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2022-01-20Moved Join to a global JoinStringArray so that anyone can use it.Connie Price
- Added `sh_utility_all.gnut` so that we can add global utility functions to all three squirrel VMs ( UI, Client & Server ) - Also removed a rogue leftover constant.
2022-01-20GunGame PlaylistVar EnhancementsConnie Price
- Define GunGame weapons using playlist vars: e.g. `+setplaylistvaroverrides scorelimit 4 gg_weapon_0 -1|mp_weapon_r97|pas_run_and_gun gg_weapon_1 -1|mp_titanweapon_xo16_vanguard|arc_rounds gg_weapon_2 -1|mp_weapon_car|pas_run_and_gun gg_weapon_3 1|mp_weapon_grenade_sonar|pas_power_cell,amped_tacticals` - Now that any custom weapon lists can be synchronised using playlist vars, server callback icon handling has been removed, and icons are now handled purely clientside. - Cleaned up default weapons. Approximate structure of custom weapon list: `+setplaylistvaroverrides scorelimit <weaponCount> gg_weapon_<index> <offhandSlotOr-1>|<weaponClassName>|<weaponMods>`
2022-01-20Fixed gungame meter gamemode check.Connie Price
2022-01-20Fix crash when changing remote from an empty masterserverBarichello
2022-01-20Fix serverbrowser crash on empty server listBarichello
2022-01-20Fix DecideSpawnZone_Generic crash (#143)ASpoonPlaysGames
2022-01-20Update _burnmeter.gnutx3Karma
- fixed infinite map hacks - fixed "SONAR DETECTED" message playing with "MAPHACK DETECTED" - increased the range of the pulse of map hack - for whatever reason, dying while a map hack is going on stops the map hack.
2022-01-20Update mod.json to add cl_maphack.nutx3Karma
2022-01-20Add "MAPHACK DETECTED" on client side and sonars the viewmodelx3Karma
2022-01-20Fixes Marvin from being grappledx3Karma
2022-01-20Add end time util functionsBarichello
2022-01-20Rename dev titan spawn functionBarichello
2022-01-20Add debug titan spawn functionBarichello
2022-01-20Fixed core HUD related stuff (#135)Connie Price
2022-01-19Why does Atom do this to meF1F7Y
2022-01-19Rework mods menuF1F7Y
2022-01-19Fix JOIN buttonF1F7Y
2022-01-19Add toggleconsole to keybindsF1F7Y
2022-01-19Update _gamemode_inf.gnutx3Karma
Adds an extra check if the current air acceleration in the game is higher than the infected, and give infected the higher air acceleration rather than the default 2500.
2022-01-19Convert italian and french loc files to CRLFBarichello
2022-01-19Merge pull request #134 from VITALISED/attributes-localisationtaskinoz
Fix UTF-16BE being chosen over UTF-16LE
2022-01-19Merge branch 'main' into attributes-localisationWill Castro
2022-01-19Update northstar_client_localisation_english.txtWill Castro
2022-01-19hellWill Castro
2022-01-19FIx shit 2Will Castro
2022-01-19remove unnecessary logs from spawnzone algorithmBobTheBob
2022-01-19Merge branch 'main' of https://github.com/R2Northstar/NorthstarModsBobTheBob
2022-01-19spawnpoint algo refactors and somewhat functional spawnzones algoBobTheBob
2022-01-19Delete .gitconfigBarichello
2022-01-19Add functioning diffing for localisation files (#130)Will Castro
2022-01-19Revert loc changesWill Castro
2022-01-19Add diff testing commentWill Castro
2022-01-19Update diffsWill Castro
2022-01-19Test part 42Will Castro
2022-01-19automatically clear visibilityflags set by wargames death effects on early ↵BobTheBob
respawn
2022-01-19add evac nodes to colonyBobTheBob
2022-01-19Merge branch 'main' of https://github.com/R2Northstar/NorthstarModsBobTheBob
2022-01-19potentially fix fastball client crashBobTheBob
2022-01-19Fix diff testWill Castro
2022-01-19Update attributes to be more universalWill Castro
2022-01-19Does it work now?Will Castro
2022-01-19aaaaaaaaaaAAAAAAAAAAAAAAAAAAWill Castro
2022-01-19WORK YOU PIECE OF SHITWill Castro
2022-01-19Using shit from the internetWill Castro
2022-01-19Update .gitattributesWill Castro
2022-01-19Fucking shitWill Castro
2022-01-19No ideaWill Castro
2022-01-19Update .gitattributesWill Castro
2022-01-19another testWill Castro
2022-01-18Remove sv_cheats condition from kill and explodex3Karma
Short little edit on mobile. Main reasons is to make it more similar to community interactions in Team Fortress 2 where players killbind themselves for seemingly no reason. (It's funny)