Age | Commit message (Collapse) | Author |
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Adds "needs code review" and "needs testing" to all new PRs
Co-authored-by: ASpoonPlaysGames <66967891+ASpoonPlaysGames@users.noreply.github.com>
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As they are supposed to be disabled unless joining a server that requires that mod.
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from v3 which is being deprecated
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so that labels can easily be updated if need be
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Previously, the verified mods manifesto was fetched on game start without checking if the verified mod feature is enabled Squirrel-side; with this, the manifesto is only fetched when the user wants to download a mod (meaning they enabled the feature beforehand).
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Bump the Ubuntu version used for encoding and missing translations check from `20.04` to `22.04`.
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Adds a GitHub Action that auto-adds a label to a PR in case there are merge conflicts.
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UI integration for the mod downloading feature. Feature activation locked behind a convar.
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Script component of plugins v3. See launcher PR for more info.
https://github.com/R2Northstar/NorthstarLauncher/pull/472
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Fix the add to project workflow so that it works on PRs from forks, securely by running it in the context of the target.
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PRs from forks are triggered from that fork which means that they don't
have access to the necessary token
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Automatically adds all opened issues and pull requests to the project board.
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Currently, we don't do anything with origin auth failure, meaning the next request just fails, and we get not particularly relevant error messages (player not found, invalid masterserver token)
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* Safe IO script part
* Fix compile-check
* Apply suggestions from code review
* Fix compile-check... again...
* Apply suggestions from code review :(
* Apply suggestions from code review
* stuff :)
* :D
* Add optional failure callback
* fix :)
* he forgot
forgor
* Fix memory leak :)
* gah
* oops :)
* Use failed callback if the json file is invalid
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Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
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* move to native structs
* add connect callbacks
* update native functions register
* trigger callbacks on double click
* use suggestions
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Fixes Node.js 12 deprecation.
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* test
* Update cl_presence.nut
* Update Northstar.Client/mod/scripts/vscripts/presence/ui_presence.nut
* Apply suggestions from code review
* New scripts
* fix playlist and add native funcs to build
* remove snake cases from GameStateStruct
* I forgor
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Co-authored-by: cat_or_not <41955154+catornot@users.noreply.github.com>
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* build: add script to get missing keys per language
* fix: typo
* fix: check arguments before launching script
* feat: script can be run with language argument
* docs: add readme
* fix: remove multiple spaces while searching for translations
* build: add translations check CI
* refactor: put translation job alongside encoding job
* feat: add unicode characters because why not
* build: exit with an error code if some translations are missing
* build: exit using process.exit
* feat: CI should continue running with missing translations
* build: use actions/checkout v3
* refactor: put build directory into .github directory
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Adds initscript support
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* first test compile
* rename job step
* compile separately without Northstar.Custom
* move to release instead of main branch
* create json for compile check native functions
* update to use v2 and json file
* Add description of compile-check action
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
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* Replace Arial and Lucidia fonts with Lato and Fira Code respectively, this fixes Linux users needing to install proprietary fonts to use the in-game console.
* Clean up gitattributes and encoding.yml to be more specific about the txt files it checks against. UTF-16LE-BOM will crash the game with a division by zero error if it's not expecting the file to be encoded as such.
* Replace Fira Code with Northstar Mono (Modified Fira Mono Regular)
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