diff options
Diffstat (limited to 'bobthebob.testing/scripts/vscripts/ui/menu_dev.nut')
-rw-r--r-- | bobthebob.testing/scripts/vscripts/ui/menu_dev.nut | 707 |
1 files changed, 707 insertions, 0 deletions
diff --git a/bobthebob.testing/scripts/vscripts/ui/menu_dev.nut b/bobthebob.testing/scripts/vscripts/ui/menu_dev.nut new file mode 100644 index 00000000..d9b9234b --- /dev/null +++ b/bobthebob.testing/scripts/vscripts/ui/menu_dev.nut @@ -0,0 +1,707 @@ +untyped + +global function InitDevMenu +global function GetActionBlocks +global function SetDevMenu_SinglePlayer +global function SetupDevCommand // for dev +global function SetupDevFunc // for dev +global function SetDevMenu_SpawnNPCWithWeapon +global function RepeatLastDevCommand +global function SetDevMenu_ArmedNPC +global function UpdatePrecachedSPWeapons + +struct DevCommand +{ + string label + string command + var opParm + void functionref( var ) func + bool storeAsLastCommand = true +} + + +struct +{ + void functionref() devMenuFunc + void functionref( var ) devMenuFuncWithOpParm + var devMenuOpParm + array<var> buttons + array actionBlocks + array<DevCommand> devCommands + DevCommand& lastDevCommand + bool lastDevCommandAssigned + bool precachedWeapons +} file + +void function OnOpenDevMenu() +{ + file.devMenuFunc = null + file.devMenuFuncWithOpParm = null + file.devMenuOpParm = null + if ( IsMultiplayer() ) + SetDevMenu_MP() + else + SetDevMenu_Default() +} + +void function InitDevMenu() +{ + var menu = GetMenu( "DevMenu" ) + + AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnOpenDevMenu ) + + + AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT" ) + AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" ) + + OnOpenDevMenu() + + file.buttons = GetElementsByClassname( menu, "DevButtonClass" ) + foreach ( button in file.buttons ) + { + Hud_AddEventHandler( button, UIE_CLICK, OnDevButton_Activate ) + + RuiSetString( Hud_GetRui( button ), "buttonText", "" ) + Hud_SetEnabled( button, false ) + } + +} + +function UpdateDevMenuButtons() +{ + file.devCommands.clear() + if ( developer() == 0 ) + return + + if ( file.devMenuOpParm != null ) + file.devMenuFuncWithOpParm( file.devMenuOpParm ) + else + file.devMenuFunc() + + foreach ( index, button in file.buttons ) + { + int buttonID = int( Hud_GetScriptID( button ) ) + + if ( buttonID < file.devCommands.len() ) + { + RuiSetString( Hud_GetRui( button ), "buttonText", file.devCommands[buttonID].label ) + Hud_SetEnabled( button, true ) + } + else + { + RuiSetString( Hud_GetRui( button ), "buttonText", "" ) + Hud_SetEnabled( button, false ) + } + } +} + +void function SetDevMenu_Default() +{ + file.devMenuFunc = SetupDefaultDevCommands + UpdateDevMenuButtons() +} + + +void function SetDevMenu_MP() +{ + file.devMenuFunc = SetupDefaultDevCommandsMP + UpdateDevMenuButtons() +} + +void function ChangeToThisMenu( void functionref() menuFunc ) +{ + file.devMenuFunc = menuFunc + file.devMenuFuncWithOpParm = null + file.devMenuOpParm = null + UpdateDevMenuButtons() +} + +void function ChangeToThisMenu_WithOpParm( void functionref( var ) menuFuncWithOpParm, opParm = null ) +{ + file.devMenuFunc = null + file.devMenuFuncWithOpParm = menuFuncWithOpParm + file.devMenuOpParm = opParm + UpdateDevMenuButtons() +} + +void function SetDevMenu_SinglePlayer( var _ ) +{ + CloseAllInGameMenus() + AdvanceMenu( GetMenu( "SinglePlayerDevMenu" ), true ) +} + +void function SetupDefaultDevCommands() +{ + SetupDevFunc( "Frontier Defense", SetDevMenu_FrontierDefense ) + // SetupDevFunc( "Difficulty", SetDevMenu_Difficulty ) + SetupDevFunc( "Single Player", SetDevMenu_SinglePlayer ) + if ( GetStartPointsForMap( GetActiveLevel() ).len() ) + { + SetupDevFunc( "Start Points", SetDevMenu_StartPoints ) + } + SetupDevFunc( "Level Commands", SetDevMenu_LevelCommands ) + + SetupRepeatLastDevCommand() + SetupDevFunc( "Spawn IMC NPC", SetDevMenu_AISpawn, 2 ) + SetupDevFunc( "Spawn IMC Boss Titan", SetDevMenu_BossTitans ) + SetupDevFunc( "Spawn Militia NPC", SetDevMenu_AISpawn, 3 ) + SetupDevFunc( "Spawn Team 4 NPC", SetDevMenu_AISpawn, 4 ) + + if ( IsSingleplayer() ) + { + SetupDevCommand( "Spawn BT", "script thread DEV_SpawnBTAtCrosshair( false )" ) + SetupDevCommand( "Hotdrop BT", "script thread DEV_SpawnBTAtCrosshair( true )" ) + } + + SetupDevFunc( "Spawn Titan Weapon", SetDevMenu_TitanWeapons ) + SetupDevFunc( "Spawn Pilot Weapons", SetDevMenu_PilotWeapons ) + SetupDevFunc( "Spawn Pilot Offhands", SetDevMenu_PilotOffhands ) + + SetupDevFunc( "AI Commands", SetDevMenu_AICommands ) + SetupDevCommand( "Toggle Model Viewer", "script thread ToggleModelViewer()" ) + SetupDevCommand( "AI Titan Duel", "script DEV_AITitanDuel()" ) + SetupDevCommand( "Free Titans for everybody", "script GiveAllTitans()" ) + + if ( IsSingleplayer() ) + { + SetupDevCommand( "Checkpoint", "script CheckPoint_Forced()" ) + SetupDevCommand( "Test Next Checkpoint Spawnpoint", "script TestDevSpawnPoint()" ) + } + + SetupDevCommand( "Disable NPCs", "script disable_npcs()" ) + // SetupDevCommand( "Disable New NPCs", "script disable_new_npcs()" ) + + if ( IsMultiplayer() ) + { + SetupDevCommand( "Swap the teams", "script teamswap()" ) + SetupDevCommand( "Force time limit", "script ForceTimeLimitDone()" ) + SetupDevCommand( "Force My Team Win", "script_client GetLocalClientPlayer().ClientCommand(\"ForceMyTeamWin\")" ) + SetupDevCommand( "Force My Team Lose", "script_client GetLocalClientPlayer().ClientCommand(\"ForceMyTeamLose\")" ) + SetupDevCommand( "Force Match End", "script ForceMatchEnd()" ) + SetupDevCommand( "Force Draw", "script ForceDraw()" ) + } + + SetupDevCommand( "Toggle Friendly Highlights", "script DEV_ToggleFriendlyHighlight()" ) + SetupDevCommand( "Export precache script", "script_ui Dev_CommandLineAddParm( \"-autoprecache\", \"\" ); script_ui Dev_CommandLineRemoveParm( \"" + STARTPOINT_DEV_STRING + "\" ); reload" ) + // SetupDevCommand( "Toggle Blood Spray Decals", "script_client BloodSprayDecals_Toggle()" ) + + //SetupDevCommand( "PlaySpyglassVDU", "script ForcePlayConversationToAll(\"SpyglassVDU\")" ) + //SetupDevCommand( "PlayGravesVDU", "script ForcePlayConversationToAll(\"GravesVDU\")" ) + //SetupDevCommand( "PlayBliskVDU", "script ForcePlayConversationToAll(\"BliskVDU\")" ) + //SetupDevCommand( "PlaySarahVDU", "script ForcePlayConversationToAll(\"SarahVDU\")" ) + //SetupDevCommand( "PlayMacVDU", "script ForcePlayConversationToAll(\"MacVDU\")" ) + //SetupDevCommand( "PlayBishVDU", "script ForcePlayConversationToAll(\"BishVDU\")" ) + //SetupDevCommand( "PlayMCORGruntBattleRifleVDU", "script ForcePlayConversationToAll(\"MCORGruntBattleRifleVDU\")" ) + //SetupDevCommand( "PlayMCORGruntAntiTitanVDU", "script ForcePlayConversationToAll(\"MCORGruntAntiTitanVDU\")" ) + //SetupDevCommand( "PlayIMCSoldierBattleRifleVDU", "script ForcePlayConversationToAll(\"IMCSoldierBattleRifleVDU\")" ) + SetupDevCommand( "Doom my titan", "script_client GetLocalViewPlayer().ClientCommand( \"DoomTitan\" )" ) + SetupDevCommand( "DoF debug (ads)", "script_client ToggleDofDebug()" ) + + SetupDevCommand( "ToggleTitanCallInEffects", "script FlagToggle( \"EnableIncomingTitanDropEffects\" )" ) + //SetupDevCommand( "TrailerTitanDrop", "script_client GetLocalViewPlayer().ClientCommand( \"TrailerTitanDrop\" )" ) + //SetupDevCommand( "AI Chatter: aichat_callout_pilot_dev", "script playconvtest(\"aichat_callout_pilot_dev\")" ) + SetupDevCommand( "Spawn IMC grunt", "SpawnViewGrunt " + TEAM_IMC ) + SetupDevCommand( "Spawn Militia grunt", "SpawnViewGrunt " + TEAM_MILITIA ) + SetupDevCommand( "Enable titan-always-executes-titan", "script FlagSet( \"ForceSyncedMelee\" )" ) + //SetupDevCommand( "Display Embark times", "script DebugEmbarkTimes()" ) + SetupDevCommand( "Kill All Titans", "script killtitans()" ) + SetupDevCommand( "Kill All Minions", "script killminions()" ) + if ( IsSingleplayer() ) + SetupDevCommand( "Kill All Enemies", "script KillAllBadguys()" ) + + SetupDevCommand( "Export leveled_weapons.def / r2_weapons.fgd", "script thread LeveledWeaponDump()" ) + + + if ( IsMultiplayer() ) + { + SetupDevCommand( "Summon Players to player 0", "script summonplayers()" ) + SetupDevCommand( "Display Titanfall spots", "script thread ShowAllTitanFallSpots()" ) + SetupDevCommand( "Toggle check inside Titanfall Blocker", "script thread DevCheckInTitanfallBlocker()" ) + SetupDevCommand( "Simulate Game Scoring", "script thread SimulateGameScore()" ) + SetupDevCommand( "Test Dropship Intro Spawns with Bots", "script thread DebugTestDropshipStartSpawnsForAll()" ) + SetupDevCommand( "Preview Dropship Spawn at this location", "script SetCustomPlayerDropshipSpawn()" ) + SetupDevCommand( "Test Dropship Spawn at this location", "script thread DebugTestCustomDropshipSpawn()" ) + SetupDevCommand( "Max Activity (Pilots)", "script SetMaxActivityMode(1)" ) + SetupDevCommand( "Max Activity (Titans)", "script SetMaxActivityMode(2)" ) + SetupDevCommand( "Max Activity (Conger Mode)", "script SetMaxActivityMode(4)" ) + SetupDevCommand( "Max Activity (Disabled)", "script SetMaxActivityMode(0)" ) + } + else + { + SetupDevCommand( "Reset Collectibles Progress (level)", "script Dev_ResetCollectiblesProgress_Level()" ) + SetupDevCommand( "Reset Collectibles Progress (all)", "script ResetCollectiblesProgress_All()" ) + + SetupDevCommand( "BT Loadouts - Reset", "script SetBTLoadoutsUnlockedBitfield( 1 )" ) + SetupDevCommand( "BT Loadouts - Unlock All", "script SetBTLoadoutsUnlockedBitfield( 65535 )" ) + SetupDevCommand( "BT Loadouts - Spawn Unlock Pickup", "script SPTitanLoadout_SpawnAtCrosshairDEV( -1 )" ) + } + + SetupDevCommand( "Toggle Skybox View", "script thread ToggleSkyboxView()" ) + //SetupDevCommand( "Toggle Bubble Shield", "ToggleBubbleShield" ) + //SetupDevCommand( "Toggle Grenade Indicators", "script_client ToggleGrenadeIndicators()" ) + SetupDevCommand( "Toggle HUD", "ToggleHUD" ) + SetupDevCommand( "Toggle Offhand Low Recharge", "ToggleOffhandLowRecharge" ) + SetupDevCommand( "Map Metrics Toggle", "script_client GetLocalClientPlayer().ClientCommand( \"toggle map_metrics 0 1 2 3\" )" ) + SetupDevCommand( "Toggle Pain Death sound debug", "script TogglePainDeathDebug()" ) + SetupDevCommand( "Jump Randomly Forever", "script_client thread JumpRandomlyForever()" ) +} + + +void function SetupDefaultDevCommandsMP() +{ + SetupRepeatLastDevCommand() + + SetupDevFunc( "Frontier Defense", SetDevMenu_FrontierDefense ) + + SetupDevFunc( "Spawn IMC NPC", SetDevMenu_AISpawn, 2 ) + SetupDevFunc( "Spawn IMC Boss Titan", SetDevMenu_BossTitans ) + SetupDevFunc( "Spawn Militia NPC", SetDevMenu_AISpawn, 3 ) + SetupDevFunc( "Spawn Team 4 NPC", SetDevMenu_AISpawn, 4 ) + + SetupDevFunc( "Spawn Titan Weapon", SetDevMenu_TitanWeapons ) + SetupDevFunc( "Spawn Pilot Weapons", SetDevMenu_PilotWeapons ) + SetupDevFunc( "Spawn Pilot Offhands", SetDevMenu_PilotOffhands ) + + SetupDevFunc( "AI Commands", SetDevMenu_AICommands ) + SetupDevCommand( "Toggle Model Viewer", "script thread ToggleModelViewer()" ) + SetupDevCommand( "AI Titan Duel", "script DEV_AITitanDuel()" ) + SetupDevCommand( "Free Titans for everybody", "script GiveAllTitans()" ) + + SetupDevCommand( "Disable NPCs", "script disable_npcs()" ) + // SetupDevCommand( "Disable New NPCs", "script disable_new_npcs()" ) + + SetupDevCommand( "Swap the teams", "script teamswap()" ) + SetupDevCommand( "Force time limit", "script ForceTimeLimitDone()" ) + SetupDevCommand( "Force My Team Win", "script_client GetLocalClientPlayer().ClientCommand(\"ForceMyTeamWin\")" ) + SetupDevCommand( "Force My Team Lose", "script_client GetLocalClientPlayer().ClientCommand(\"ForceMyTeamLose\")" ) + SetupDevCommand( "Force Match End", "script ForceMatchEnd()" ) + SetupDevCommand( "Force Draw", "script ForceDraw()" ) + + SetupDevCommand( "Toggle Friendly Highlights", "script DEV_ToggleFriendlyHighlight()" ) + SetupDevCommand( "Export precache script", "script_ui Dev_CommandLineAddParm( \"-autoprecache\", \"\" ); script_ui Dev_CommandLineRemoveParm( \"" + STARTPOINT_DEV_STRING + "\" ); reload" ) + + SetupDevCommand( "Doom my titan", "script_client GetLocalViewPlayer().ClientCommand( \"DoomTitan\" )" ) + SetupDevCommand( "DoF debug (ads)", "script_client ToggleDofDebug()" ) + + SetupDevCommand( "ToggleTitanCallInEffects", "script FlagToggle( \"EnableIncomingTitanDropEffects\" )" ) + + SetupDevCommand( "Spawn IMC grunt", "SpawnViewGrunt " + TEAM_IMC ) + SetupDevCommand( "Spawn Militia grunt", "SpawnViewGrunt " + TEAM_MILITIA ) + + SetupDevCommand( "Enable titan-always-executes-titan", "script FlagSet( \"ForceSyncedMelee\" )" ) + + SetupDevCommand( "Kill All Titans", "script killtitans()" ) + SetupDevCommand( "Kill All Minions", "script killminions()" ) + + SetupDevCommand( "Export leveled_weapons.def / r2_weapons.fgd", "script thread LeveledWeaponDump()" ) + + SetupDevCommand( "Summon Players to player 0", "script summonplayers()" ) + SetupDevCommand( "Display Titanfall spots", "script thread ShowAllTitanFallSpots()" ) + SetupDevCommand( "Toggle check inside Titanfall Blocker", "script thread DevCheckInTitanfallBlocker()" ) + SetupDevCommand( "Simulate Game Scoring", "script thread SimulateGameScore()" ) + SetupDevCommand( "Test Dropship Intro Spawns with Bots", "script thread DebugTestDropshipStartSpawnsForAll()" ) + SetupDevCommand( "Preview Dropship Spawn at this location", "script SetCustomPlayerDropshipSpawn()" ) + SetupDevCommand( "Test Dropship Spawn at this location", "script thread DebugTestCustomDropshipSpawn()" ) + SetupDevCommand( "Max Activity (Pilots)", "script SetMaxActivityMode(1)" ) + SetupDevCommand( "Max Activity (Titans)", "script SetMaxActivityMode(2)" ) + SetupDevCommand( "Max Activity (Conger Mode)", "script SetMaxActivityMode(4)" ) + SetupDevCommand( "Max Activity (Disabled)", "script SetMaxActivityMode(0)" ) + + SetupDevCommand( "Toggle Skybox View", "script thread ToggleSkyboxView()" ) + SetupDevCommand( "Toggle HUD", "ToggleHUD" ) + SetupDevCommand( "Toggle Offhand Low Recharge", "ToggleOffhandLowRecharge" ) + SetupDevCommand( "Map Metrics Toggle", "script_client GetLocalClientPlayer().ClientCommand( \"toggle map_metrics 0 1 2 3\" )" ) + SetupDevCommand( "Toggle Pain Death sound debug", "script TogglePainDeathDebug()" ) + SetupDevCommand( "Jump Randomly Forever", "script_client thread JumpRandomlyForever()" ) +} + + +void function SetupRepeatLastDevCommand() +{ + DevCommand cmd + cmd.label = "Repeat Last Dev Command" + cmd.func = RepeatLastDevCommand + cmd.storeAsLastCommand = false + + file.devCommands.append( cmd ) +} + +void function SetDevMenu_LevelCommands( var _ ) +{ + ChangeToThisMenu( SetupLevelDevCommands ) +} + +void function SetupLevelDevCommands() +{ + string activeLevel = GetActiveLevel() + if ( activeLevel == "" ) + return + + switch ( activeLevel ) + { + case "mp_titan_rodeo": + SetupDevCommand( "Atlas titans", "script thread TitanTypes( \"titan_atlas_stickybomb\")" ) + SetupDevCommand( "Ogre titans", "script thread TitanTypes( \"titan_ogre_meteor\")" ) + SetupDevCommand( "Stryder titans", "script thread TitanTypes( \"titan_stryder_leadwall\")" ) + break + + case "model_viewer": + SetupDevCommand( "Toggle Rebreather Masks", "script ToggleRebreatherMasks()" ) + break + + case "sp_grunt_arena": + SetupDevCommand( "Toggle health pickups", "script ToggleHealthRegen(); reload" ) + break + } +} + +void function SetDevMenu_SpawnNPCWithWeapon( var parms ) +{ + ChangeToThisMenu_WithOpParm( SetupMenu_SpawnNPCWithWeapons, parms ) +} + + +void function SetDevMenu_StartPoints( var _ ) +{ + string currentMap = GetActiveLevel() + array<StartPointCSV> foundStartPoints = GetStartPointsForMap( currentMap ) +// foreach ( index, startPointEnum in foundStartPoints ) +// { +// table parms = { currentMap = currentMap, startPointEnum = startPointEnum } +// SetupDevCommand( "#" + startPointEnum, SetDevMenu_SelectStartPointDifficulty, parms ) +// //SetupDevCommand( "#" + startPointEnum, "script PickStartPoint( \"" + currentMap + "\", \"" + startPointEnum + "\" )" ) +// } + + CloseAllInGameMenus() + AdvanceMenu( GetMenu( "SinglePlayerDevMenu" ), true ) + DisplayStartPointButtons( currentMap, foundStartPoints ) +} + + +void function SetDevMenu_ActionBlocks() +{ + ChangeToThisMenu( SetupActionBlocks ) +} + +function DefineActionBlocks() +{ + file.actionBlocks = [] + + /* [Menu name] [action block name] [owner] [description] [load commands] */ + AddActionBlock( "Week 1", "Timed Switch Panel Run", "Sean", "Test your wallrunning abilities by jumping on timed platforms", "playlist Load a map on the command line; map sp_platform_test01" ) + AddActionBlock( "Week 1", "Energon Room", "Mackey", "Combat test arena. Collect all Energon Spheres to win", "playlist Load a map on the command line; map sp_abmac1" ) + AddActionBlock( "Week 1", "Titan Buddy + Turret Columns", "Carlos", null, "playlist Load a map on the command line; map carlos_test" ) + AddActionBlock( "Week 1", "Titan Maze", "Soupy", null, "playlist Load a map on the command line; map sp_act-block_maze" ) + AddActionBlock( "Week 1", "Catch me if you Can", "Chin", "Catch up to a moving pilot and kill him to win", "launchplaylist catchmeifyoucan" ) + AddActionBlock( "Week 1", "Jumping Puzzles", "ChadG", "Various pilot jumping puzzles with moving platforms", "playlist Load a map on the command line; mp_gamemode at; map mp_chad" ) + AddActionBlock( "Week 1", "FLANKER BOOST loadout basics", "Brent", "Non-wallrunning pilot jumping basics", "playlist Load a map on the command line; mp_gamemode at; map mp_ab_test" ) + AddActionBlock( "Week 1", "Flee Titan Attack by wallrunning", "Roger", null, "playlist Load a map on the command line; map sp_ab_flee" ) + AddActionBlock( "Week 1", "Protect Grunt squad from Mortar fire", "Roger", null, "playlist Load a map on the command line; map sp_ab_vortex" ) + AddActionBlock( "Week 1", "Catch me if you Can Part 2", "Soupy", null, "playlist catchmeifyoucan;mp_gamemode ps; map mp_catchme" ) + AddActionBlock( "Week 2", "Environment Puzzles", "ChadG", "Get your titan to the exit by solving some puzzles", "playlist Load a map on the command line; mp_gamemode at; map mp_chad2" ) +// AddActionBlock( "Week 2", "Fun House - survive to the end", "Mo", null, "playlist Load a map on the command line; map mp_ab_funhouse" ) + AddActionBlock( "Week 2", "Assassin Arena - boss fight with the Assassin", "Mo", null, "playlist Load a map on the command line; map sp_ab_assassin" ) + AddActionBlock( "Week 2", "Creature Ship", "LumberJake", "Explore a crashed ship with mysterious cargo", "playlist Load a map on the command line; mp_gamemode at; map mp_actionblockjake01" ) + AddActionBlock( "Week 2", "Titan/Pilot Puzzles", "RyanR", "Get your titan to the green room", "playlist Load a map on the command line; mp_gamemode at; map mp_ryanr_actionblock_01" ) + AddActionBlock( "Week 2", "Titan/Pilot Core Combat", "Carlos", null, "playlist Load a map on the command line; map sp_ammo_pickup" ) + AddActionBlock( "Week 2", "Titan Overwatch", "Roger", "Your sniping titan will cover you as you advance to the bunker", "playlist Load a map on the command line; map sp_ab_titanbuddy" ) + AddActionBlock( "Week 2", "Rodeo Express", "Chin", "Use your titan to get you through a pilot hazard area", "playlist lava; mp_gamemode at; map mp_chin_rodeo_express" ) + AddActionBlock( "Week 2", "Wallrun Gauntlet", "McCord", "Wallrun through the geo and don't fall to your death", "playlist Load a map on the command line; map sp_zipline_action_block01" ) + AddActionBlock( "Week 2", "Titan Mortar Targeting Test", "Soupy", null, "playlist Load a map on the command line; map sp_mortar_targeting_test" ) + AddActionBlock( "Week 2", "Tremors", "David", null, "playlist Load a map on the command line; map sp_tremors" ) + AddActionBlock( "Week 2", "Titan Combat Blok", "Mackey", "Combat arena. Kill all enemies.", "playlist Load a map on the command line; map sp_abmac3" ) + AddActionBlock( "Week 2", "Smart Targeted Switch Panels", "Sean", "Wallrun from wall to wall while activating switches", "playlist Load a map on the command line; map sp_platform_test02" ) + AddActionBlock( "Week 3", "Combat Canyon", "Mo", "Kill enemies in the canyon and extract", "playlist Load a map on the command line; map sp_ab_ski" ) + AddActionBlock( "Week 3", "Titan v Titan", "Roger", "Test Titan vs Titan combat against various titan AI", "playlist Load a map on the command line; map sp_ab_tvt" ) + AddActionBlock( "Week 3", "Train Raid", "ChadG", "Board a speeding train and hack the explosives on board", "playlist Load a map on the command line; map sp_ab_trainride01" ) + AddActionBlock( "Week 3", "Super Spectre Bros", "David", "Survive 6 waves against super spectres", "playlist Load a map on the command line; map mp_ab_super_spectre_bros" ) + AddActionBlock( "Week 4", "Nightshot", "David", "Help your titan buddy hunt in the dark.", "playlist Load a map on the command line; map sp_ab_nightshot" ) + //AddActionBlock( "Week 4", "Space Battle", "Mo", "Pilot a ship in space. \n -Play with Always run OFF. \n -Use low sensitivity. \n -Use bug_reproNum 1 to invert flight controls.\n -Use bug_reproNum 2 for PRO flight controls. (free look) \n -Use bug_reproNum 3 for inverted PRO flight controls.", "playlist Load a map on the command line; map sp_ab_week4" ) + AddActionBlock( "Week 4", "Buddy Fight", "Mackey", "Arena fight with buddy Titan", "playlist Load a map on the command line; map sp_buddy_fight" ) + AddActionBlock( "Week 4", "Fastball Special", "Slayback/McCord", "Use a new Titan ability to hurl yourself to new heights.", "playlist Load a map on the command line; map sp_fastball" ) + AddActionBlock( "Week 4", "Time Travel Mechanic", "LumberJake", "Travel back and forth through time to complete your mission.", "playlist Load a map on the command line; map sp_actionblockjake02" ) + AddActionBlock( "Week 5", "Titan Ability: Death Blossom", "Mo", "Use Up on D-Pad to use Death Blossom\n\nUse your new ability to defeat the enemies", "playlist Load a map on the command line; bug_reproNum 0; map sp_ab_blossom" ) + AddActionBlock( "Week 5", "Titan Ability: Arc Blast", "Mo", "Use Down on D-Pad to use Arc Blast\n\nUse your new ability to defeat the enemies", "playlist Load a map on the command line; bug_reproNum 1; map sp_ab_blossom" ) + AddActionBlock( "Week 5", "Titan Abilities: Death Blossom + Arc Blast", "Mo", "D-Pad Up = Death Blossom\nD-Pad Down = Arc Blast\n\nUse your new abilities to defeat the enemies", "playlist Load a map on the command line; bug_reproNum 2; map sp_ab_blossom" ) + AddActionBlock( "Week 5", "Time Stasis Gun", "LumberJake", "Titan freezes enemies allowing the Pilot \nto do a one-shot kill", "playlist Load a map on the command line; map sp_actionblockjake03" ) + AddActionBlock( "Week 5", "Fastball Mortar Battle", "McCord/Slayback", "Freeform Buddy Titan arena battle. \n - Fastball Special \n - Mortar Crews \n - Buddy Hibernation \n - Harvester Defense", "playlist Load a map on the command line; map sp_ab_mortar_battle01" ) + AddActionBlock( "Week 5", "Zipline Gun", "ChadG", "Create permanent ziplines in the map", "playlist Load a map on the command line; mp_gamemode tdm; bug_reproNum 1234; map mp_angel_city" ) + AddActionBlock( "Week 6", "Titan Hulk", "David", "Buddy Titan hulks out and throws things.", "playlist Load a map on the command line; map sp_ab_titan_thrower" ) + AddActionBlock( "Week 6", "Player & Titan vs Enemy Titan", "Roger", "Bare bones Pilot & Auto Titan vs Enemy Titan", "playlist Load a map on the command line; map sp_ab_ptvt" ) + AddActionBlock( "Week 6", "Pilot Stasis Gun", "Soupy", "Pilot has a Stasis gun to help a friendly Titan out", "playlist Load a map on the command line; map sp_ab_synergy" ) + AddActionBlock( "Week 6", "Acid Rain", "LumberJake", "- Destroy 3 harvesters in a poison rain storm\n- Avoid poison rain by staying in your Titan or indoors\n- Collect powerups to get rain immunity", "map sp_actionblockjake04" ) + AddActionBlock( "Week 6", "Freeform Hallway Fight", "McCord/Slayback", "Move through the tight hallways with your Titan Buddy.", "playlist Load a map on the command line; map sp_ab_hallway_fight01" ) + AddActionBlock( "Week 6", "Stealth Town", "Carlos", "Stealth through a group of enemy titans", "playlist Load a map on the command line; map sp_titan_stealth" ) + AddActionBlock( "Week 6", "Titan Attack Command", "Mo", "Command your buddy titan to attack a position.", "playlist Load a map on the command line; map sp_ab_break" ) + AddActionBlock( "Week 7", "SP Shell", "Chad/McCord", "", "playlist Load a map on the command line; map sp_shell1" ) + AddActionBlock( "Week 7", "Smart Pistol Progression", "Soupy", "Try different smart pistol mods in different combat situations", "playlist Load a map on the command line; map sp_ab_smart_pistol_ramp" ) +} + + +function AddActionBlock( subMenu, actionBlockName, owner, description, command ) +{ + local subMenuIndex = null + foreach( i, Table in file.actionBlocks ) + { + if ( Table.name == subMenu ) + subMenuIndex = i + } + if ( subMenuIndex == null ) + { + file.actionBlocks.append( { name = subMenu, actionBlocks = [] } ) + subMenuIndex = file.actionBlocks.len() - 1 + } + + local Table = {} + Table.name <- actionBlockName + Table.owner <- owner + Table.description <- description + Table.command <- command + + file.actionBlocks[ subMenuIndex ].actionBlocks.append( Table ) +} + +function GetActionBlocks() +{ + DefineActionBlocks() + return file.actionBlocks +} + +void function SetupActionBlocks() +{ + DefineActionBlocks() + + // For the in-game dev menu we only add the current week of action blocks + foreach ( week, actionBlock in file.actionBlocks ) + { + SetupDevFunc( "Week " + ( week + 1 ), SetDevMenu_Week, week ) + } +} + +void function SetDevMenu_Week( var week ) +{ + ChangeToThisMenu_WithOpParm( SetupActionBlocksByWeek, week ) +} + +void function SetupActionBlocksByWeek( var week ) +{ + foreach ( actionBlock in file.actionBlocks[ week ].actionBlocks ) + { + SetupDevCommand( actionBlock.name + " - " + actionBlock.owner, expect string( actionBlock.command ) ) + } +} + +void function SetDevMenu_AICommands( var _ ) +{ + ChangeToThisMenu( SetupAIDevCommands ) +} + +void function SetDevMenu_AISpawn( var enemy ) +{ +#if DEV + InitNpcSettingsFileNamesForDevMenu() + ChangeToThisMenu_WithOpParm( SetupSpawnAIButtons, enemy ) +#endif +} + +void function SetDevMenu_BossTitans( var _ ) +{ +#if DEV + InitNpcSettingsFileNamesForDevMenu() + ChangeToThisMenu( SetupSpawnBossTitans ) +#endif +} + +void function SetDevMenu_FrontierDefense( var _ ) +{ + #if DEV + thread ChangeToThisMenu( SetupFrontierDefense ) + #endif +} + +void function SetDevMenu_TitanWeapons( var _ ) +{ +#if DEV + thread ChangeToThisMenu_PrecacheWeapons( SetupTitanWeapon ) +#endif +} + +void function SetDevMenu_ArmedNPC( var data ) +{ +#if DEV + thread ChangeToThisMenu_PrecacheWeapons_WithOpParm( SetupSpawnArmedNPC, data ) +#endif +} + +void function SetDevMenu_PilotWeapons( var _ ) +{ +#if DEV + thread ChangeToThisMenu_PrecacheWeapons_WithOpParm( SetupPilotWeaponsFromFields, "not_set" ) +#endif +} + +void function SetDevMenu_PilotOffhands( var _ ) +{ +#if DEV + thread ChangeToThisMenu_PrecacheWeapons_WithOpParm( SetupPilotWeaponsFromFields, "offhand" ) +#endif +} + +void function ChangeToThisMenu_PrecacheWeapons( void functionref() menuFunc ) +{ + waitthread PrecacheWeaponsIfNecessary() + + file.devMenuFunc = menuFunc + file.devMenuFuncWithOpParm = null + file.devMenuOpParm = null + UpdateDevMenuButtons() +} + +void function ChangeToThisMenu_PrecacheWeapons_WithOpParm( void functionref( var ) menuFuncWithOpParm, opParm = null ) +{ + waitthread PrecacheWeaponsIfNecessary() + + file.devMenuFunc = null + file.devMenuFuncWithOpParm = menuFuncWithOpParm + file.devMenuOpParm = opParm + UpdateDevMenuButtons() +} + +void function PrecacheWeaponsIfNecessary() +{ + if ( file.precachedWeapons ) + return + + file.precachedWeapons = true + CloseAllInGameMenus() + + DisablePrecacheErrors() + wait 0.1 + ClientCommand( "script PrecacheSPWeapons()" ) + wait 0.1 + ClientCommand( "script_client PrecacheSPWeapons()" ) + wait 0.1 + RestorePrecacheErrors() + + AdvanceMenu( GetMenu( "DevMenu" ) ) +} + +void function UpdatePrecachedSPWeapons() +{ + file.precachedWeapons = IsMultiplayer() +} + +void function SetupMenu_SpawnNPCWithWeapons( parms ) +{ + string weaponCapacity = expect string( parms.weaponCapacity ) + string baseClass = expect string( parms.baseClass ) + string aiSettings = expect string( parms.aiSettings ) + int team = expect int( parms.team ) + + array<int> itemTypes + switch ( weaponCapacity ) + { + case "PilotMainWeapons": + itemTypes = [ eItemTypes.PILOT_PRIMARY, eItemTypes.PILOT_SECONDARY ] + break + + case "TitanMainWeapons": + itemTypes = [ eItemTypes.TITAN_PRIMARY ] + break + + default: + Assert( 0, "Unknown weapon capacity " + weaponCapacity ) + break + } + + array<string> itemNames + foreach ( itemType in itemTypes ) + { + array<string> items = GetAllItemRefsOfType( itemType ) + foreach ( item in items ) + { + itemNames.append( item ) + } + } + + foreach ( ref in itemNames ) + { + string weaponName = expect string( GetWeaponInfoFileKeyField_GlobalNotNull( ref, "printname" ) ) + + string cmd = "thread DEV_SpawnNPCWithWeaponAtCrosshair( \"" + baseClass + "\", \"" + aiSettings + "\", " + team + ", \"" + ref + "\" )" + SetupDevCommand( weaponName, "script " + cmd ) + } +} + +void function SetupAIDevCommands() +{ +} + +void function SetDevMenu_titanSelection( var _ ) +{ + ChangeToThisMenu( SetupTitanSelection ) +} + +void function SetupTitanSelection() +{ +} + +void function SetupDevCommand( string label, string command ) +{ + DevCommand cmd + cmd.label = label + cmd.command = command + + file.devCommands.append( cmd ) +} + +void function SetupDevFunc( string label, void functionref( var ) func, var opParm = null ) +{ + DevCommand cmd + cmd.label = label + cmd.func = func + cmd.opParm = opParm + + file.devCommands.append( cmd ) +} + +function OnDevButton_Activate( button ) +{ + //if ( level.ui.disableDev ) + //{ + // CodeWarning( "Dev commands disabled on matchmaking servers." ) + // return + //} + + int buttonID = int( Hud_GetScriptID( button ) ) + DevCommand cmd = file.devCommands[buttonID] + + RunDevCommand( cmd ) +} + +void function RunDevCommand( DevCommand cmd ) +{ + if ( cmd.storeAsLastCommand ) + { + file.lastDevCommand = cmd + file.lastDevCommandAssigned = true + } + + if ( cmd.command != "" ) + { + ClientCommand( cmd.command ) + CloseAllInGameMenus() + } + else + { + cmd.func( cmd.opParm ) + } +} + +void function RepeatLastDevCommand( var _ ) +{ + if ( !file.lastDevCommandAssigned ) + return + + RunDevCommand( file.lastDevCommand ) +}
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