Age | Commit message (Collapse) | Author |
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Based on community suggested translations
Co-authored-by: n00neheregit <94216450+n00neheregit@users.noreply.github.com>
Co-authored-by: CloudSE7EN <87913937+CloudSE7EN@users.noreply.github.com>
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* Add Mod Settings
* Make rounding optional
* Add recursive search
* too much shit
Add custom buttons, expand menu further, sanitize display names, cleanup, add more descriptive errors and throw them early, rework slightly func params
* Remove Test Stuff
* Clean-Up
* Revert mod version change
* Replace GetIndex with PureModulo
better, more understandable version of the function.
* Fix Slider bug
* Fix Localization
* Add eject quotes (#527)
* Upload cl_titan_cockpit.nut
* Add eject string in script
* Moved to client
* index issue + removed else so always returns
* Apply suggestions from code review
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Rest of the suggestions
because github makes me want to cry
* Commit suggestions from review
GitHub really hates batching suggestions
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update localization
* Update Northstar.Client/mod/scripts/vscripts/ui/menu_mod_settings.nut
From ASpoonPlaysGames
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update Northstar.Client/mod.json
From ASpoonPlaysames
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update Northstar.Client/mod/scripts/vscripts/ui/menu_mod_settings.nut
From ASpoonPlaysGames
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Delete cl_titan_cockpit.nut
* Apply suggestions from Spoon's code review
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Formatting for ModSettings + Remove Base Northstar Settings (#1)
* fix formatting
* add newline
* formatting part 1
* formatting part 2
* formatting again
Co-authored-by: EladNLG <e1lad8955@gmail.com>
* reset vmt (#2)
* reset vmt
* formatting
* more formatting
* Fixes, color modification
* Fix Image behind button & make image clickable
using a hack because imagepanels don't get click events and i hate them
* Formatting Fixes The First
* Apply suggestions from Spoon's review
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Formatting Fixes The Second
* Fix reset popup appearing when not clicking on button
* Fix only being able to type 1 char at a time
* Fix more bugs
- never being able to get out of modsettings dialogs
- setting duplication glitch
* Fix alignment
* add no results/mods (need localization)
* he forgor :(
make addmodsettingsbutton global
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
* Clean up (thanks @uniboi)
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
* forgot to add this too
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
* Mod settings submenus (#4)
* allow for submenu closing
* hide reset vgui on buttons
* My code got GECKO'd
gecko suggestions
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
* uniboi fixing his own mistakes moment + more prints removed (thanks @uniboi)
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
* aaaaaaaa
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
* rename ms_slider
* add a newline
* add temporary aliases
* fix aliases and localization
* update button width for categories
* fix resets accessing out of bounds index
* allow unicode search
* use correct index variable
* update function names
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Co-authored-by: JMM889901 <41163714+JMM889901@users.noreply.github.com>
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
Co-authored-by: uniboi <plurals@autism.exposed>
Co-authored-by: uniboi <kami.0.katze@gmail.com>
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Would occur when NPCs would try to find somewhere to attack after all enemy NPCs nearby were dead
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Add hack check for reversed maps
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* Unlock bountyhunt in mode select menu
* Initial push
* Go through bank functions
* Bug spotting
* dissolve droppods faster
* better camp hack solution
* Revert wave start to 1st wave
* Small formatting cleanup
* Limit score to max playlist allows
* Try to make ai camps work
* Potentially fix winner not being set
* metal pipe falling sound effect
* Acteally document change
* Better fix for match not properly ending
* Add MVP dialogue (#631)
* MVP dialogue and small audio fix
* maybe better AI movement
* revert accidental change
* Remove comment about a already fixed issue
* Revert froce assault point waitsignal
* Don't reward player for ejecting
* Don't reward for killing player npc titan
* Don't allow titans to run banking thread
* Bored npcs cleanup logic
* Remove lefover whitespace changes
* Metal pipe falling sound 2x
* One day my brain will start properly functioning
* Include reapers in bored check
* Add bored check to other droppod func
* Revert testing change
* Fix typo
* Remove debug prints
* Debug log stuck AI for future navmesh debugging
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Fix formatting
* [BH] Lock scores after game end (#635)
* stop awarding score after game is ended
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Co-authored-by: DBmaoha <56738369+DBmaoha@users.noreply.github.com>
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
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* initial commit
* remove modded contents
* Update _ai_gamemodes.gnut
* restore HandleScoreEvent() checks
* fix squad minimap icon
* fix compile error
* Update _gamemode_aitdm.nut
* update formatting as requested changes
* add missing reaper highlight
* Formatting
* Newline test
* Did this work?
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Co-authored-by: F1F7Y <64418963+F1F7Y@users.noreply.github.com>
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* move to native structs
* add connect callbacks
* update native functions register
* trigger callbacks on double click
* use suggestions
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* fixed not showing Auto-Titans death in killfeed
* revert indents
* revert indents again
* bug fix
* Hardpoint Fixes
* "fixed" spacing
for like one line the rest of the file is kinda oof tho but not related to my pr
* 69 spacing
* SetPlayerNetInt is placed inside a player entity check
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Fixes Node.js 12 deprecation.
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* Also show masterserver error for server connections
It's already used for self auth and is available for both, but we
currently only show it for the former.
* Don't localize server connection errors
It never fully worked, and it's more useful to have non-localized
detailed error messages.
* Don't prepend NS_SERVERBROWSER_CONNECTIONFAILED to server conn err msg
The message always contains something like it, and it's always right
after a connectiom anyways.
* NSGetAuthFailReason always returns a string, so don't make it untyped
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This reverts commit 28d444c26a1da5496d1cf3f7610a261cd739ef73.
As it causes crash as explained in https://github.com/R2Northstar/NorthstarMods/pull/416#pullrequestreview-1392973121
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* why dont we have this fucking file
* the actual fix
* why is it fukcing formatted liek taht
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* test
* Update cl_presence.nut
* Update Northstar.Client/mod/scripts/vscripts/presence/ui_presence.nut
* Apply suggestions from code review
* New scripts
* fix playlist and add native funcs to build
* remove snake cases from GameStateStruct
* I forgor
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Co-authored-by: cat_or_not <41955154+catornot@users.noreply.github.com>
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* build: add script to get missing keys per language
* fix: typo
* fix: check arguments before launching script
* feat: script can be run with language argument
* docs: add readme
* fix: remove multiple spaces while searching for translations
* build: add translations check CI
* refactor: put translation job alongside encoding job
* feat: add unicode characters because why not
* build: exit with an error code if some translations are missing
* build: exit using process.exit
* feat: CI should continue running with missing translations
* build: use actions/checkout v3
* refactor: put build directory into .github directory
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Adds initscript support
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* fixed not showing Auto-Titans death in killfeed
* bug fix
* Hardpoint Fixes
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* Add support for entity final damage callbacks
* Add final damage callback for non-Players/NPCs
* Remove accidental duplicate code
* Remove other unnecessary (duplicated) code
* Implement uniboi suggestion
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* Add custom IDs for custom northstar weapons
* Update to use localization
* Merge updated files
* Fix missing text
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* Add files via upload
triple threat w anims
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Co-authored-by: EladNLG <44613424+EladNLG@users.noreply.github.com>
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* Update _gamemode_ffa.nut
* delete the player struct after disconnecting
* force struct start from 0
* fix compile error
* remove useless structs
* Update _gamemode_ffa.nut
* Update _gamemode_ffa.nut
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* General Infection Bug Fixes
Last player alive gets a warning that they are visible to all infected
* Taken Gecko's suggestion instead.
Late joiners before first infected spawn as survivors
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* turrets are enabled by default, with some formatting
* update indentation
* add commentaries for turret highlight
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* Fix chat messages when dead
* Spoons fix was better
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
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* first test compile
* rename job step
* compile separately without Northstar.Custom
* move to release instead of main branch
* create json for compile check native functions
* update to use v2 and json file
* Add description of compile-check action
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
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* Initial commit
* add playlistvar "fw_harvester_regen_time"
* adding friendly highlights
* Scale Damage before shield Health but let other damage callbacks run
* Make Gamemode 8v8 again
* Fix NotifyEnterEnemyArea Callback
Co-authored-by: DBmaoha <56738369+DBmaoha@users.noreply.github.com>
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Squirrel scripts set the value too late, so they do not get updated
until after map rotation.
Requires
https://github.com/R2Northstar/NorthstarLauncher/pull/398
on launcher
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
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* fixes chat messages being send twice
* OCD is a real issue
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Add missing callback
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* Initial commit
Co-Authored-By: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com>
Co-Authored-By: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
* add customized scripts
Co-Authored-By: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com>
Co-Authored-By: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
* add royal as co-worker
Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com>
* reset harvester.gnut
* Update _gamemode_fw.nut
* no need to update alertLevel right after clear
* hacked natural turret receives less health
* change consts name
* update HACK_ForceDestroyNPCs()
* update battery port's usePrompts
* batteryPort useHint update
* should do a check for titans
* disable cloak while applying battery
* add debounce for turret notifications
* fix escalate
* fix complex crash
* late spawn camp trackers
* defensive fix after havester destroyed
* nerf salvo core and titan's earn meter
* edit rodeo_titan in Northstar.Custom
* make settings controllable by playlistvars
* use tabs for indenting
use tabs for indenting
* Move game mode specific behaviour to callback use post damage callback
* Move FW specific code out of _battery_port.gnut
Also Split Damage Callbacks to onDamage and onPostDamage
* Fix globalizing same function twice
* Adding vars back to HarvesterStruct
* use tabs for indenting
use tabs for indenting
Co-authored-by: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com>
Co-authored-by: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
Co-authored-by: zxcPandora <1158500986@qq.com>
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* Support to input other languages in the search box
Support to input other languages in the search box
* fw Networked Variable fix
Networked Variable fix
* defaultValue,rangemin,rangemax
defaultValue,rangemin,rangemax
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Fixes misaligned buttons when showing server connecting pop up
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* Add files via upload
* Delete _burnmeter.gnut
* Add files via upload
Fixed multiple Amped Weapon uses not resetting the timer
* Add eject quotes (#527)
* Upload cl_titan_cockpit.nut
* Add eject string in script
* Moved to client
* index issue + removed else so always returns
* Apply suggestions from code review
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Rest of the suggestions
because github makes me want to cry
* Commit suggestions from review
GitHub really hates batching suggestions
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Add files via upload
* Delete _burnmeter.gnut
* Rename _burnmeter.gnut.txt to _burnmeter.gnut
* Update _burnmeter.gnut
* Update _burnmeter.gnut
* Update _burnmeter.gnut
* Update _burnmeter.gnut
Co-authored-by: JMM889901 <41163714+JMM889901@users.noreply.github.com>
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
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Moved out of the fd branch because it was needed for fw
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* Squirrel side of HTTP requests
* Move to Northstar.Custom
* Working HTTP requests from Squirrel
* Fix overlooked delete, add comments
* Add request success bool as return in req funcs.
* Success callback uses struct now.
* Never fix conflicts on mobile browsers, noted.
* HttpRequest.baseUrl -> url
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* localize stringcommands to allow servers to use localised messages
* formatting ig
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* Replace latency column with region
in serverbrowser
* Add English and German localisation
* Mark remaining localisations as TODOs
* Enable filtering by region using search field
* Update tchinese translation for display server region in serverbrowser (#484)
* Add French translation
* Add Japanese translation
* Add Portuguese translation
* Add Russian translation
* Add Spanish translation
* Add Italian translation
* Add Mexican Spanish translation
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* fix for CHudChat_ProcessMessageStartThread not working in native
* remove unneeded NSSetupChathooksClient callback
* fix for CServerGameDLL_ProcessMessageStartThread not working in native
* remove unneeded NSSetupChathooksServer callback
* remove root table setting for ServerToClientStringCommands_Init
* remove unneeded ServerToClientStringCommands_Init callback
* remove global function
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* add entity functions for reading userinfo cvars to CPlayer class
* fix formatting
* update to use new functions from launcher pr
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