Age | Commit message (Collapse) | Author |
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* added second parameter to BurnMeter_GetLimitedRewardCount
* fixed some weird shit happening
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* Add default sort method
* Do gecko's change
* Fixed it
* Set default sort mode when opening browser
* Update Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
* remove trailing space
<3 gecko
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
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* Skyshow
* Attrition score stuff
* DropShip and DropPod spawn funcs
* Attrition intro
* Reaper spawn func
* Attrition assault point logic
* Cleanup
* Match logic + basic spawn algo
* Fix crash
* Improve ai ?
* Add AI weapon setter funcs
* Bounty hunt score basics
* code cleanup
* add cleanup for bored ai
* fix issue with failedChecks not being reset properly in cleanup
* more cleanup
* stop ai spawns on epilogue
* don't run aitdm spawning code if we don't have ains/nms
* Fix missing nodes crash
* initial bounty hunt stuff
* oops forgot to push this
* me when i'm a competent developer
* formatting and such
* cap score + proper mp_rise spawns fix
* Better squad handler
* comment reaper out; needs to be checked out
* Fix crash site crash
* reapers
* minor visual change is what Id call this
* bh basic damage scoring
* going to push this so there's a base to work with, still doesn't work
* fix funny suicide bug :)
* I hate crash site + score funnies
* comlpex skill issue
* final score fix, lets hope so
* Hacked spectre fix
* 1p npc executions fix
* stalkers
* Archer Grunts :)
* minor fixing
* Skyshow
* Attrition score stuff
* DropShip and DropPod spawn funcs
* Attrition intro
* Reaper spawn func
* Attrition assault point logic
* Cleanup
* Match logic + basic spawn algo
* Fix crash
* Improve ai ?
* Add AI weapon setter funcs
* Bounty hunt score basics
* code cleanup
* add cleanup for bored ai
* fix issue with failedChecks not being reset properly in cleanup
* more cleanup
* stop ai spawns on epilogue
* don't run aitdm spawning code if we don't have ains/nms
* Fix missing nodes crash
* initial bounty hunt stuff
* oops forgot to push this
* me when i'm a competent developer
* formatting and such
* cap score + proper mp_rise spawns fix
* Better squad handler
* comment reaper out; needs to be checked out
* Fix crash site crash
* reapers
* minor visual change is what Id call this
* bh basic damage scoring
* going to push this so there's a base to work with, still doesn't work
* fix funny suicide bug :)
* I hate crash site + score funnies
* comlpex skill issue
* final score fix, lets hope so
* Hacked spectre fix
* 1p npc executions fix
* stalkers
* Archer Grunts :)
* minor fixing
* Unlock attrition in mode select menu
* move archer grunts settings
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
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works fine
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* Fixes #314
* Updates formatting to project style
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* refactor presence and chat
* improve spacing in cl_chat
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* Restrict message sending on connect
Restricts users from sending messages until they are fully connected. This is related to a bug where if a player joins the server, send a message, and disconnects quickly enough the join message will not show up in the chat.
* Log messages on receive
* Fix issue with private lobbies
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* Serverbrowser QOL + Minor Fixes
* Fix server info hidden on mouse hover
* Retain focus on connect + cancel
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* Update state_ui.nut
* Update state_client.nut
* Update state_ui.nut
* Fix accidental whitespace
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
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Fixing the following:
- Various crashes
- Being able to capture flags during epilogue and halftime
- Weird flag spawning stuff
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...when respawning as titan
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Co-authored-by: Barichello <artur@barichello.me>
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* Fix a small bug with discord
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* Map hack fixes and adjustments
* Added length variable
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* Fix Assists being granted to the victim
* Show attacker callsign on MegaKill
* adds battery titan meter gain and fix some AI meter gain
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The original behaviour causes a bug where random players with high player indices would be interpreted as if they were sending server messages
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i propose to edit
gungame name string was "gioco d'armi" however "gioco delle armi" could be better because it is the actual game mode name in most italian localizations
the abbreviation for hide&seek was still HS so i changed to NS for "nascondino"
promode was called pro-mode, changed to "modalità competitiva" as it means "competitive mode" in italian
Hp (as health points) was still named HP, changed to PS ( for punti salute)
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* added IsTitan() and IsPlayerDisembarking() checks for evac
* Moved checks, and changed to use ContextAction_IsBusy()
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