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2022-01-30fix bad SetTargetName callBobTheBob
2022-01-30Add missing minimap icons for amped hardpointBarichello
2022-01-30Remove whitespace from _gamemode_cp.nutBarichello
2022-01-30Track enemies marked for death on minimapBarichello
2022-01-30Track live fire flags on minimapBarichello
2022-01-30Queued GunGame Meter (#166)Connie Price
* Changed the gungame earn meter to queue up rewards, to reduce the chances of rapidly gained rewards from being handled incorrectly. * Stop queuing up the meter clearing, immediately clear. * Removed unnecessary prints. * Fixed players not having individual queues.
2022-01-29Fix missing minimap icons for ctf flagsBarichello
2022-01-29change fastball use func and use hack starting position for respawn ↵BobTheBob
positions but it actually works
2022-01-29Add check-loc-encoding CI jobBarichello
2022-01-29Revert "improve fastball respawn logic" (#171)GeckoEidechse
This reverts commit 050e707f4762b976791c0934b88779e038f70ade.
2022-01-28Optimized localization for server browser (#168)Emma Miler
Condensed and optimized the localisation of the player and server-count labels in the server browser. Hopefully the localization got encoded correctly.
2022-01-28Reset flag state on creationalt4
Again, preventing half-time issues
2022-01-28Check if flag is still valid before loopingalt4
2022-01-28Merge pull request #165 from connieprice/fixed-boost-loadout-thingBobTheBob
Changed callback in "pilot inventory" from respawning to loadout giving.
2022-01-28Changed callback in "pilot inventory" from respawning to loadout giving.Connie Price
This fixes boosts being lost when players switch loadouts in the post-respawn grace period.
2022-01-28fix evac ship healthBobTheBob
2022-01-27Add Amped Hardpoint player scoring and medals (#152)Maya
* AmpedHardpoint first Player Kill Score Function * Amped Hardpoint Score Medals for Capping and Amping * Added Hold Medals and Points * Add Hardpoint Specific Titan- and Coremeter values * Amped Hardpoint refacor of Playerthink and bugfixes
2022-01-27Merge branch 'main' of https://github.com/R2Northstar/NorthstarModsBobTheBob
2022-01-27titan cleanup stability improvementsBobTheBob
2022-01-26Fix to invalid earnObject id on titan deathDinorush
2022-01-26Reverted passive gain ticking after titan deathDinorush
2022-01-26Fix ejects failing to reassign reward. Reset passive gain when titan dies.Dinorush
2022-01-26Change indentation to tabsDinorush
2022-01-26Adds titan e-smoke to the core build barDinorush
2022-01-25add switching sides to fastballBobTheBob
2022-01-25Update _gamemode_tffa.gnutWill Castro
2022-01-25Add "StartsWith" helper functionBarichello
2022-01-25Sort gamemode match settingsBarichello
2022-01-25improve fastball respawn logicBobTheBob
2022-01-25bring classic_mp 0 behaviour inline with official serversBobTheBob
2022-01-25fix wargames evac issuesBobTheBob
2022-01-25Reorder gamemode listBarichello
Moving skirmish to first position until attrition gets sorted out
2022-01-25Fix bleedout default valueBarichello
2022-01-25adds prefix to Sticks & Stones playlist vars (#144)Coopyy
* added gamer weapon to sticks & stones * playlist var prefixes
2022-01-24Reset velocity when phase rewind endsBarichello
2022-01-24Update northstar_client_localisation_tchinese.txtOrpheus
Add translation for sticks and stones, gun game earn meter settings and mods menu filter. Adjust hider and seeker names. Delete redundant tabs.
2022-01-24Add dialogs and status messagesWill Castro
2022-01-23Reset momentum when phase rewind endsBarichello
2022-01-21Merge pull request #147 from connieprice/sh_gg_earn_meter-fixesBobTheBob
Some extra earn meter cleanup.
2022-01-21Some extra earn meter cleanup.Connie Price
- Fixed `sh_gg_earn_meter.gnut` when used in multiple gamemodes. - Removed some unnecessary functions from `cl_gg_earn_meter.gnut`.
2022-01-20Update portuguese translationsBarichello
2022-01-20Merge pull request #146 from R2Northstar/revert-141-x3Karma-maphack-patchBobTheBob
Revert "Map Hack patch"
2022-01-20Revert "Add "MAPHACK DETECTED" on client side and sonars the viewmodel"BobTheBob
This reverts commit 5567438641037b23cb95bf7c6a046eb19e172917.
2022-01-20Revert "Update mod.json to add cl_maphack.nut"BobTheBob
This reverts commit 5f66544b5d5d6ad42221d14d5f67235877930e15.
2022-01-20Revert "Update _burnmeter.gnut"BobTheBob
This reverts commit 0a169db4ab3db1f05f3a95b73e3b55f0268239c5.
2022-01-20Moved Join to a global JoinStringArray so that anyone can use it.Connie Price
- Added `sh_utility_all.gnut` so that we can add global utility functions to all three squirrel VMs ( UI, Client & Server ) - Also removed a rogue leftover constant.
2022-01-20GunGame PlaylistVar EnhancementsConnie Price
- Define GunGame weapons using playlist vars: e.g. `+setplaylistvaroverrides scorelimit 4 gg_weapon_0 -1|mp_weapon_r97|pas_run_and_gun gg_weapon_1 -1|mp_titanweapon_xo16_vanguard|arc_rounds gg_weapon_2 -1|mp_weapon_car|pas_run_and_gun gg_weapon_3 1|mp_weapon_grenade_sonar|pas_power_cell,amped_tacticals` - Now that any custom weapon lists can be synchronised using playlist vars, server callback icon handling has been removed, and icons are now handled purely clientside. - Cleaned up default weapons. Approximate structure of custom weapon list: `+setplaylistvaroverrides scorelimit <weaponCount> gg_weapon_<index> <offhandSlotOr-1>|<weaponClassName>|<weaponMods>`
2022-01-20Fixed gungame meter gamemode check.Connie Price
2022-01-20Fix crash when changing remote from an empty masterserverBarichello
2022-01-20Fix serverbrowser crash on empty server listBarichello