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2023-10-18Stop logging invalid map/mode exception in progression (#750)v1.19.9-rc3v1.19.9Jack
Some game modes like Gun Game or Infection are not considered valid yet, causing the warning message to be spammed in the logs. Necessary work should be done to add the modes to the list of valid modes. Until we will just comment out the print statement in order to prevent log spam. Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
2023-10-18Fix Titan Assist not tracking properly (#744)William Miller
Titan Assist medals aren't given to players who assisted damage when someone kills a titan, that is due the fact that Titans stores damage history in their Soul component, not the NPC itself.
2023-10-17Fix a crash related to Arc Cannon (#681)v1.19.9-rc2GalacticMoblin
Fixes an issue where dying while the Arc Cannon beam is hurting someone would cause an error. Co-authored-by: Dinorush <62536724+Dinorush@users.noreply.github.com>
2023-10-17Award titan assist stats based on titan soul damage history (#746)Jack
Titans stores damage history in their Soul component, not the NPC itself, probably due to how game handles pilot/auto-titan interaction with the Titan entities. This means that we weren't awarding assist stats properly for titan assists
2023-10-16Make dropships immune to Titan step damage (#737)v1.19.9-rc1Jack
Currently dropships take damage from titans stepping on them, this prevents that Co-authored-by: William Miller <william-millennium@hotmail.com>
2023-10-15Only run `add-to-project` action on issuesGeckoEidechse
PRs from forks are triggered from that fork which means that they don't have access to the necessary token
2023-10-14Add workflow for adding PRs and Issues to the project board (#696)Jack
Automatically adds all opened issues and pull requests to the project board.
2023-10-12Expose extra optional arg in `UpdatePlayerStat` function (#742)William Miller
Exposes the previously hidden string argument in the `UpdatePlayerStat` function, that is needed to track some things more easily when hooking stats.
2023-10-12Fix INVALID_REF errors caused by mods (#657)v1.19.8-rc1v1.19.8v1.19.7-rc1v1.19.7Jack
`INVALID_REF` errors were being caused by trying to get the item image for weapon skins. If a mod (e.g. moreskins) added new skins, the client equipped one, and then the mod is disabled, the client now has bad persistence. This is mostly handled fine by the game, except for weapon skins. This PR prevents the crash, and resets the bad persistence to default.
2023-10-12Add menu_pilot_loadouts_shared.nut from englishclient_frontendRespawn
2023-10-12Add menu_edit_pilot_loadouts.nut from englishclient_frontendRespawn
2023-10-11Unlock paid items with progression enabled (#726)William Miller
When turning on progression now, items that should be purchased from the store will remain unlocked. These items contain among others the prime versions of the various Titans. Some mods make explicit use of prime Titans to switch to alternate loadouts (Brute, Archon, ...) Some players would like to opt into progression but decide against it due to losing access to prime Titans As such we should keep them unlocked, even when progression is enabled as they cannot be obtained through progression alone anyway.
2023-10-11Fix `StringReplace` looping forever when replacing character when replacing ↵Jack
same character as match (#736) Find the next replacement starting from the end of the last one, instead of from the start of the string
2023-10-10Remove unnecessary convars (#530)v1.19.6-rc2v1.19.6BobTheBob
Removes some convars we don't need at all
2023-10-10Use string convar flags (#740)GeckoEidechse
Uses string names for convars (been supported since refactor but not yet used) rather than magic numbers Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
2023-10-10Implement `_grunt_chatter_mp.gnut` (#687)v1.19.6-rc1William Miller
Code is adapted from `_grunt_chatter.gnut` which is used in the campaign. File implementation is a vanilla behavior restoration of Grunts being able to chatter about when other grunts nearby are killed, or when an enemy Titan is killed.
2023-10-09Fix titan-only boosts for modes like LTS (#678)Jack
Revert back to the original check by Respawn
2023-10-09Fix localisation string for toggling progression on controller (#717)Jack
Fix the controller button for toggling progression not showing up.
2023-10-08Translations update from Weblate (#739)Harmony Weblate
Translated using Weblate (Russian) Currently translated at 95.1% (277 of 291 strings) Translation: Northstar/Northstar Client Localisation Translate-URL: https://translate.harmony.tf/projects/northstar/client/ru/ Co-authored-by: WofWca <wofwca@protonmail.com>
2023-10-07Display origin auth failure in a dialog (#648)v1.19.5-rc1v1.19.5Jack
Currently, we don't do anything with origin auth failure, meaning the next request just fails, and we get not particularly relevant error messages (player not found, invalid masterserver token)
2023-10-04Prevent loadout validation crash due to invalid warpaints (#734)v1.19.4-rc2v1.19.4Jack
2023-10-04Bump mods version to `1.19.0` (#732)GeckoEidechse
2023-10-04Remove annoying recurring print from `chatroom.nut` (#676)v1.19.4-rc1JMM889901
Commented out instead of fully removing
2023-10-04Add chatroom.nut from englishclient_frontendRespawn
2023-10-04Fix integer functionality for modsettings (#718)EnderBoy9217
Add missing break statement
2023-10-03Fix players dying when mantling on props or embarking Titans in ↵v1.19.3-rc1v1.19.3v1.19.2-rc1v1.19.2William Miller
`mp_complex3` (#709) There's a whole `trigger_hurt` right below the ground in the inner large hallway which whenever a player tries to mantle on any of the props in there either intentionally or by accident they will instantly die. This also applies to when you embark your titan in there. This does not happen on vanilla servers. This commit removes the trigger that kills the player.
2023-10-03Add mp_complex3_script.ent from client_mp_complex3Respawn
2023-09-18Fix script compile error for progression in SP (#714)v1.19.1-rc1v1.19.1Jack
2023-09-18Use `WinnerDetermined` instead of `Epilogue` to grant stats (#713)v1.19.0Jack
Use `WinnerDetermined` instead of `Epilogue` to grant stats as some modes (like LTS) don't go into `eGameState.Epilogue` apparently. `eGameState.WinnerDetermined` should be better
2023-09-18Translations update from Weblate (#712)Harmony Weblate
Translated using Weblate (Chinese (Traditional)) Currently translated at 100.0% (287 of 287 strings) Translation: Northstar/Northstar Client Localisation Translate-URL: https://translate.harmony.tf/projects/northstar/client/zh_Hant/ Co-authored-by: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
2023-09-17Translations update from Weblate (#703)v1.19.0-rc1Harmony Weblate
* Translated using Weblate (Spanish) Currently translated at 100.0% (287 of 287 strings) Translation: Northstar/Northstar Client Localisation Translate-URL: https://translate.harmony.tf/projects/northstar/client/es/ * Translated using Weblate (Spanish) Currently translated at 100.0% (287 of 287 strings) Translation: Northstar/Northstar Client Localisation Translate-URL: https://translate.harmony.tf/projects/northstar/client/es/ * Translated using Weblate (Spanish) Currently translated at 100.0% (287 of 287 strings) Translation: Northstar/Northstar Client Localisation Translate-URL: https://translate.harmony.tf/projects/northstar/client/es/ * Translated using Weblate (French) Currently translated at 98.9% (284 of 287 strings) Translation: Northstar/Northstar Client Localisation Translate-URL: https://translate.harmony.tf/projects/northstar/client/fr/ * Translated using Weblate (French) Currently translated at 100.0% (287 of 287 strings) Translation: Northstar/Northstar Client Localisation Translate-URL: https://translate.harmony.tf/projects/northstar/client/fr/ --------- Co-authored-by: FÁ_monkey <tactical.monkey@users.noreply.translate.harmony.tf> Co-authored-by: Andrés <DumbANdres@users.noreply.translate.harmony.tf> Co-authored-by: Lorin-lab <Lorin-lab@users.noreply.translate.harmony.tf> Co-authored-by: Rémy Raes <Alystrasz@users.noreply.translate.harmony.tf>
2023-09-17Fix a crash with IsPetTitan (#701)Jack
2023-09-03Translations update from Weblate (#697)Harmony Weblate
Translated using Weblate (Russian) Currently translated at 95.4% (274 of 287 strings) Translation: Northstar/Northstar Client Localisation Translate-URL: https://translate.harmony.tf/projects/northstar/client/ru/ Co-authored-by: WofWca <wofwca@protonmail.com>
2023-09-02Change Harvester to use Titan Health, support for mod damage balancing, and ↵Dinorush
bug fixes (#579) Frontier War balancing, generally makes harvester code not suck
2023-09-02Changed TriggerConnectToServerCallbacks to take in an optional server for ↵Klemmbaustein
which the callback was triggered (#688) What's the point of this
2023-09-02Progression system (#655)Jack
This also can't hurt right? --------- Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
2023-09-02Prefer not to spawn within 20 meters of enemy (#512)v1.18.3-rc1v1.18.3v1.18.2-rc1v1.18.2fvnkhead
It indeed can't hurt Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
2023-09-02Force player respawn to match vanilla (#554)Jack
Automatically respawns dead players after 5 seconds unless set otherwise
2023-08-02Add missing strings for Double Barrel and Arc Cannon (#671)v1.18.1-rc1v1.18.1William Miller
2023-07-30Translations update from Weblate (#675)Harmony Weblate
Translated using Weblate (Russian) Currently translated at 94.9% (261 of 275 strings) Translation: Northstar/Northstar Client Localisation Translate-URL: https://translate.harmony.tf/projects/northstar/client/ru/ Co-authored-by: WofWca <WofWca@users.noreply.translate.harmony.tf>
2023-07-25Fix Arc Cannon not dealing damage when used by NPCs (#666)v1.18.0-rc1v1.18.0Jack
Fixes NPCs using mp_titanweapon_arc_cannon not dealing damage to other entities
2023-07-24Translations update from Weblate (#670)Harmony Weblate
Translated using Weblate (German) Currently translated at 89.8% (247 of 275 strings) Translation: Northstar/Northstar Client Localisation Translate-URL: https://translate.harmony.tf/projects/northstar/client/de/ Co-authored-by: GeckoEidechse <GeckoEidechse@users.noreply.translate.harmony.tf>
2023-07-24Translations update from Weblate (#669)Harmony Weblate
* Translated using Weblate (Portuguese) Currently translated at 99.6% (274 of 275 strings) Translation: Northstar/Northstar Client Localisation Translate-URL: https://translate.harmony.tf/projects/northstar/client/pt/ * Translated using Weblate (Portuguese) Currently translated at 100.0% (275 of 275 strings) Translation: Northstar/Northstar Client Localisation Translate-URL: https://translate.harmony.tf/projects/northstar/client/pt/ --------- Co-authored-by: William Miller <Zanieon@users.noreply.translate.harmony.tf>
2023-07-23Translations update from Weblate (#668)Harmony Weblate
Translated using Weblate (French) Currently translated at 100.0% (275 of 275 strings) Translation: Northstar/Northstar Client Localisation Translate-URL: https://translate.harmony.tf/projects/northstar/client/fr/ Co-authored-by: Rémy Raes <Alystrasz@users.noreply.translate.harmony.tf>
2023-07-22Safe IO script part (#595)EladNLG
* Safe IO script part * Fix compile-check * Apply suggestions from code review * Fix compile-check... again... * Apply suggestions from code review :( * Apply suggestions from code review * stuff :) * :D * Add optional failure callback * fix :) * he forgot forgor * Fix memory leak :) * gah * oops :) * Use failed callback if the json file is invalid --------- Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
2023-07-19Add cut Doublebarrel shotgun by using model from Titanfall Online (#660)v1.17.0-rc2v1.17.0FourthVolt
2023-07-17Add mp_weapon_shotgun_doublebarrel.txt from englishclient_mp_commonRespawn
2023-07-16Add Arc cannon (#600)v1.17.0-rc1Masterliberty
Adds the Arc Cannon from Titanfall1
2023-07-16Add mp_titanweapon_arc_cannon.txt from englishclient_mp_commonRespawn
2023-07-16Add mp_titanweapon_arc_cannon.nut from englishclient_mp_commonRespawn