Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-30 | Track live fire flags on minimap | Barichello | |
2022-01-30 | Queued GunGame Meter (#166) | Connie Price | |
* Changed the gungame earn meter to queue up rewards, to reduce the chances of rapidly gained rewards from being handled incorrectly. * Stop queuing up the meter clearing, immediately clear. * Removed unnecessary prints. * Fixed players not having individual queues. | |||
2022-01-29 | Fix missing minimap icons for ctf flags | Barichello | |
2022-01-29 | change fastball use func and use hack starting position for respawn ↵ | BobTheBob | |
positions but it actually works | |||
2022-01-29 | Add check-loc-encoding CI job | Barichello | |
2022-01-29 | Revert "improve fastball respawn logic" (#171) | GeckoEidechse | |
This reverts commit 050e707f4762b976791c0934b88779e038f70ade. | |||
2022-01-28 | Optimized localization for server browser (#168) | Emma Miler | |
Condensed and optimized the localisation of the player and server-count labels in the server browser. Hopefully the localization got encoded correctly. | |||
2022-01-28 | Reset flag state on creation | alt4 | |
Again, preventing half-time issues | |||
2022-01-28 | Check if flag is still valid before looping | alt4 | |
2022-01-28 | Merge pull request #165 from connieprice/fixed-boost-loadout-thing | BobTheBob | |
Changed callback in "pilot inventory" from respawning to loadout giving. | |||
2022-01-28 | Changed callback in "pilot inventory" from respawning to loadout giving. | Connie Price | |
This fixes boosts being lost when players switch loadouts in the post-respawn grace period. | |||
2022-01-28 | fix evac ship health | BobTheBob | |
2022-01-27 | Add Amped Hardpoint player scoring and medals (#152) | Maya | |
* AmpedHardpoint first Player Kill Score Function * Amped Hardpoint Score Medals for Capping and Amping * Added Hold Medals and Points * Add Hardpoint Specific Titan- and Coremeter values * Amped Hardpoint refacor of Playerthink and bugfixes | |||
2022-01-27 | Merge branch 'main' of https://github.com/R2Northstar/NorthstarMods | BobTheBob | |
2022-01-27 | titan cleanup stability improvements | BobTheBob | |
2022-01-26 | Fix to invalid earnObject id on titan death | Dinorush | |
2022-01-26 | Reverted passive gain ticking after titan death | Dinorush | |
2022-01-26 | Fix ejects failing to reassign reward. Reset passive gain when titan dies. | Dinorush | |
2022-01-26 | Change indentation to tabs | Dinorush | |
2022-01-26 | Adds titan e-smoke to the core build bar | Dinorush | |
2022-01-25 | add switching sides to fastball | BobTheBob | |
2022-01-25 | Update _gamemode_tffa.gnut | Will Castro | |
2022-01-25 | Add "StartsWith" helper function | Barichello | |
2022-01-25 | Sort gamemode match settings | Barichello | |
2022-01-25 | improve fastball respawn logic | BobTheBob | |
2022-01-25 | bring classic_mp 0 behaviour inline with official servers | BobTheBob | |
2022-01-25 | fix wargames evac issues | BobTheBob | |
2022-01-25 | Reorder gamemode list | Barichello | |
Moving skirmish to first position until attrition gets sorted out | |||
2022-01-25 | Fix bleedout default value | Barichello | |
2022-01-25 | adds prefix to Sticks & Stones playlist vars (#144) | Coopyy | |
* added gamer weapon to sticks & stones * playlist var prefixes | |||
2022-01-24 | Reset velocity when phase rewind ends | Barichello | |
2022-01-24 | Update northstar_client_localisation_tchinese.txt | Orpheus | |
Add translation for sticks and stones, gun game earn meter settings and mods menu filter. Adjust hider and seeker names. Delete redundant tabs. | |||
2022-01-24 | Add dialogs and status messages | Will Castro | |
2022-01-23 | Reset momentum when phase rewind ends | Barichello | |
2022-01-21 | Merge pull request #147 from connieprice/sh_gg_earn_meter-fixes | BobTheBob | |
Some extra earn meter cleanup. | |||
2022-01-21 | Some extra earn meter cleanup. | Connie Price | |
- Fixed `sh_gg_earn_meter.gnut` when used in multiple gamemodes. - Removed some unnecessary functions from `cl_gg_earn_meter.gnut`. | |||
2022-01-20 | Update portuguese translations | Barichello | |
2022-01-20 | Merge pull request #146 from R2Northstar/revert-141-x3Karma-maphack-patch | BobTheBob | |
Revert "Map Hack patch" | |||
2022-01-20 | Revert "Add "MAPHACK DETECTED" on client side and sonars the viewmodel" | BobTheBob | |
This reverts commit 5567438641037b23cb95bf7c6a046eb19e172917. | |||
2022-01-20 | Revert "Update mod.json to add cl_maphack.nut" | BobTheBob | |
This reverts commit 5f66544b5d5d6ad42221d14d5f67235877930e15. | |||
2022-01-20 | Revert "Update _burnmeter.gnut" | BobTheBob | |
This reverts commit 0a169db4ab3db1f05f3a95b73e3b55f0268239c5. | |||
2022-01-20 | Moved Join to a global JoinStringArray so that anyone can use it. | Connie Price | |
- Added `sh_utility_all.gnut` so that we can add global utility functions to all three squirrel VMs ( UI, Client & Server ) - Also removed a rogue leftover constant. | |||
2022-01-20 | GunGame PlaylistVar Enhancements | Connie Price | |
- Define GunGame weapons using playlist vars: e.g. `+setplaylistvaroverrides scorelimit 4 gg_weapon_0 -1|mp_weapon_r97|pas_run_and_gun gg_weapon_1 -1|mp_titanweapon_xo16_vanguard|arc_rounds gg_weapon_2 -1|mp_weapon_car|pas_run_and_gun gg_weapon_3 1|mp_weapon_grenade_sonar|pas_power_cell,amped_tacticals` - Now that any custom weapon lists can be synchronised using playlist vars, server callback icon handling has been removed, and icons are now handled purely clientside. - Cleaned up default weapons. Approximate structure of custom weapon list: `+setplaylistvaroverrides scorelimit <weaponCount> gg_weapon_<index> <offhandSlotOr-1>|<weaponClassName>|<weaponMods>` | |||
2022-01-20 | Fixed gungame meter gamemode check. | Connie Price | |
2022-01-20 | Fix crash when changing remote from an empty masterserver | Barichello | |
2022-01-20 | Fix serverbrowser crash on empty server list | Barichello | |
2022-01-20 | Fix DecideSpawnZone_Generic crash (#143) | ASpoonPlaysGames | |
2022-01-20 | Update _burnmeter.gnut | x3Karma | |
- fixed infinite map hacks - fixed "SONAR DETECTED" message playing with "MAPHACK DETECTED" - increased the range of the pulse of map hack - for whatever reason, dying while a map hack is going on stops the map hack. | |||
2022-01-20 | Update mod.json to add cl_maphack.nut | x3Karma | |
2022-01-20 | Add "MAPHACK DETECTED" on client side and sonars the viewmodel | x3Karma | |