Age | Commit message (Collapse) | Author |
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`mp_complex3` (#709)
There's a whole `trigger_hurt` right below the ground in the inner large hallway which whenever a player tries to mantle on any of the props in there either intentionally or by accident they will instantly die. This also applies to when you embark your titan in there. This does not happen on vanilla servers.
This commit removes the trigger that kills the player.
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Use `WinnerDetermined` instead of `Epilogue` to grant stats as some modes (like LTS) don't go into `eGameState.Epilogue` apparently.
`eGameState.WinnerDetermined` should be better
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Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (287 of 287 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/zh_Hant/
Co-authored-by: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
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* Translated using Weblate (Spanish)
Currently translated at 100.0% (287 of 287 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/es/
* Translated using Weblate (Spanish)
Currently translated at 100.0% (287 of 287 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/es/
* Translated using Weblate (Spanish)
Currently translated at 100.0% (287 of 287 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/es/
* Translated using Weblate (French)
Currently translated at 98.9% (284 of 287 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/fr/
* Translated using Weblate (French)
Currently translated at 100.0% (287 of 287 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/fr/
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Co-authored-by: FÁ_monkey <tactical.monkey@users.noreply.translate.harmony.tf>
Co-authored-by: Andrés <DumbANdres@users.noreply.translate.harmony.tf>
Co-authored-by: Lorin-lab <Lorin-lab@users.noreply.translate.harmony.tf>
Co-authored-by: Rémy Raes <Alystrasz@users.noreply.translate.harmony.tf>
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Translated using Weblate (Russian)
Currently translated at 95.4% (274 of 287 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/ru/
Co-authored-by: WofWca <wofwca@protonmail.com>
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bug fixes (#579)
Frontier War balancing, generally makes harvester code not suck
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which the callback was triggered (#688)
What's the point of this
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This also can't hurt right?
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Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
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It indeed can't hurt
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
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Automatically respawns dead players after 5 seconds unless set otherwise
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Translated using Weblate (Russian)
Currently translated at 94.9% (261 of 275 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/ru/
Co-authored-by: WofWca <WofWca@users.noreply.translate.harmony.tf>
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Fixes NPCs using mp_titanweapon_arc_cannon not dealing damage to other entities
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Translated using Weblate (German)
Currently translated at 89.8% (247 of 275 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/de/
Co-authored-by: GeckoEidechse <GeckoEidechse@users.noreply.translate.harmony.tf>
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* Translated using Weblate (Portuguese)
Currently translated at 99.6% (274 of 275 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/pt/
* Translated using Weblate (Portuguese)
Currently translated at 100.0% (275 of 275 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/pt/
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Co-authored-by: William Miller <Zanieon@users.noreply.translate.harmony.tf>
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Translated using Weblate (French)
Currently translated at 100.0% (275 of 275 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/fr/
Co-authored-by: Rémy Raes <Alystrasz@users.noreply.translate.harmony.tf>
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* Safe IO script part
* Fix compile-check
* Apply suggestions from code review
* Fix compile-check... again...
* Apply suggestions from code review :(
* Apply suggestions from code review
* stuff :)
* :D
* Add optional failure callback
* fix :)
* he forgot
forgor
* Fix memory leak :)
* gah
* oops :)
* Use failed callback if the json file is invalid
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Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
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Adds the Arc Cannon from Titanfall1
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With connectionless we no longer use the TCP port.
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* Initial Commit
* update format
* update to use https://github.com/R2Northstar/NorthstarMods/pull/565's function
* remove random whitespace
* github suggestions nuked the line
and i dont know why
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Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
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* Fix infinite loading screen
* Update Northstar.Client/mod/scripts/vscripts/ui/_menus.nut
* Update _menus.nut
* Update _menus.nut
* Update _menus.nut
* Add files via upload
* Update _menus.nut
* Update _menus.nut
* Update cplayer.nut
* Update cplayer.nut
* Add files via upload
* Update _classic_mp_dropship_intro.gnut
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fix weird bug with grunt deaths
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Update _gamemode_at.nut
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add missing GameMode_SetScoreCompareFunc() for fw
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* disable RequiredOnClient mods properly
* better disabling logic
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* Translated using Weblate (German)
Currently translated at 89.4% (246 of 275 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/de/
* Translated using Weblate (Italian)
Currently translated at 100.0% (275 of 275 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/it/
* Translated using Weblate (Chinese (Traditional))
Currently translated at 100.0% (275 of 275 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/zh_Hant/
* Translated using Weblate (Russian)
Currently translated at 74.5% (205 of 275 strings)
Translation: Northstar/Northstar Client Localisation
Translate-URL: https://translate.harmony.tf/projects/northstar/client/ru/
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Co-authored-by: GeckoEidechse <GeckoEidechse@users.noreply.translate.harmony.tf>
Co-authored-by: CloudSE7EN <CloudSE7EN@users.noreply.translate.harmony.tf>
Co-authored-by: SamZong <SamZong@users.noreply.translate.harmony.tf>
Co-authored-by: Andrew <voidflare1@users.noreply.translate.harmony.tf>
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Based on community suggested translations
Co-authored-by: n00neheregit <94216450+n00neheregit@users.noreply.github.com>
Co-authored-by: CloudSE7EN <87913937+CloudSE7EN@users.noreply.github.com>
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* Add Mod Settings
* Make rounding optional
* Add recursive search
* too much shit
Add custom buttons, expand menu further, sanitize display names, cleanup, add more descriptive errors and throw them early, rework slightly func params
* Remove Test Stuff
* Clean-Up
* Revert mod version change
* Replace GetIndex with PureModulo
better, more understandable version of the function.
* Fix Slider bug
* Fix Localization
* Add eject quotes (#527)
* Upload cl_titan_cockpit.nut
* Add eject string in script
* Moved to client
* index issue + removed else so always returns
* Apply suggestions from code review
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Rest of the suggestions
because github makes me want to cry
* Commit suggestions from review
GitHub really hates batching suggestions
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update localization
* Update Northstar.Client/mod/scripts/vscripts/ui/menu_mod_settings.nut
From ASpoonPlaysGames
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update Northstar.Client/mod.json
From ASpoonPlaysames
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update Northstar.Client/mod/scripts/vscripts/ui/menu_mod_settings.nut
From ASpoonPlaysGames
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Delete cl_titan_cockpit.nut
* Apply suggestions from Spoon's code review
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Formatting for ModSettings + Remove Base Northstar Settings (#1)
* fix formatting
* add newline
* formatting part 1
* formatting part 2
* formatting again
Co-authored-by: EladNLG <e1lad8955@gmail.com>
* reset vmt (#2)
* reset vmt
* formatting
* more formatting
* Fixes, color modification
* Fix Image behind button & make image clickable
using a hack because imagepanels don't get click events and i hate them
* Formatting Fixes The First
* Apply suggestions from Spoon's review
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Formatting Fixes The Second
* Fix reset popup appearing when not clicking on button
* Fix only being able to type 1 char at a time
* Fix more bugs
- never being able to get out of modsettings dialogs
- setting duplication glitch
* Fix alignment
* add no results/mods (need localization)
* he forgor :(
make addmodsettingsbutton global
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
* Clean up (thanks @uniboi)
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
* forgot to add this too
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
* Mod settings submenus (#4)
* allow for submenu closing
* hide reset vgui on buttons
* My code got GECKO'd
gecko suggestions
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
* uniboi fixing his own mistakes moment + more prints removed (thanks @uniboi)
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
* aaaaaaaa
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
* rename ms_slider
* add a newline
* add temporary aliases
* fix aliases and localization
* update button width for categories
* fix resets accessing out of bounds index
* allow unicode search
* use correct index variable
* update function names
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Co-authored-by: JMM889901 <41163714+JMM889901@users.noreply.github.com>
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
Co-authored-by: uniboi <plurals@autism.exposed>
Co-authored-by: uniboi <kami.0.katze@gmail.com>
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Would occur when NPCs would try to find somewhere to attack after all enemy NPCs nearby were dead
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Add hack check for reversed maps
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* Unlock bountyhunt in mode select menu
* Initial push
* Go through bank functions
* Bug spotting
* dissolve droppods faster
* better camp hack solution
* Revert wave start to 1st wave
* Small formatting cleanup
* Limit score to max playlist allows
* Try to make ai camps work
* Potentially fix winner not being set
* metal pipe falling sound effect
* Acteally document change
* Better fix for match not properly ending
* Add MVP dialogue (#631)
* MVP dialogue and small audio fix
* maybe better AI movement
* revert accidental change
* Remove comment about a already fixed issue
* Revert froce assault point waitsignal
* Don't reward player for ejecting
* Don't reward for killing player npc titan
* Don't allow titans to run banking thread
* Bored npcs cleanup logic
* Remove lefover whitespace changes
* Metal pipe falling sound 2x
* One day my brain will start properly functioning
* Include reapers in bored check
* Add bored check to other droppod func
* Revert testing change
* Fix typo
* Remove debug prints
* Debug log stuck AI for future navmesh debugging
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Fix formatting
* [BH] Lock scores after game end (#635)
* stop awarding score after game is ended
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Co-authored-by: DBmaoha <56738369+DBmaoha@users.noreply.github.com>
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
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* initial commit
* remove modded contents
* Update _ai_gamemodes.gnut
* restore HandleScoreEvent() checks
* fix squad minimap icon
* fix compile error
* Update _gamemode_aitdm.nut
* update formatting as requested changes
* add missing reaper highlight
* Formatting
* Newline test
* Did this work?
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Co-authored-by: F1F7Y <64418963+F1F7Y@users.noreply.github.com>
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* move to native structs
* add connect callbacks
* update native functions register
* trigger callbacks on double click
* use suggestions
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* fixed not showing Auto-Titans death in killfeed
* revert indents
* revert indents again
* bug fix
* Hardpoint Fixes
* "fixed" spacing
for like one line the rest of the file is kinda oof tho but not related to my pr
* 69 spacing
* SetPlayerNetInt is placed inside a player entity check
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Fixes Node.js 12 deprecation.
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