Age | Commit message (Collapse) | Author |
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This reverts commit 28d444c26a1da5496d1cf3f7610a261cd739ef73.
As it causes crash as explained in https://github.com/R2Northstar/NorthstarMods/pull/416#pullrequestreview-1392973121
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* why dont we have this fucking file
* the actual fix
* why is it fukcing formatted liek taht
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* fixed not showing Auto-Titans death in killfeed
* bug fix
* Hardpoint Fixes
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* Add files via upload
triple threat w anims
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Co-authored-by: EladNLG <44613424+EladNLG@users.noreply.github.com>
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* Update _gamemode_ffa.nut
* delete the player struct after disconnecting
* force struct start from 0
* fix compile error
* remove useless structs
* Update _gamemode_ffa.nut
* Update _gamemode_ffa.nut
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* General Infection Bug Fixes
Last player alive gets a warning that they are visible to all infected
* Taken Gecko's suggestion instead.
Late joiners before first infected spawn as survivors
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* turrets are enabled by default, with some formatting
* update indentation
* add commentaries for turret highlight
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* Fix chat messages when dead
* Spoons fix was better
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
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* first test compile
* rename job step
* compile separately without Northstar.Custom
* move to release instead of main branch
* create json for compile check native functions
* update to use v2 and json file
* Add description of compile-check action
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
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* Initial commit
* add playlistvar "fw_harvester_regen_time"
* adding friendly highlights
* Scale Damage before shield Health but let other damage callbacks run
* Make Gamemode 8v8 again
* Fix NotifyEnterEnemyArea Callback
Co-authored-by: DBmaoha <56738369+DBmaoha@users.noreply.github.com>
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Squirrel scripts set the value too late, so they do not get updated
until after map rotation.
Requires
https://github.com/R2Northstar/NorthstarLauncher/pull/398
on launcher
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
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* fixes chat messages being send twice
* OCD is a real issue
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Add missing callback
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* Initial commit
Co-Authored-By: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com>
Co-Authored-By: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
* add customized scripts
Co-Authored-By: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com>
Co-Authored-By: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
* add royal as co-worker
Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com>
* reset harvester.gnut
* Update _gamemode_fw.nut
* no need to update alertLevel right after clear
* hacked natural turret receives less health
* change consts name
* update HACK_ForceDestroyNPCs()
* update battery port's usePrompts
* batteryPort useHint update
* should do a check for titans
* disable cloak while applying battery
* add debounce for turret notifications
* fix escalate
* fix complex crash
* late spawn camp trackers
* defensive fix after havester destroyed
* nerf salvo core and titan's earn meter
* edit rodeo_titan in Northstar.Custom
* make settings controllable by playlistvars
* use tabs for indenting
use tabs for indenting
* Move game mode specific behaviour to callback use post damage callback
* Move FW specific code out of _battery_port.gnut
Also Split Damage Callbacks to onDamage and onPostDamage
* Fix globalizing same function twice
* Adding vars back to HarvesterStruct
* use tabs for indenting
use tabs for indenting
Co-authored-by: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com>
Co-authored-by: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
Co-authored-by: zxcPandora <1158500986@qq.com>
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* Support to input other languages in the search box
Support to input other languages in the search box
* fw Networked Variable fix
Networked Variable fix
* defaultValue,rangemin,rangemax
defaultValue,rangemin,rangemax
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Fixes misaligned buttons when showing server connecting pop up
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* Add files via upload
* Delete _burnmeter.gnut
* Add files via upload
Fixed multiple Amped Weapon uses not resetting the timer
* Add eject quotes (#527)
* Upload cl_titan_cockpit.nut
* Add eject string in script
* Moved to client
* index issue + removed else so always returns
* Apply suggestions from code review
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Rest of the suggestions
because github makes me want to cry
* Commit suggestions from review
GitHub really hates batching suggestions
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Add files via upload
* Delete _burnmeter.gnut
* Rename _burnmeter.gnut.txt to _burnmeter.gnut
* Update _burnmeter.gnut
* Update _burnmeter.gnut
* Update _burnmeter.gnut
* Update _burnmeter.gnut
Co-authored-by: JMM889901 <41163714+JMM889901@users.noreply.github.com>
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
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Moved out of the fd branch because it was needed for fw
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* Squirrel side of HTTP requests
* Move to Northstar.Custom
* Working HTTP requests from Squirrel
* Fix overlooked delete, add comments
* Add request success bool as return in req funcs.
* Success callback uses struct now.
* Never fix conflicts on mobile browsers, noted.
* HttpRequest.baseUrl -> url
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* localize stringcommands to allow servers to use localised messages
* formatting ig
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* Replace latency column with region
in serverbrowser
* Add English and German localisation
* Mark remaining localisations as TODOs
* Enable filtering by region using search field
* Update tchinese translation for display server region in serverbrowser (#484)
* Add French translation
* Add Japanese translation
* Add Portuguese translation
* Add Russian translation
* Add Spanish translation
* Add Italian translation
* Add Mexican Spanish translation
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* fix for CHudChat_ProcessMessageStartThread not working in native
* remove unneeded NSSetupChathooksClient callback
* fix for CServerGameDLL_ProcessMessageStartThread not working in native
* remove unneeded NSSetupChathooksServer callback
* remove root table setting for ServerToClientStringCommands_Init
* remove unneeded ServerToClientStringCommands_Init callback
* remove global function
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* add entity functions for reading userinfo cvars to CPlayer class
* fix formatting
* update to use new functions from launcher pr
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* Upload cl_titan_cockpit.nut
* Add eject string in script
* Moved to client
* index issue + removed else so always returns
* Apply suggestions from code review
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Rest of the suggestions
because github makes me want to cry
* Commit suggestions from review
GitHub really hates batching suggestions
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
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* Fixed Burn Cards Animations
Burn cards no longer taken right after using
* commit fix
* adding EndSignal()
* Update Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
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* rework mouse capture handling
* small improvement to comment
* move to new script file
* refactor to use only the capturePanel
* refactor part 2
* github please commit everything
* remove non-implemented global function
* cleanup
* rename variable
* formatting and a comment
* run callbacks for menus
* update comment accordingly
* small formatting change
* slight refactor to avoid duplicate code
* improve comment
* pass correct parameters
* newline at end of file :)
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* Better Decloaking Check to Support Modding
Respawn hardcoded decloaking which messed up many things, this will make vanilla cloak to behave properly in any offhand slot and have a better support for modded cloak
* commit fix
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* add datatables (dumped from rpak)
* add datatables that accidentally weren't included
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* Fixed ctf Sound Events and Flag Icon
Norshtar before using a wrong sound name that causes enemy picking up/ capture flag have no sounds, also there's not a icon in minimap for flags
* commit fix
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scoreboard (#522)
* restore hud_takesshots functionality to take screenshots of scoreboard
automatically
* fixup some formatting
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* Add files via upload
* Added Getter functions
* typo lol
* Update cl_minimap.gnut
* Mode select updated
RegisterPlaylistBannerImage and GetPlaylistBannerImage had initially been in another file but that file is not present in r2northstar/client, not much point adding the entirety of menu_playlist here since for a few lines, this also wont modify mixtape but i don't think mixtape menu is used anywhere in northstar
* Added rui since basic image cant handle callsigns
added
```
NextModeImageCallsign //For calling card icons
{
ControlName RuiPanel
// xpos -12
ypos -12
wide 480
tall 240
visible 1
scaleImage 1
zpos 2
pin_to_sibling NextModeImageFrame
pin_corner_to_sibling BOTTOM
pin_to_sibling_corner BOTTOM
rui "ui/callsign_icon_button.rpak" //For callsign mode images
}
```
* Revert "Added rui since basic image cant handle callsigns"
This reverts commit b2623ec41ca944fc0ac3386ae0346464da07a8b3.
* Revert "Mode select updated"
This reverts commit 2c6f430775c84ef252402b6b447b01fd394459a9.
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* Fixed Evac Visual and Sound
Fix evac intro visual, flying sound and leaving visual
* Removed Unnecessary comments
Added better comments
* Added IsValid() Check
Added IsValid() check after a wait
* Added EndSignal and Default Situation for ShipSetting
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* Added Music and Dialogue Event
Added Music based on score event and time.
Added Dialogue event based on score comparation and after killing a player's titan
* Changed Filter Type to Only DM Gamemodes
Only vanilla gamemodes those have unlimited respawns will automatically plays music
* Added a !
omg
* Removed Music Event
Removed Music Event, Moved Dialogue Event to _gamestate_mp.nut
* Changed mods.json
* Changed RoundBased Gamemodes Check
not hardcoded right now
* Moved Killing Titan Dialogue to _score.nut
dialogue is now together with scoreevent
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* Added Callsign Event to Core Earned and Titan Kill
Callsign event from vanilla
* No Associate Entity for NPC Titan Kill
* Added Check to Player Titans
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* Fixed Hide and Seek droppod respawn crash
Added EndSignal() and IsValid() check
* Added IsValid()
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