Age | Commit message (Collapse) | Author |
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Fixes an issue where dying while the Arc Cannon beam is hurting someone would cause an error.
Co-authored-by: Dinorush <62536724+Dinorush@users.noreply.github.com>
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Titans stores damage history in their Soul component, not the NPC itself, probably due to how game handles pilot/auto-titan interaction with the Titan entities.
This means that we weren't awarding assist stats properly for titan assists
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Currently dropships take damage from titans stepping on them, this prevents that
Co-authored-by: William Miller <william-millennium@hotmail.com>
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PRs from forks are triggered from that fork which means that they don't
have access to the necessary token
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Automatically adds all opened issues and pull requests to the project board.
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Exposes the previously hidden string argument in the `UpdatePlayerStat` function, that is needed to track some things more easily when hooking stats.
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`INVALID_REF` errors were being caused by trying to get the item image for weapon skins.
If a mod (e.g. moreskins) added new skins, the client equipped one, and then the mod is disabled, the client now has bad persistence.
This is mostly handled fine by the game, except for weapon skins. This PR prevents the crash, and resets the bad persistence to default.
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When turning on progression now, items that should be purchased from the store will remain unlocked.
These items contain among others the prime versions of the various Titans.
Some mods make explicit use of prime Titans to switch to alternate loadouts (Brute, Archon, ...)
Some players would like to opt into progression but decide against it due to losing access to prime Titans
As such we should keep them unlocked, even when progression is enabled as they cannot be obtained through progression alone anyway.
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same character as match (#736)
Find the next replacement starting from the end of the last one, instead of from the start of the string
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Removes some convars we don't need at all
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Uses string names for convars (been supported since refactor but not yet
used) rather than magic numbers
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
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Code is adapted from `_grunt_chatter.gnut` which is used in the campaign.
File implementation is a vanilla behavior restoration of Grunts being able to chatter about when other grunts nearby are killed, or when an enemy Titan is killed.
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Revert back to the original check by Respawn
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Fix the controller button for toggling progression not showing up.
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Translated using Weblate (Russian)
Currently translated at 95.1% (277 of 291 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/ru/
Co-authored-by: WofWca <wofwca@protonmail.com>
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Currently, we don't do anything with origin auth failure, meaning the next request just fails, and we get not particularly relevant error messages (player not found, invalid masterserver token)
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Commented out instead of fully removing
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Add missing break statement
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`mp_complex3` (#709)
There's a whole `trigger_hurt` right below the ground in the inner large hallway which whenever a player tries to mantle on any of the props in there either intentionally or by accident they will instantly die. This also applies to when you embark your titan in there. This does not happen on vanilla servers.
This commit removes the trigger that kills the player.
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Use `WinnerDetermined` instead of `Epilogue` to grant stats as some modes (like LTS) don't go into `eGameState.Epilogue` apparently.
`eGameState.WinnerDetermined` should be better
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Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (287 of 287 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/zh_Hant/
Co-authored-by: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
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* Translated using Weblate (Spanish)
Currently translated at 100.0% (287 of 287 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/es/
* Translated using Weblate (Spanish)
Currently translated at 100.0% (287 of 287 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/es/
* Translated using Weblate (Spanish)
Currently translated at 100.0% (287 of 287 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/es/
* Translated using Weblate (French)
Currently translated at 98.9% (284 of 287 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/fr/
* Translated using Weblate (French)
Currently translated at 100.0% (287 of 287 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/fr/
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Co-authored-by: FÁ_monkey <tactical.monkey@users.noreply.translate.harmony.tf>
Co-authored-by: Andrés <DumbANdres@users.noreply.translate.harmony.tf>
Co-authored-by: Lorin-lab <Lorin-lab@users.noreply.translate.harmony.tf>
Co-authored-by: Rémy Raes <Alystrasz@users.noreply.translate.harmony.tf>
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Translated using Weblate (Russian)
Currently translated at 95.4% (274 of 287 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/ru/
Co-authored-by: WofWca <wofwca@protonmail.com>
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bug fixes (#579)
Frontier War balancing, generally makes harvester code not suck
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which the callback was triggered (#688)
What's the point of this
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This also can't hurt right?
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Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
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It indeed can't hurt
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
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Automatically respawns dead players after 5 seconds unless set otherwise
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Translated using Weblate (Russian)
Currently translated at 94.9% (261 of 275 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/ru/
Co-authored-by: WofWca <WofWca@users.noreply.translate.harmony.tf>
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Fixes NPCs using mp_titanweapon_arc_cannon not dealing damage to other entities
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Translated using Weblate (German)
Currently translated at 89.8% (247 of 275 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/de/
Co-authored-by: GeckoEidechse <GeckoEidechse@users.noreply.translate.harmony.tf>
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* Translated using Weblate (Portuguese)
Currently translated at 99.6% (274 of 275 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/pt/
* Translated using Weblate (Portuguese)
Currently translated at 100.0% (275 of 275 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/pt/
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Co-authored-by: William Miller <Zanieon@users.noreply.translate.harmony.tf>
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Translated using Weblate (French)
Currently translated at 100.0% (275 of 275 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/fr/
Co-authored-by: Rémy Raes <Alystrasz@users.noreply.translate.harmony.tf>
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* Safe IO script part
* Fix compile-check
* Apply suggestions from code review
* Fix compile-check... again...
* Apply suggestions from code review :(
* Apply suggestions from code review
* stuff :)
* :D
* Add optional failure callback
* fix :)
* he forgot
forgor
* Fix memory leak :)
* gah
* oops :)
* Use failed callback if the json file is invalid
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Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
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Adds the Arc Cannon from Titanfall1
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With connectionless we no longer use the TCP port.
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