Age | Commit message (Collapse) | Author |
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Function is not necessary anymore, the reworked spawning logic at #829 uses playlistvars to control spawnzones creation on minimap.
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Refactors CTF script that was dearly needed for a while
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Actually not even vanilla does this, but this is just a fancied effect for when the match is over, the flags simply vanish together with their bases. So this adds some effects on top of it to not look so bland.
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Add validity check to player validity as the thread of that function might end on via OnDestroy signal by disconnection, and by that point, the player is no longer valid.
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This needs to be threaded as there's a `waitthread` further below on that function, which will cause an error if not threaded.
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to prevent potential script crash
Co-authored-by: Zanieon <william-millennium@hotmail.com>
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Co-authored-by: Zanieon <william-millennium@hotmail.com>
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as part of the refactoring effort in #830
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as part of the refactoring effort in #830
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as part of the refactoring effort in #830
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as part of the refactoring effort in #830
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in an effort to have all related functions close to each other
Part of the refactor in #830
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in an effort to have all related functions close to each other
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Co-authored-by: Zanieon <william-millennium@hotmail.com>
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Translated using Weblate (German)
Currently translated at 99.0% (310 of 313 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/de/
Co-authored-by: Maya <RoyalBlue1@users.noreply.translate.harmony.tf>
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As they are supposed to be disabled unless joining a server that requires that mod.
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Translated using Weblate (Polish)
Currently translated at 100.0% (313 of 313 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/pl/
Co-authored-by: p0358 <p0358@users.noreply.github.com>
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from v3 which is being deprecated
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The quotation marks caused file parsing to end early and break
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Translated using Weblate (Polish)
Currently translated at 100.0% (313 of 313 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/pl/
Co-authored-by: eve <eve@users.noreply.translate.harmony.tf>
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Adds file for Polish translations as well as the translations themselves.
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Adds an `IsAlive()` check to temporarily handle a rare crash
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Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (313 of 313 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/zh_Hant/
Co-authored-by: RainTrap341 <RainTrap341@users.noreply.translate.harmony.tf>
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Translated using Weblate (Italian)
Currently translated at 99.6% (312 of 313 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/it/
Co-authored-by: Nostromo <Nostromo@users.noreply.translate.harmony.tf>
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Replace all spaces
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Translated using Weblate (French)
Currently translated at 100.0% (313 of 313 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/fr/
Co-authored-by: Rémy Raes <Alystrasz@users.noreply.translate.harmony.tf>
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so that labels can easily be updated if need be
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Revert "Add a generic "JoinServer" function (#693)" as it causes issues with MAD due to duplicated server join logic as discussed on Discord
This reverts commit e4b3cc7d3ee17488053cae24c8a8c981dbe95eab.
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This parameter is a leftover of a previous refactor, and isn't used anywhere in the function.
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Translated using Weblate (Portuguese)
Currently translated at 100.0% (313 of 313 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/pt/
Co-authored-by: William Miller <Zanieon@users.noreply.translate.harmony.tf>
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Translated using Weblate (Russian)
Currently translated at 94.8% (297 of 313 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/ru/
Co-authored-by: WofWca <wofwca@protonmail.com>
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See pull request description for highly detailed changelog.
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Adds a function that allows the client to join a server from a `ServerInfo` struct.
This also changes the server browser to use this function.
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Previously, the verified mods manifesto was fetched on game start without checking if the verified mod feature is enabled Squirrel-side; with this, the manifesto is only fetched when the user wants to download a mod (meaning they enabled the feature beforehand).
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This is done so mods using keyvalues folders to add custom fonts to the game don't revert the changes done by Northstar
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* Translated using Weblate (Japanese)
Currently translated at 96.1% (299 of 311 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/ja/
* Translated using Weblate (Japanese)
Currently translated at 100.0% (311 of 311 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/ja/
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Co-authored-by: IROHASTUDIO <irohastudio.create@gmail.com>
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Translated using Weblate (Portuguese)
Currently translated at 100.0% (311 of 311 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/pt/
Co-authored-by: William Miller <Zanieon@users.noreply.translate.harmony.tf>
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This is a quick fix that will redirect the attacker entity to a proper NPC owned by the player.
By default behavior of the game, attackers are always the final entity in the owning hiearchy, which is always a player if owned NPCs kills enemies.
This change properly redirects the code to the correct NPC whenever they have an owning player.
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to fix script error
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* Translated using Weblate (English)
Currently translated at 100.0% (311 of 311 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/en/
* Translated using Weblate (Portuguese)
Currently translated at 100.0% (311 of 311 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/pt/
* Translated using Weblate (Russian)
Currently translated at 95.1% (296 of 311 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/ru/
* Translated using Weblate (English)
Currently translated at 100.0% (311 of 311 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/en/
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Co-authored-by: William Miller <Zanieon@users.noreply.translate.harmony.tf>
Co-authored-by: WofWca <wofwca@protonmail.com>
Co-authored-by: GeckoEidechse <GeckoEidechse@users.noreply.translate.harmony.tf>
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The game have an extra stat especifically to count the total amount of times a player has been MVP in all matches, while the other mvp stat which i previously thought to be absolutely is only registered per map, not globally.
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Prevent suicides registering stats
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Co-authored-by: Zanieon <william-millennium@hotmail.com>
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