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-rw-r--r--bobthebob.testing/mod.json6
-rw-r--r--bobthebob.testing/scripts/vscripts/lobby/sh_lobby.gnut356
-rw-r--r--bobthebob.testing/scripts/vscripts/sh_bobtestingfunctions_mp.gnut6
-rw-r--r--bobthebob.testing/scripts/vscripts/ui/menu_map_select.nut108
-rw-r--r--bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut3
5 files changed, 42 insertions, 437 deletions
diff --git a/bobthebob.testing/mod.json b/bobthebob.testing/mod.json
index f79cb091c..b0da73e56 100644
--- a/bobthebob.testing/mod.json
+++ b/bobthebob.testing/mod.json
@@ -30,11 +30,5 @@
"ServerPreCallback": "BleedoutTest_Init",
"ClientPreCallback": "BleedoutTest_Init",
},
-
- {
- "Path": "sh_northstar_utils.gnut",
- "RunOn": "CLIENT || SERVER || UI",
- }
-
]
} \ No newline at end of file
diff --git a/bobthebob.testing/scripts/vscripts/lobby/sh_lobby.gnut b/bobthebob.testing/scripts/vscripts/lobby/sh_lobby.gnut
deleted file mode 100644
index 24436017f..000000000
--- a/bobthebob.testing/scripts/vscripts/lobby/sh_lobby.gnut
+++ /dev/null
@@ -1,356 +0,0 @@
-globalize_all_functions
-
-const string PRIVATE_MATCH_PLAYLIST = "private_match"
-
-struct {
- array<string> modes = [ // default modes in vanilla
- "aitdm",
- "tdm",
- "cp",
- "at",
- "ctf",
- "lts",
- "ps",
- "speedball",
- "mfd",
- "ttdm",
- "fd_easy",
- "fd_normal",
- "fd_hard",
- "fd_master",
- "fd_insane"
- ]
-
- array<string> maps = [ // default maps in vanilla
- "mp_forwardbase_kodai",
- "mp_grave",
- "mp_homestead",
- "mp_thaw",
- "mp_black_water_canal",
- "mp_eden",
- "mp_drydock",
- "mp_crashsite3",
- "mp_complex3",
- "mp_angel_city",
- "mp_colony02",
- "mp_glitch",
- "mp_relic02",
- "mp_wargames",
- "mp_rise",
- "mp_lf_stacks",
- "mp_lf_deck",
- "mp_lf_meadow",
- "mp_lf_traffic",
- "mp_lf_township",
- "mp_lf_uma"
- ]
-} file
-
-void function AddPrivateMatchMode( string mode )
-{
- if ( !file.modes.contains( mode ) )
- file.modes.append( mode )
-
- #if CLIENT
- // call this on ui too so the client and ui states are the same
- RunUIScript( "AddPrivateMatchMode", mode )
- #endif
-}
-
-void function AddPrivateMatchMap( string map )
-{
- if ( !file.maps.contains( map ) )
- file.maps.append( map )
-
- #if CLIENT
- // call this on ui too so the client and ui states are the same
- RunUIScript( "AddPrivateMatchMap", map )
- #endif
-}
-
-array<string> function GetPrivateMatchModes()
-{
- //array<string> modesArray
- //
- //int numModes = GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST )
- //for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ )
- //{
- // modesArray.append( GetPlaylistGamemodeByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex ) )
- //}
-
- //return modesArray
-
- return file.modes
-}
-
-int function GetPrivateMatchModeIndex( string modeName )
-{
- //int indexForName = 0
- //
- //int numModes = GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST )
- //for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ )
- //{
- // if ( GetPlaylistGamemodeByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex ) != modeName )
- // continue
- //
- // indexForName = modeIndex;
- // break
- //}
- //
- //return indexForName
-
- return file.modes.find( modeName )
-}
-
-
-array<string> function GetPrivateMatchMapsForMode( string modeName )
-{
- //array<string> mapsArray
- //
- //int modeIndex = GetPrivateMatchModeIndex( modeName )
- //int numMaps = GetPlaylistGamemodeByIndexMapsCount( PRIVATE_MATCH_PLAYLIST, modeIndex )
- //for ( int mapIndex = 0; mapIndex < numMaps; mapIndex++ )
- //{
- // mapsArray.append( GetPlaylistGamemodeByIndexMapByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex, mapIndex ) )
- //}
- //
- //return mapsArray
-
- array<string> maps
-
- // use the private match playlist for this if the gamemode is in it already
- int privatePlaylistModeIndex = GetPrivateMatchModeIndex( modeName )
- if ( privatePlaylistModeIndex < GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST ) )
- {
- for ( int i = 0; i < GetPlaylistGamemodeByIndexMapsCount( PRIVATE_MATCH_PLAYLIST, privatePlaylistModeIndex ); i++ )
- maps.append( GetPlaylistGamemodeByIndexMapByIndex( PRIVATE_MATCH_PLAYLIST, privatePlaylistModeIndex, i ) )
- }
- else
- {
- int numMaps = GetPlaylistGamemodeByIndexMapsCount( modeName, 0 )
- for ( int i = 0; i < numMaps; i++ )
- maps.append( GetPlaylistGamemodeByIndexMapByIndex( modeName, 0, i ) )
- }
-
- return maps
-}
-
-// never called
-/*array<string> function GetPrivateMatchModesForMap( string mapName )
-{
- array<string> modesArray
-
- int numModes = GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST )
- for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ )
- {
- int numMaps = GetPlaylistGamemodeByIndexMapsCount( PRIVATE_MATCH_PLAYLIST, modeIndex )
- for ( int mapIndex = 0; mapIndex < numMaps; mapIndex++ )
- {
- if ( GetPlaylistGamemodeByIndexMapByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex, mapIndex ) != mapName )
- continue
-
- modesArray.append( GetPlaylistGamemodeByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex ) )
- }
- }
-
- return modesArray
-}*/
-
-
-string function GetPrivateMatchMapForIndex( int index )
-{
- array<string> mapsArray = GetPrivateMatchMaps()
-
- if ( index >= mapsArray.len() )
- return ""
-
- return mapsArray[index]
-}
-
-string function GetPrivateMatchModeForIndex( int index )
-{
- array<string> modesArray = GetPrivateMatchModes()
-
- if ( index >= modesArray.len() )
- return ""
-
- return modesArray[index]
-}
-
-int function GetPrivateMatchMapIndex( string mapName )
-{
- array<string> mapsArray = GetPrivateMatchMaps()
- for ( int index = 0; index < mapsArray.len(); index++ )
- {
- if ( mapsArray[index] == mapName )
- return index
- }
-
- return 0
-}
-/*
-int function GetPrivateMatchModeIndex( string modeName )
-{
- array<string> modesArray = GetPrivateMatchModes()
- for ( int index = 0; index < modesArray.len(); index++ )
- {
- if ( modesArray[index] == modeName )
- return index
- }
-
- return 0
-}
-*/
-
-array<string> function GetPrivateMatchMaps()
-{
- //array<string> mapsArray
- //
- //int numModes = GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST )
- //for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ )
- //{
- // int numMaps = GetPlaylistGamemodeByIndexMapsCount( PRIVATE_MATCH_PLAYLIST, modeIndex )
- // for ( int mapIndex = 0; mapIndex < numMaps; mapIndex++ )
- // {
- // string mapName = GetPlaylistGamemodeByIndexMapByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex, mapIndex )
- // if ( mapsArray.contains( mapName ) )
- // continue
- //
- // mapsArray.append( mapName )
- // }
- //}
- //
- //return mapsArray
-
- return file.maps
-}
-
-
-
-array<string> function GetPlaylistMaps( string playlistName )
-{
- array<string> mapsArray
-
- int numModes = GetPlaylistGamemodesCount( playlistName )
- for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ )
- {
- int numMaps = GetPlaylistGamemodeByIndexMapsCount( playlistName, modeIndex )
- for ( int mapIndex = 0; mapIndex < numMaps; mapIndex++ )
- {
- string mapName = GetPlaylistGamemodeByIndexMapByIndex( playlistName, modeIndex, mapIndex )
- if ( mapsArray.contains( mapName ) )
- continue
-
- mapsArray.append( mapName )
- }
- }
-
- return mapsArray
-}
-
-
-bool function MapSettings_SupportsTitans( string mapName )
-{
- if ( mapName.find( "mp_lf_") != null )
- return false
-
- if ( mapName.find( "coliseum" ) != null )
- return false;
-
- return true
-}
-
-bool function MapSettings_SupportsAI( string mapName )
-{
- if ( mapName.find( "mp_lf_") != null )
- return false
-
- if ( mapName.find( "coliseum" ) != null )
- return false;
-
- return true
-}
-
-
-bool function ModeSettings_RequiresTitans( string modeName )
-{
- switch ( modeName )
- {
- case "lts":
- return true
- }
-
- return false
-}
-
-bool function ModeSettings_RequiresAI( string modeName )
-{
- switch ( modeName )
- {
- case "aitdm":
- case "at":
- return true
- }
-
- return false
-}
-
-#if !CLIENT
-string function PrivateMatch_GetSelectedMap()
-{
- var mapIndex = level.ui.privatematch_map
- string mapName = GetPrivateMatchMapForIndex( expect int(mapIndex) )
-
- return mapName
-}
-
-
-string function PrivateMatch_GetSelectedMode()
-{
- var modeIndex = level.ui.privatematch_mode
- string modeName = GetPrivateMatchModeForIndex( expect int(modeIndex) )
-
- return modeName
-}
-#endif
-
-bool function PrivateMatch_IsValidMapModeCombo( string mapName, string modeName )
-{
- array<string> mapsForMode = GetPrivateMatchMapsForMode( modeName )
-
- return mapsForMode.contains( mapName )
-}
-
-// end private match stuff
-
-int function Player_GetMaxMatchmakingDelay( entity player )
-{
- // return GetCurrentPlaylistVarInt( "matchmaking_delay", 0 )
- return 300
-}
-
-int function Player_GetRemainingMatchmakingDelay( entity player )
-{
- int lastLeaveTime = player.GetPersistentVarAsInt( PERSISTENCE_LAST_LEAVE_TIME )
-
- return Player_GetMaxMatchmakingDelay( player ) - (GetCurrentTimeForPersistence() - lastLeaveTime)
-}
-
-int function Player_NextAvailableMatchmakingTime( entity player )
-{
- #if MP
- int lastLeaveTime = player.GetPersistentVarAsInt( PERSISTENCE_LAST_LEAVE_TIME )
- if ( GetCurrentTimeForPersistence() - lastLeaveTime < Player_GetMaxMatchmakingDelay( player ) )
- {
- return Player_GetRemainingMatchmakingDelay( player )
- }
- #endif
-
- return 0
-}
-
-int function GetCurrentTimeForPersistence()
-{
- // Returns the unix timestap offset to the timezone we want to use
- return GetUnixTimestamp() + DAILY_RESET_TIME_ZONE_OFFSET * SECONDS_PER_HOUR
-}
diff --git a/bobthebob.testing/scripts/vscripts/sh_bobtestingfunctions_mp.gnut b/bobthebob.testing/scripts/vscripts/sh_bobtestingfunctions_mp.gnut
index 124c7a541..70bc5165b 100644
--- a/bobthebob.testing/scripts/vscripts/sh_bobtestingfunctions_mp.gnut
+++ b/bobthebob.testing/scripts/vscripts/sh_bobtestingfunctions_mp.gnut
@@ -125,4 +125,10 @@ void function TestObjectiveRUIFW()
RuiDestroy( rui )
}
+
+void function RespawnWhy()
+{
+ for ( int i = 0; i < 500; i++ ) // this only works in lobby, luckily
+ GetLocalViewPlayer().ClientCommand( "test_clientsetplaylistvaroverride " + i + " whyyyyy" )
+}
#endif \ No newline at end of file
diff --git a/bobthebob.testing/scripts/vscripts/ui/menu_map_select.nut b/bobthebob.testing/scripts/vscripts/ui/menu_map_select.nut
index 7263a9faf..7ed0d1773 100644
--- a/bobthebob.testing/scripts/vscripts/ui/menu_map_select.nut
+++ b/bobthebob.testing/scripts/vscripts/ui/menu_map_select.nut
@@ -5,16 +5,9 @@ global function MenuMapSelect_Init
global function InitMapsMenu
-const int MAPS_PER_PAGE = 21
-
-const MAP_LIST_VISIBLE_ROWS = 21
-const MAP_LIST_SCROLL_SPEED = 0
-
struct {
- var menu = null
- array<var> buttons
- int numMapButtonsOffScreen
- int mapListScrollState = 0
+ int mapsPerPage = 21
+ int currentMapPage
} file
// note: this does have a scrolling system in vanilla, but it's honestly really weird and jank and i don't like it
@@ -27,8 +20,7 @@ function MenuMapSelect_Init()
void function InitMapsMenu()
{
- file.menu = GetMenu( "MapsMenu" )
- var menu = file.menu
+ var menu = GetMenu( "MapsMenu" )
AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnOpenMapsMenu )
AddMenuEventHandler( menu, eUIEvent.MENU_CLOSE, OnCloseMapsMenu )
@@ -36,13 +28,9 @@ void function InitMapsMenu()
AddEventHandlerToButtonClass( menu, "MapButtonClass", UIE_GET_FOCUS, MapButton_Focused )
AddEventHandlerToButtonClass( menu, "MapButtonClass", UIE_LOSE_FOCUS, MapButton_LostFocus )
AddEventHandlerToButtonClass( menu, "MapButtonClass", UIE_CLICK, MapButton_Activate )
- //AddEventHandlerToButtonClass( menu, "MapListScrollUpClass", UIE_CLICK, OnMapListScrollUp_Activate )
- //AddEventHandlerToButtonClass( menu, "MapListScrollDownClass", UIE_CLICK, OnMapListScrollDown_Activate )
AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT" )
AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
-
- file.buttons = GetElementsByClassname( menu, "MapButtonClass" )
AddMenuFooterOption( menu, BUTTON_SHOULDER_LEFT, "#PRIVATE_MATCH_PAGE_PREV", "#PRIVATE_MATCH_PAGE_PREV", CycleModesBack, IsNorthstarServer )
AddMenuFooterOption( menu, BUTTON_SHOULDER_RIGHT, "#PRIVATE_MATCH_PAGE_NEXT", "#PRIVATE_MATCH_PAGE_NEXT", CycleModesForward, IsNorthstarServer )
@@ -50,19 +38,27 @@ void function InitMapsMenu()
void function OnOpenMapsMenu()
{
- array<var> buttons = file.buttons
- array<string> mapsArray = GetPrivateMatchMaps()
+ if ( IsNorthstarServer() )
+ file.mapsPerPage = 15
+ else
+ file.mapsPerPage = 21
+
+ UpdateVisibleMaps()
+}
- file.numMapButtonsOffScreen = int( max( mapsArray.len() - MAP_LIST_VISIBLE_ROWS, 0 ) )
-// Assert( file.numMapButtonsOffScreen >= 0 )
+void function UpdateVisibleMaps()
+{
+ array<var> buttons = GetElementsByClassname( GetMenu( "MapsMenu" ), "MapButtonClass" )
+ array<string> mapsArray = GetPrivateMatchMaps()
foreach ( button in buttons )
{
int buttonID = int( Hud_GetScriptID( button ) )
+ int mapID = buttonID + ( file.currentMapPage * file.mapsPerPage )
- if ( buttonID >= 0 && buttonID < mapsArray.len() )
+ if ( buttonID < file.mapsPerPage && mapID < GetPrivateMatchMaps().len() )
{
- string name = mapsArray[buttonID]
+ string name = mapsArray[ mapID ]
SetButtonRuiText( button, GetMapDisplayName( name ) )
Hud_SetEnabled( button, true )
@@ -86,36 +82,30 @@ void function OnOpenMapsMenu()
Hud_SetEnabled( button, false )
}
- if ( buttonID == level.ui.privatematch_map )
+ if ( mapID == level.ui.privatematch_map )
{
printt( buttonID, mapsArray[buttonID] )
Hud_SetFocused( button )
}
}
-
- //RegisterButtonPressedCallback( MOUSE_WHEEL_UP, OnMapListScrollUp_Activate )
- //RegisterButtonPressedCallback( MOUSE_WHEEL_DOWN, OnMapListScrollDown_Activate )
}
void function OnCloseMapsMenu()
{
- //DeregisterButtonPressedCallback( MOUSE_WHEEL_UP, OnMapListScrollUp_Activate )
- //DeregisterButtonPressedCallback( MOUSE_WHEEL_DOWN, OnMapListScrollDown_Activate )
-
Signal( uiGlobal.signalDummy, "OnCloseMapsMenu" )
}
void function MapButton_Focused( var button )
{
- int buttonID = int( Hud_GetScriptID( button ) )
+ int mapID = int( Hud_GetScriptID( button ) ) + ( file.currentMapPage * file.mapsPerPage )
- var menu = file.menu
+ var menu = GetMenu( "MapsMenu" )
var nextMapImage = Hud_GetChild( menu, "NextMapImage" )
var nextMapName = Hud_GetChild( menu, "NextMapName" )
var nextMapDesc = Hud_GetChild( menu, "NextMapDesc" )
array<string> mapsArray = GetPrivateMatchMaps()
- string mapName = mapsArray[buttonID]
+ string mapName = mapsArray[ mapID ]
asset mapImage = GetMapImageForMapName( mapName )
RuiSetImage( Hud_GetRui( nextMapImage ), "basicImage", mapImage )
@@ -128,36 +118,24 @@ void function MapButton_Focused( var button )
else
Hud_SetText( nextMapDesc, GetMapDisplayDesc( mapName ) )
- // Update window scrolling if we highlight a map not in view
- int minScrollState = int( clamp( buttonID - (MAP_LIST_VISIBLE_ROWS - 1), 0, file.numMapButtonsOffScreen ) )
- int maxScrollState = int( clamp( buttonID, 0, file.numMapButtonsOffScreen ) )
-
- if ( file.mapListScrollState < minScrollState )
- file.mapListScrollState = minScrollState
- if ( file.mapListScrollState > maxScrollState )
- file.mapListScrollState = maxScrollState
-
- UpdateMapListScroll()
}
void function MapButton_LostFocus( var button )
{
- HandleLockedCustomMenuItem( file.menu, button, [], true )
+ HandleLockedCustomMenuItem( GetMenu( "MapsMenu" ), button, [], true )
}
void function MapButton_Activate( var button )
{
if ( Hud_IsLocked( button ) )
- {
return
- }
if ( !AmIPartyLeader() && GetPartySize() > 1 )
return
array<string> mapsArray = GetPrivateMatchMaps()
int mapID = int( Hud_GetScriptID( button ) )
- string mapName = mapsArray[mapID]
+ string mapName = mapsArray[ mapID + ( file.currentMapPage * file.mapsPerPage ) ]
printt( mapName, mapID )
@@ -165,36 +143,20 @@ void function MapButton_Activate( var button )
CloseActiveMenu()
}
-
-void function OnMapListScrollUp_Activate( var button )
-{
- file.mapListScrollState--
- if ( file.mapListScrollState < 0 )
- file.mapListScrollState = 0
-
- UpdateMapListScroll()
-}
-
-void function OnMapListScrollDown_Activate( var button )
+void function CycleModesBack( var button )
{
- file.mapListScrollState++
- if ( file.mapListScrollState > file.numMapButtonsOffScreen )
- file.mapListScrollState = file.numMapButtonsOffScreen
-
- UpdateMapListScroll()
+ if ( file.currentMapPage == 0 )
+ return
+
+ file.currentMapPage--
+ UpdateVisibleMaps()
}
-function UpdateMapListScroll()
+void function CycleModesForward( var button )
{
- array<var> buttons = file.buttons
- local basePos = buttons[0].GetBasePos()
- local offset = buttons[0].GetHeight() * file.mapListScrollState
-
- buttons[0].SetPos( basePos[0], basePos[1] - offset )
+ if ( ( file.currentMapPage + 1 ) * file.mapsPerPage >= GetPrivateMatchMaps().len() )
+ return
+
+ file.currentMapPage++
+ UpdateVisibleMaps()
}
-
-void function CycleModesBack( var button )
-{}
-
-void function CycleModesForward( var button )
-{}
diff --git a/bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut b/bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut
index b6bd6d386..233767816 100644
--- a/bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut
+++ b/bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut
@@ -2,7 +2,6 @@ global function InitModesMenu
struct {
int currentModePage
-
} file
const int MODES_PER_PAGE = 15
@@ -105,7 +104,7 @@ void function ModeButton_Click( var button )
int modeID = int( Hud_GetScriptID( button ) ) + ( file.currentModePage * MODES_PER_PAGE )
array<string> modesArray = GetPrivateMatchModes()
- string modeName = modesArray[mapID]
+ string modeName = modesArray[ modeID ]
// on modded servers set us to the first map for that mode automatically
// need this for coliseum mainly which is literally impossible to select without this