Age | Commit message (Collapse) | Author |
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Previously, the verified mods manifesto was fetched on game start without checking if the verified mod feature is enabled Squirrel-side; with this, the manifesto is only fetched when the user wants to download a mod (meaning they enabled the feature beforehand).
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UI integration for the mod downloading feature. Feature activation locked behind a convar.
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Script component of plugins v3. See launcher PR for more info.
https://github.com/R2Northstar/NorthstarLauncher/pull/472
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Currently, we don't do anything with origin auth failure, meaning the next request just fails, and we get not particularly relevant error messages (player not found, invalid masterserver token)
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* Safe IO script part
* Fix compile-check
* Apply suggestions from code review
* Fix compile-check... again...
* Apply suggestions from code review :(
* Apply suggestions from code review
* stuff :)
* :D
* Add optional failure callback
* fix :)
* he forgot
forgor
* Fix memory leak :)
* gah
* oops :)
* Use failed callback if the json file is invalid
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Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
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* move to native structs
* add connect callbacks
* update native functions register
* trigger callbacks on double click
* use suggestions
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* test
* Update cl_presence.nut
* Update Northstar.Client/mod/scripts/vscripts/presence/ui_presence.nut
* Apply suggestions from code review
* New scripts
* fix playlist and add native funcs to build
* remove snake cases from GameStateStruct
* I forgor
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Co-authored-by: cat_or_not <41955154+catornot@users.noreply.github.com>
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* first test compile
* rename job step
* compile separately without Northstar.Custom
* move to release instead of main branch
* create json for compile check native functions
* update to use v2 and json file
* Add description of compile-check action
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
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