Age | Commit message (Collapse) | Author |
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* localize stringcommands to allow servers to use localised messages
* formatting ig
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* Replace latency column with region
in serverbrowser
* Add English and German localisation
* Mark remaining localisations as TODOs
* Enable filtering by region using search field
* Update tchinese translation for display server region in serverbrowser (#484)
* Add French translation
* Add Japanese translation
* Add Portuguese translation
* Add Russian translation
* Add Spanish translation
* Add Italian translation
* Add Mexican Spanish translation
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* fix for CHudChat_ProcessMessageStartThread not working in native
* remove unneeded NSSetupChathooksClient callback
* fix for CServerGameDLL_ProcessMessageStartThread not working in native
* remove unneeded NSSetupChathooksServer callback
* remove root table setting for ServerToClientStringCommands_Init
* remove unneeded ServerToClientStringCommands_Init callback
* remove global function
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* add entity functions for reading userinfo cvars to CPlayer class
* fix formatting
* update to use new functions from launcher pr
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* Upload cl_titan_cockpit.nut
* Add eject string in script
* Moved to client
* index issue + removed else so always returns
* Apply suggestions from code review
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Rest of the suggestions
because github makes me want to cry
* Commit suggestions from review
GitHub really hates batching suggestions
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
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* Fixed Burn Cards Animations
Burn cards no longer taken right after using
* commit fix
* adding EndSignal()
* Update Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
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* rework mouse capture handling
* small improvement to comment
* move to new script file
* refactor to use only the capturePanel
* refactor part 2
* github please commit everything
* remove non-implemented global function
* cleanup
* rename variable
* formatting and a comment
* run callbacks for menus
* update comment accordingly
* small formatting change
* slight refactor to avoid duplicate code
* improve comment
* pass correct parameters
* newline at end of file :)
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* Better Decloaking Check to Support Modding
Respawn hardcoded decloaking which messed up many things, this will make vanilla cloak to behave properly in any offhand slot and have a better support for modded cloak
* commit fix
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* add datatables (dumped from rpak)
* add datatables that accidentally weren't included
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* Fixed ctf Sound Events and Flag Icon
Norshtar before using a wrong sound name that causes enemy picking up/ capture flag have no sounds, also there's not a icon in minimap for flags
* commit fix
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scoreboard (#522)
* restore hud_takesshots functionality to take screenshots of scoreboard
automatically
* fixup some formatting
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* Add files via upload
* Added Getter functions
* typo lol
* Update cl_minimap.gnut
* Mode select updated
RegisterPlaylistBannerImage and GetPlaylistBannerImage had initially been in another file but that file is not present in r2northstar/client, not much point adding the entirety of menu_playlist here since for a few lines, this also wont modify mixtape but i don't think mixtape menu is used anywhere in northstar
* Added rui since basic image cant handle callsigns
added
```
NextModeImageCallsign //For calling card icons
{
ControlName RuiPanel
// xpos -12
ypos -12
wide 480
tall 240
visible 1
scaleImage 1
zpos 2
pin_to_sibling NextModeImageFrame
pin_corner_to_sibling BOTTOM
pin_to_sibling_corner BOTTOM
rui "ui/callsign_icon_button.rpak" //For callsign mode images
}
```
* Revert "Added rui since basic image cant handle callsigns"
This reverts commit b2623ec41ca944fc0ac3386ae0346464da07a8b3.
* Revert "Mode select updated"
This reverts commit 2c6f430775c84ef252402b6b447b01fd394459a9.
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* Fixed Evac Visual and Sound
Fix evac intro visual, flying sound and leaving visual
* Removed Unnecessary comments
Added better comments
* Added IsValid() Check
Added IsValid() check after a wait
* Added EndSignal and Default Situation for ShipSetting
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* Added Music and Dialogue Event
Added Music based on score event and time.
Added Dialogue event based on score comparation and after killing a player's titan
* Changed Filter Type to Only DM Gamemodes
Only vanilla gamemodes those have unlimited respawns will automatically plays music
* Added a !
omg
* Removed Music Event
Removed Music Event, Moved Dialogue Event to _gamestate_mp.nut
* Changed mods.json
* Changed RoundBased Gamemodes Check
not hardcoded right now
* Moved Killing Titan Dialogue to _score.nut
dialogue is now together with scoreevent
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* Added Callsign Event to Core Earned and Titan Kill
Callsign event from vanilla
* No Associate Entity for NPC Titan Kill
* Added Check to Player Titans
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* Fixed Hide and Seek droppod respawn crash
Added EndSignal() and IsValid() check
* Added IsValid()
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* Fixed SuddenDeath Based Modes Stuck
Added checks so sudden death based gamemodes won't stuck if there ain't any players in server
* Make scripts able to run
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* Fix server crash from demigod set health > max health
* Add the incredible optimization.
:^)
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
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* fix mod list overflow
* better offset validation
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* Added ReaperFall Marks and Reapers' Outlines
Added red mark for reaperfall points and outline after landing
* Fixed RoundEndCleanUp Crash
* Better Outline Function
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* Fixed Phase Rewind not Behaving Well
Phase Rewind will now have a longer distance and mostly won't stuck as It be like in vanilla
Map Hack won't show sonar pulse to other players anymore, also be like in vanilla
* No need to make last node Specific
* Compared vanilla and nearfed
vanilla phase rewind don't works so well, I found this one is better
* Apply suggestions from code review
* little fix for my next pr
* Make rewind smoother
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Translated the untranslated text
(game modes, UI, error messages, etc.)
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* feat: add missing spanish entries
* feat: add missing french entry
* feat: add missing chinese entry
* feat: add missing italian entries
* feat: add missing german entries
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* Update _northstar_cheatcommands.nut
* Cleaner Check
* Apply suggestions
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* Change modlist interface
* add the settings file
* new current mod enabled indicator
* Only show requiredOnClient warning when required
* filter by required on client status
* fix ONLY_REQUIRED instead of ONLY_NOT_REQUIRED
* update list slider position when reopening
* colorblind colors
* convar for reversed list and allow unicode search
* better colors for the blind
* Update filtered modlist after changing mod status
* fix some things
* mod enabled color blind icon
* move enabled icon
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hotfixes respawn crash exploit
Co-authored-by: ScureX <multiaccshop@web.de>
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* Add compatability for modded weapon damage
* Formatting adjustments
* Stinky space indent changed to tabs
* Change to allow serverside-only source creation
* Fix formatting
As per suggestions in code review.
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* Small update to Hidden utilizing Serverside RUI
* Added EndSignals to end threads if player disconnects
* Fix formatting
* Fix formatting
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Support to input other languages in the search box
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Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
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Run _ai_turret_sentry.gnut on ServerSide so that turret will spawn with it's lase
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* Added Killer Outline
Added killer outline: highlight the killer after being killed
* Changed to _base_gametype_mp.gnut
Not using a single script right now
* Removed IsNPC() Check
Moved inside the if ( IsValid ( attacker ) ) check and removed the attacker.IsNPC()
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Co-authored-by: x3Karma <juliuslimck@gmail.com>
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