Age | Commit message (Collapse) | Author |
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Translated using Weblate (Italian)
Currently translated at 96.2% (311 of 323 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/it/
Co-authored-by: Rémy Raes <Alystrasz@users.noreply.translate.harmony.tf>
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Allows players to execute pilot NPCs
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As we want to remove `FCVAR_SERVER_CAN_EXECUTE` flag from `disconnect`.
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Previously would incorrectly count each round in round based modes as individual games duplicating and stacking stats for those modes in the process.
This commit changes where the hook happens. Ensures the stats will register only once and only when the match really ends, still disconsidering Epilogue state.
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Documentation was moved from GitBook to MkDocs so the links to the wiki should updated accordingly.
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Unused file, not loaded by Northstar.
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Translated using Weblate (Portuguese)
Currently translated at 100.0% (323 of 323 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/pt/
Co-authored-by: William Miller <Zanieon@users.noreply.translate.harmony.tf>
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Adds faction dialogue saying that Titan is soon ready as well as showing a message when Titan is ready to drop.
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Translated using Weblate (French)
Currently translated at 100.0% (323 of 323 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/fr/
Co-authored-by: DragonLordGON <DragonLordGON@users.noreply.translate.harmony.tf>
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Add MP/SP check to prevent running logic that would script error on SP.
Also gives more accurate playercount now.
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Invert previously incorrect logic in check to lock gamemode.
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Translated using Weblate (Russian)
Currently translated at 92.5% (299 of 323 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/ru/
Co-authored-by: WofWca <wofwca@protonmail.com>
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Turns mode list from page based into a scrollable list that is categorised and supports filtering.
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LF vs CRLF
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Reorder functions to prepare for refactor and add big ASCII text comments for wayfinding using common IDE minimap
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on player team switch.
Adds a check whether player is in a default team (IMC/Milita) before calling `GetOtherTeam()`
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Adds "needs code review" and "needs testing" to all new PRs
Co-authored-by: ASpoonPlaysGames <66967891+ASpoonPlaysGames@users.noreply.github.com>
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When playing Frontier Defense it will show when the player is in a Wave Break or which Wave they are currently through
Whenever the server is NOT at the Playing gamestate, the plugin will report the respective states instead such as Selecting Titan screen, Prematch, Epilogue, Postmatch, etc...
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Overhauls the spawning logic to primarily use native functions and with Squirrel only doing refining on the selected spawns.
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Translated using Weblate (German)
Currently translated at 98.4% (308 of 313 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/de/
Co-authored-by: NeighbourVadim <NeighbourVadim@users.noreply.translate.harmony.tf>
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Translated using Weblate (English)
Currently translated at 100.0% (313 of 313 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/en/
Co-authored-by: Rémy Raes <Alystrasz@users.noreply.translate.harmony.tf>
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Adds `npc_gunship` and `npc_pilot_elite` to the target list.
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previous version mixed tabs and spaces
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Adds initial docs with guidelines for contributing
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Function is not necessary anymore, the reworked spawning logic at #829 uses playlistvars to control spawnzones creation on minimap.
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Refactors CTF script that was dearly needed for a while
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Actually not even vanilla does this, but this is just a fancied effect for when the match is over, the flags simply vanish together with their bases. So this adds some effects on top of it to not look so bland.
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Add validity check to player validity as the thread of that function might end on via OnDestroy signal by disconnection, and by that point, the player is no longer valid.
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This needs to be threaded as there's a `waitthread` further below on that function, which will cause an error if not threaded.
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to prevent potential script crash
Co-authored-by: Zanieon <william-millennium@hotmail.com>
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Co-authored-by: Zanieon <william-millennium@hotmail.com>
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as part of the refactoring effort in #830
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as part of the refactoring effort in #830
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as part of the refactoring effort in #830
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as part of the refactoring effort in #830
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in an effort to have all related functions close to each other
Part of the refactor in #830
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in an effort to have all related functions close to each other
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Co-authored-by: Zanieon <william-millennium@hotmail.com>
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Translated using Weblate (German)
Currently translated at 99.0% (310 of 313 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/de/
Co-authored-by: Maya <RoyalBlue1@users.noreply.translate.harmony.tf>
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As they are supposed to be disabled unless joining a server that requires that mod.
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Translated using Weblate (Polish)
Currently translated at 100.0% (313 of 313 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/pl/
Co-authored-by: p0358 <p0358@users.noreply.github.com>
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