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2023-04-06Add CI logic for finding missing translations (#608)Rémy Raes
* build: add script to get missing keys per language * fix: typo * fix: check arguments before launching script * feat: script can be run with language argument * docs: add readme * fix: remove multiple spaces while searching for translations * build: add translations check CI * refactor: put translation job alongside encoding job * feat: add unicode characters because why not * build: exit with an error code if some translations are missing * build: exit using process.exit * feat: CI should continue running with missing translations * build: use actions/checkout v3 * refactor: put build directory into .github directory
2023-03-29Bump compile check version to v3 (#603)Jack
Adds initscript support
2023-02-09Compile check tests in CI (#575)Jack
* first test compile * rename job step * compile separately without Northstar.Custom * move to release instead of main branch * create json for compile check native functions * update to use v2 and json file * Add description of compile-check action Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
2022-07-22Fix missing fonts under Linux (#437)Kyle Gospodnetich
* Replace Arial and Lucidia fonts with Lato and Fira Code respectively, this fixes Linux users needing to install proprietary fonts to use the in-game console. * Clean up gitattributes and encoding.yml to be more specific about the txt files it checks against. UTF-16LE-BOM will crash the game with a division by zero error if it's not expecting the file to be encoded as such. * Replace Fira Code with Northstar Mono (Modified Fira Mono Regular)
2022-07-20Mention reproducing bugs and feature usage desc. (#436)GeckoEidechse
2022-06-13Add pull request template (#389)v1.8.1-rc2v1.8.1-rc1GeckoEidechse
2022-02-13Update CI triggerBarichello
2022-01-29Add check-loc-encoding CI jobBarichello