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2022-01-19remove unnecessary logs from spawnzone algorithmBobTheBob
2022-01-19Merge branch 'main' of https://github.com/R2Northstar/NorthstarModsBobTheBob
2022-01-19spawnpoint algo refactors and somewhat functional spawnzones algoBobTheBob
2022-01-19Delete .gitconfigBarichello
2022-01-19Add functioning diffing for localisation files (#130)Will Castro
2022-01-19automatically clear visibilityflags set by wargames death effects on early ↵BobTheBob
respawn
2022-01-19add evac nodes to colonyBobTheBob
2022-01-19Merge branch 'main' of https://github.com/R2Northstar/NorthstarModsBobTheBob
2022-01-19potentially fix fastball client crashBobTheBob
2022-01-18Remove sv_cheats condition from kill and explodex3Karma
Short little edit on mobile. Main reasons is to make it more similar to community interactions in Team Fortress 2 where players killbind themselves for seemingly no reason. (It's funny)
2022-01-18Changed the three slot hud check to actually check the contents of offhand ↵Connie Price
slot 2, allowing for all three slots to be used and visible to pilots.
2022-01-17Fix controller promptsBarichello
Closes #126
2022-01-17Fixed using boosts with primary equipped melee weapons.Connie Price
2022-01-17Added Sticks & Stones Configuration as Playlist Vars (#115)Coopyy
* added mode config options in menu
2022-01-17Merge pull request #96 from VITALISED/scoringBobTheBob
Add assist medals and scoring
2022-01-16Prevent game from crashing when contesting unassigned hardpointBarichello
2022-01-16Remove print statementsBarichello
2022-01-16Add DEV functions to amped hardpointBarichello
2022-01-16Titans now only capture Point when Pilot insideRoyalBlue1
Also fix missing brackets from last commit
2022-01-16Fix Red Blinking not showing CorrectlyRoyalBlue1
The Hardpoint Icons now blink red only when enemy is on Hardpoint
2022-01-16Another Fix to Amped Hardpoint after PlaytestingRoyalBlue1
Corrected Logic for contested Scoring Fixed Hardpoint Amped playing repeating while holding point amped
2022-01-16Scoring block when point is contestedRoyalBlue1
Not Playtested
2022-01-16Bug fixRoyalBlue1
now only Players count as capper (ticks worked before)
2022-01-16new Amped Hardpoint LogicRoyalBlue1
Logic in line with base game
2022-01-16Fix missing mp checksBarichello
2022-01-16Merge pull request #120 from GeckoEidechse/fastball-remove-stacksBobTheBob
Remove Stacks from Fastball map rotation
2022-01-16Swag fixWill Castro
2022-01-15Remove Stacks from Fastball map rotationGeckoEidechse
2022-01-15Moved pulse blade to the slot it's normally in.Connie Price
Co-authored-by: Barichello <artur@barichello.me>
2022-01-15Added a percentage meter to gungame, that also displays the next weapon!Connie Price
- New gungame meter, by default acts exactly like before, just adds some visual flair. - Support for varying reward percentages for Kills, Assists and Executions so to let server owners mix up their gungames a bit more. - Actual assist support, by default providing no points, but the option is now there. - Replaced the Archer with a primary enabled melee, finally no more Archer blocking half the screen.
2022-01-15Add "allow_as_primary" to all pilot melees so that they can be used to ↵Connie Price
occupy the main slot when no actual weapons are equipped.
2022-01-15Merge pull request #119 from ASpoonPlaysGames/time-limitBobTheBob
GetTimeLimit_ForGameMode() is no longer a stub
2022-01-15GetTimeLimit_ForGameMode() is no longer a stubJack Bolton
2022-01-15Merge branch 'main' of https://github.com/R2Northstar/NorthstarModsBobTheBob
2022-01-15fix compile error loading singleplayerBobTheBob
2022-01-14FixesWill Castro
2022-01-13Add ns_force_melee cvar (#105)hummusbird
2022-01-13Make arrow nav wrap around againKami Kaze
2022-01-13Add Gamemode: Sticks & Stones (#107)Coopyy
* added Sticks and Stones Co-authored-by: Barichello <artur@barichello.me>
2022-01-13Update french localisation (#112)Rémy Raes
2022-01-12Peacekraber Bug fixing + balance update. (#103)EladNLG
* peacekraber fix i have no idea why this works but it does and therefore I do not intend to take into calculation anyone else's opinion on the matter. * Balance update for peacekraber Now requires to hit weak spots to damage a titan. Increased fire rate (1.33 -> 4.0) and rechamber time (0.756 -> 0.924) to make it look more fluid. Increased damage (11 -> 15) to decrease the distance between it and the mastiff (as it is pretty much overall a slower mastiff that reaches further) Increased titan damage (20-15 -> 40-30). * Fix error when respawning after killreplay (PK) * Add OnWeaponOwnerChanged callback * Fixed crosshair persisting after picking up another weapon instead of the peacekraber
2022-01-12Add tactical ability restriction (#97)hummusbird
2022-01-12Moved fastball panel B on glitch (#99)Neoministein
* moved fastball panel B into more cover
2022-01-12Update tchinese translation (#110)Orpheus
* Update northstar_client_localisation_tchinese.txt Unknown mode. Co-authored-by: Barichello <artur@barichello.me>
2022-01-12fix angel city skybox fogBobTheBob
2022-01-12fix WaittillAnimOver issue when swapping loadouts in dropship introBobTheBob
2022-01-12fix pilot voicesBobTheBob
2022-01-11One in the Chamber - Balancing (#78)hummusbird
* stop melee from scoring points * switch gun to wingman elite * add wingman elite mod * add playlistvar for wingman_n
2022-01-10Update core mods descriptionBarichello
2022-01-10Add a warning when disabling core mods (#98)F1F7Y