimck@gmail.com>
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the harvester (#452)
* Change Kodai to use weighted events and cloak drones
* Set Kodai drones to not loop their route
* Stop AI from clipping into the harvester
Not perfect, but now at least they clip into it less, and dont stay in it
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* Format SpawnTick and disable flag that broke stuff
* Fixed ticks not counting down on death
* Make ticks more aggressive towards players
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* Some more IsValid checks for mortar spectres
* check to make sure spectre actually has a weapon
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